加权区域取样
算法理论
提高分辨率、简单区域取样都有其局限性,在此讨论加权区域取样。
加权区域取样以像素所在位置对圆锥滤波器进行积分,据此判断距直线某像素点的灰度值。总体根据中点直线算法,并对直线上下两点计算其灰度值实现。具体有其递推的算法,不再详述。
算法实现
#include<iostream>
#include<cmath>
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
using namespace std;
using namespace cv;
float Filter[16] = { 0.524, 0.461, 0.401, 0.343, 0.289, 0.238, 0.193, 0.151, 0.115, 0.084, 0.059, 0.038, 0.022, 0.011, 0.004, 0 };
//沈强等,计算机图形学反走样技术及实现
void Gupta_Sproull(Mat& m, const int x0, const int y0, const int x1, const int y1);
void aDrawPixel(Mat& m, int x, int y, double distance);
int main(){
Mat imageROI = Mat(500, 1000, CV_8UC1,Scalar(255,255,255) );
Gupta_Sproull(imageROI, 10, 10, 200, 100);
namedWindow("显示结果");
imshow("显示结果", imageROI);
waitKey();
}
void Gupta_Sproull(Mat& m, const int x0, const int y0, const int x1, const int y1){
int a = y0 - y1;
int b = x1 - x0;
int d0 = 2 * a + b;
int delta1 = 2 * a;
int delta2 = 2 * (a + b);
int x, y, d;
int t;
double p, q;
t = 0;
p = 1 / (2 * sqrt(a*a + b*b));
q = -2 * b*p;
x = x0; y = y0; d = d0;
aDrawPixel(m, x, y, 0);
aDrawPixel(m, x, y + 1, q);
aDrawPixel(m, x, y - 1, q);
while (x < x1){
if (d < 0){
t = d + b;
x++;
y++;
d += delta2;
}
else{
t = d - b;
x++;
d += delta1;
}
aDrawPixel(m, x, y, t*p);
aDrawPixel(m, x, y + 1, q - t*p);
aDrawPixel(m, x, y - 1, q + t*p);
}
}
void aDrawPixel(Mat& m, int x, int y, double distance){
float intensity;
intensity = Filter[16-int(abs(distance)*16)];
m.at<uchar>(y, x) =intensity * 255;
}
实现结果如图
画出来不知道为什么感觉更违和了。。