Java 简单实现斗地主创建牌组与随机发牌、看牌

 今天闲着无聊,用基础的随机数,写一个简单的斗地主发牌,给需要用到的同学做一个参考。

package com.linlx.Individual.service;

import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Set;
import java.util.TreeSet;

public class GameTest {

	public static void main(String[] args) {
		GameTest a = new GameTest();
		a.createCards();
	}
	
	/**
	 * createCards(创建牌池) 
	 * void
	 * @exception 
	 * @since  1.0.0
	*/
	public void createCards(){
		//创建牌池集合
		List<String> cardsList = new ArrayList<>();
		
		//生成各个花色牌组
		for (int i = 0; i <= 4; i++) {
			switch (i) {
				case 0:
					addCardsList(":spades:",13,cardsList);
					break;
				case 1:
					addCardsList(":clubs:",13,cardsList);
					break;
				case 2:
					addCardsList(":hearts:",13,cardsList);
					break;
				case 3:
					addCardsList("◇",13,cardsList);
					break;
				default:
					cardsList.add("大王");
					cardsList.add("小王");
					break;
			}
		}
		
		/**
		 * 以下部分为显示牌组,可要可不要
		 * */
		System.out.println("牌组长度:"+cardsList.size());
		Iterator<String> it = cardsList.iterator();
		System.out.print("牌池:");
		while (it.hasNext()) {
			System.out.print(it.next()+" ");
		}
		
		//调用发牌方法
		giveOutCards(cardsList);
	}
	
	/**
	 * addCardsList(生成各个花色牌组)
	 * @param key
	 * @param len
	 * @param cardsList 
	 * void
	 * @exception 
	 * @since  1.0.0
	*/
	public void addCardsList(String key,int len,List<String> cardsList){
		//开始生成花色牌组,并判断生成A,J,Q,K等特殊牌组
		for (int j = 0; j < len; j++) {
			switch (j) {
			case 0:
				cardsList.add(key+"A");
				break;
			case 10:
				cardsList.add(key+"J");
				break;
			case 11:
				cardsList.add(key+"Q");
				break;
			case 12:
				cardsList.add(key+"K");
				break;
			default:
				cardsList.add(key+(j+1));
				break;
			}
		}
	}
	
	/**
	 * giveOutCards(发牌)
	 * @param cardsList 
	 * void
	 * @exception 
	 * @since  1.0.0
	*/
	public void giveOutCards(List<String> cardsList){
		//创建玩家牌池集合
		List<Set<String>> gamePlayerCards = new ArrayList<>();
		
		//循环出三个玩家牌组
		for (int i = 0; i < 3; i++) {
			//创建玩家牌组
			Set<String> setCar = new HashSet<>();
			//开始循环没法发牌十七张
			for (int j = 0; j < 17; j++) {
				boolean flag = false;
				while (flag == false) {
					//生成一个从54-1的随机数,并减1,稍后作为获取牌池集合的下标
					int index = (int)Math.round(Math.random()*cardsList.size()+1)-1;
					//判断该次想要获取的牌是否是是已被发出
					if(index < cardsList.size()&&cardsList.get(index)!=null){
						//将拿到的牌加入至玩家牌组
						setCar.add(cardsList.get(index));
						//删除牌池中的牌
						cardsList.remove(index);
						//赋值,跳出循环
						flag = true;
					}
				}
			}
			
			//添加至玩家牌池
			gamePlayerCards.add(setCar);
		}
		
		/**
		 * 以下部分为显示牌组,可要可不要
		 * */
		System.out.print("\n地主牌:");
		for (String card : cardsList) {
			System.out.print(card+" ");
		}
		System.out.println();
		for (Set<String> cards : gamePlayerCards) {
			Iterator<String> it = cards.iterator();
			while (it.hasNext()) {
				System.out.print(it.next()+" ");
			}
			System.out.println(" 牌组长度:"+cards.size());
		}
	}

}

输出:

牌池::spades:A :spades:2 :spades:3 :spades:4 :spades:5 :spades:6 :spades:7 :spades:8 :spades:9 :spades:10 :spades:J :spades:Q :spades:K :clubs:A :clubs:2 :clubs:3 :clubs:4 :clubs:5 :clubs:6 :clubs:7 :clubs:8 :clubs:9 :clubs:10 :clubs:J :clubs:Q :clubs:K :hearts:A :hearts:2 :hearts:3 :hearts:4 :hearts:5 :hearts:6 :hearts:7 :hearts:8 :hearts:9 :hearts:10 :hearts:J :hearts:Q :hearts:K ◇A ◇2 ◇3 ◇4 ◇5 ◇6 ◇7 ◇8 ◇9 ◇10 ◇J ◇Q ◇K 大王 小王 
地主牌::spades:Q :clubs:5 ◇10 
:hearts:J ◇4 :clubs:2 :clubs:K ◇Q :spades:J :spades:10 ◇2 :hearts:9 :clubs:8 :spades:6 ◇7 :hearts:5 :hearts:7 :spades:3 :hearts:A :spades:8  牌组长度:17
:clubs:J :spades:A ◇J :hearts:Q :hearts:2 :clubs:Q :hearts:3 ◇6 :spades:K :spades:4 :clubs:7 ◇8 :clubs:4 :spades:2 :clubs:6 :clubs:A :spades:9  牌组长度:17
◇K :hearts:K ◇3 ◇5 :hearts:4 大王 :spades:5 :clubs:9 :clubs:10 :spades:7 :hearts:10 :clubs:3 :hearts:6 ◇9 :hearts:8 小王 ◇A  牌组长度:17

转载于:https://my.oschina.net/u/3174004/blog/1810285

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