C/C++静态代码检查工具Cppcheck v1.90安装包及说明文档
Cppcheck是一款开源、免费的C/C++代码检查工具,跨平台,操作简单。
内置丰富的默认检查规则,也可以自定义规则。更可以集成在各种IDE(QtCreater/VS/Eclipse/Jenkins等)中方便开发者使用。
官方链接:http://cppcheck.net/
附件是Windows 64-bit (No XP support)安装包,因为网络问题下载了好久才成功,所以分享出来方便遇到跟我一样有困扰的朋友下载。
同时附带几个官方说明文档,便于学习和使用:manual.pdf、cppcheck-design.pdf、writing-rules-1.pdf、writing-rules-2.pdf
相信用过的同学都说会好,当然跟那些付费工具还是有些差别
ISO 15765.1(2004)道路车辆
ISO 15765.1(2004)道路车辆——控制局域网络诊断——第1部分:总体信息
车载诊断标准ISO-15765-4中文-排放相关系统要求
该部分指定了应用法定 OBD 的 CAN 系统相关的发送要求,该通讯网络由一个配有单个或多个相关发送的 ECU 和外部测试设备构成。该部分基于对法定OBD 指定了标准限制的 ISO 15765-2,ISO11898-1 和 ISO11898-2 的基础上,并未指定车辆内的 CAN 总线结构。应用法定 OBD 的车辆应遵守外部测试设备的要求。
车载诊断标准ISO-15765-1中文-总体信息
这部分给出了ISO 15765概述的结构和ISO 15765的划分,并说明了不同部分之间的关系。它还定义了诊断网络体系结构。在这部分中定义的术语在ISO 15765所有的诊断网络中是常见的,并使用在所有部分的ISO 15765中。
Qt Developers Guide for QNX
基于QNX系统的Qt应该开发指南
------------------------------------------------------
This document explains how to set up a host system for Qt development and how to perform all tasks
in the development lifecycle for Qt apps.
The QNX Apps and Media reference image includes many sample Qt apps, which provide useful
programming references for developing apps for various domains (e.g., media playback, camera display,
system control). The tutorials in this document show you how to use Qt Creator to define projects,
specify a basic UI, build and package apps, and deploy and run them on a target system.
Qt Virtual Keyboard 官方示例代码
Qt Virtual Keyboard 官方示例代码,供大家学习参考。本代码是用Qt5.8版本编写的。
-------------------------------------------------------
The Qt Virtual Keyboard project provides an input framework and reference keyboard frontend for Qt 5 on Linux Desktop/X11, Windows Desktop, and Boot2Qt targets.
The input framework makes it easy to write custom input methods or to integrate 3rd party input engines. The input methods can be implemented in C++ or QML.
Key features of the Qt Virtual Keyboard include:
Customizable keyboard layouts and styles with dynamic switching.
Predictive text input with word selection.
Character preview and alternative character view.
Automatic capitalization and space insertion.
Scalability to different resolutions.
Support for different character sets (Latin, Simplified/Traditional Chinese, Hindi, Japanese, Arabic, Korean, and others).
Support for most common input languages, with possibility to easily extend the language support.
Left-to-right and right-to-left input.
Hardware key support for 2-way and 5-way navigation.
Handwriting support, with gestures for fullscreen input.
Audio feedback.
Cross-platform functionality.
The Virtual Keyboard supports the following languages:
Arabic
Danish
English
Finnish
French
German
Hindi
Italian
Japanese
Korean
Norwegian
Persian/Farsi
Polish
Portugese
Romanian
Russian
Simplified Chinese
Traditional Chinese
Spanish
Swedish
Qt5 Data Visualization 3D官方教程配套示例代码
---------------------------
Qt Data Visualization 5.7.0
---------------------------
Qt Data Visualization module provides multiple graph types to visualize data in 3D space
both with C++ and Qt Quick 2.
System Requirements
===================
- Qt 5.2.1 or newer
- OpenGL 2.1 or newer (recommended) or OpenGL ES2 (reduced feature set)
- Manipulating Qt Data Visualization graphs with QML Designer requires
Qt Creator 3.3 or newer
Building
========
Configure the project with qmake:
qmake
After running qmake, build the project with make:
(Linux) make
(Windows with MinGw) mingw32-make
(Windows with Visual Studio) nmake
(OS X) make
The above generates the default makefiles for your configuration, which is typically
the release build if you are using precompiled binary Qt distribution. To build both
debug and release, or one specifically, use one of the following qmake lines instead.
For debug builds:
qmake CONFIG+=debug
make
or
qmake CONFIG+=debug_and_release
make debug
For release builds:
qmake CONFIG+=release
make
or
qmake CONFIG+=debug_and_release
make release
For both builds (Windows/OS X only):
qmake CONFIG+="debug_and_release build_all"
make
After building, install the module to your Qt directory:
make install
If you want to uninstall the module:
make uninstall
Building as a statically linked library
=======================================
The same as above applies, you will just have to add static to the CONFIG:
qmake CONFIG+=static
Documentation
=============
The documentation can be generated with:
make docs
The documentation is generated into the doc folder under the build folder.
