设计模式之建造者模式

建造者模式是为了控制产品的组装顺序。

问:然而这个顺序可以放在构造类里面,既然如此为什么还需要建造者模式呢?

答:零件生产都放在构造类里面,就太冗余,构造类的参数也会不确定。简而言之,就是创造的对象很复杂,需要建造者模式拆解和封装。

// 生产零件接口
interface ComputerBuild {
    void cpu();
    void neicun();
    void yingpan();
    Computer buildComputer();
}
// 生产零件
class ConcreteComputerBuild implements ComputerBuild {
    Computer computer;

    public ConcreteComputerBuild() {
        computer = new Computer();
    }
    @Override
    public void cpu() {
        computer.setCpu(new Cpu("intel"));
    }

    @Override
    public void neicun() {
        computer.setNeicun(new Neicun("金士顿"));
    }

    @Override
    public void yingpan() {
        computer.setYingpan(new Yingpan("500g"));
    }

    @Override
    public Computer buildComputer() {
        return computer;
    }
}
// 导演控制零件组装顺序
class ComputerDirector {
    public Computer constructComputer(ComputerBuild build) {
        build.cpu();
        build.neicun();
        build.yingpan();
        return build.buildComputer();
    }
}
// 生产的对象
class Computer {
    Cpu cpu;
    Neicun neicun;
    Yingpan yingpan;

    public Cpu getCpu() {
        return cpu;
    }

    public void setCpu(Cpu cpu) {
        this.cpu = cpu;
    }

    public Neicun getNeicun() {
        return neicun;
    }

    public void setNeicun(Neicun neicun) {
        if (cpu == null)
            throw new RuntimeException("cpu还没有装配");
        this.neicun = neicun;
    }

    public Yingpan getYingpan() {
        return yingpan;
    }

    public void setYingpan(Yingpan yingpan) {
        if (neicun == null)
            throw new RuntimeException("neicun还没有装配");
        this.yingpan = yingpan;
    }


    @Override
    public String toString() {
        return "Computer{" +
                "cpu=" + cpu.name +
                ", neicun=" + neicun.name +
                ", yingpan=" + yingpan.name +
                '}';
    }
}
// 具体的零件
class Cpu {
    String name;
    public Cpu(String name) {
        this.name = name;
    }
}
class Neicun {
    String name;
    public Neicun(String name) {
        this.name = name;
    }
}
class Yingpan {
    String name;
    public Yingpan(String name) {
        this.name = name;
    }
}

main方法如下:

public static void main(String[] args) {
    Computer computer = new ComputerDirector().constructComputer(new ConcreteComputerBuild());
    System.out.println(computer.toString());
}

Computer{cpu=inter, neicun=金士顿, yingpan=500g}

转载于:https://my.oschina.net/u/2858987/blog/1563651

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值