Both Qt Assistant (qtdatavisualization.qch) and in HTML format
(qtdatavisualization subfolder) documentation is generated.
Please refer to the generated documentation for more information:
doc/qtdatavisualization/qtdatavisualization-index.html
Known Issues
============
- Some platforms like Android and WinRT cannot handle multiple native windows properly,
so only the Qt Quick 2 versions of graphs are available in practice for those platforms.
- Shadows are not supported with OpenGL ES2 (including Angle builds in Windows).
- Anti-aliasing doesn't work with OpenGL ES2 (including Angle builds in Windows).
- QCustom3DVolume items are not supported with OpenGL ES2 (including Angle builds in Windows).
- Surfaces with non-straight rows and columns do not always render properly.
- Q3DLight class (and Light3D QML item) are currently not usable for anything.
- Changing most of Q3DScene properties affecting subviewports currently has no effect.
- Widget based examples layout incorrectly in iOS.
- Reparenting a graph to an item in another QQuickWindow is not supported.
- Android builds of QML applications importing QtDataVisualization also require
"QT += datavisualization" in the pro file. This is because Qt Data Visualization QML plugin has
a dependency to Qt Data Visualization C++ library, which Qt Creator doesn't automatically add
to the deployment package.
- Only OpenGL ES2 emulation is available for software renderer (that is, when using
QCoreApplication::setAttribute(Qt::AA_UseSoftwareOpenGL))
Qt5 3D官方教程配套示例代码
This directory contains the Qt3D project for Qt5:
* Qt3D QML bindings and
* Qt3D C++ APIs
Building Qt3D
==================
Qt5 is a rapidly changing bleeding edge environment. This branch is our initial
support for it and thus is also rapidly changing and bleeding edge.
This branch is experimental, and unsupported. This information is provided for
advanced use only.
No guarantees about API stability or even if this works at all are supplied, use
at your own risk.
First fetch the Qt5 source tree and Qt3D master branch:
cd ~/depot
git clone ssh://codereview.qt-project.org:29418/qt/qt5.git
cd qt5
./init-repository --codereview-username \
--module-subset=qtbase,qtsvg,qtdeclarative,qttools,qtxmlpatterns,qtdoc,qlalr,qtrepotools,qtqa,qtlocation,qt3d
git submodule foreach "git fetch gerrit && git reset --hard gerrit/master"
cd qt3d
scp -p -P 29418 codereview.qt-project.org:hooks/commit-msg .git/hooks/
git fetch gerrit
git checkout --track -b master gerrit/master
If you are reading this file then somehow you probably already got this far anyway.
Now build Qt5, which will also build Qt3D as a module:
cd ~/build
mkdir qt5
cd qt5
~/depot/qt5/configure -developer-build -opensource -confirm-license -no-webkit -no-phonon -nomake tests \
-nomake examples -declarative -opengl -svg && make -j 4
What's in Qt3D
==================
Directory structure:
src/threed/
This is the main library of the Qt3D project, containing abstractions
for cross-platform GL, shaders, lighting models, and so on.
src/plugins/
Scene format loading plugins.
src/imports/
QML import plugins.
util/
Various utilities that are useful when working with Qt3D.
examples/
Some examples of using Qt3D QML bindings and Qt3D C++ API.
demos/
Some more complex demos of using Qt3D QML bindings and Qt3D C++ API.
tests/auto/qml3d/
Unit tests for the QML bindings.
tests/auto/threed/
Unit tests for the C++ API
doc/
Documentation.
devices/symbian/
Symbian deployment file
Documentation
=============
The documentation can be generated with "make docs". It will be placed
into "doc/html" in the build directory.
Packages
========
This section is only for those developing Qt3D. Read on to discover how
the building of packages works. This section is also important if you want to
change how the structure of the Qt3D pro files work.
To build Qt3D, run:
qmake && make
The .pro files will cause the toolchain to place the libraries, QML files and
meshes of Qt3D directly into place, as part of the compile process. The files
go into the bin/ directory, and the executables can be run directly from there.
If you are doing a developer build, plugins will be installed in such a way
that Qt will find them.
After building the tree the install step is invoked using the INSTALL_ROOT environment
export to cause the installation rules to place all the files into a sandboxed
install tree, ready for packaging:
INSTALL_ROOT=tmp make install
Examples
========
Some examples require assimp library to parse the content. Go to http://assimp.sourceforge.net/
and build and install the assimp library. Then configure Qt3D to include assimp and
run qmake && make.
Qt官方 QtQuickAppDevIntro教程,及示例代码
Qt官方 QtQuickAppDevIntro教程,及示例代码
Qt官方 ParticlesTutorial教程,及示例代码
Qt官方 ParticlesTutorial教程,及示例代码
Qt官方 GameDevelopmentQt3D教程,及示例代码
Qt官方 GameDevelopmentQt3D教程,及示例代码
Qt官方 QtQuickCanvasTutorial教程,及示例代码
Qt官方 QtQuickCanvasTutorial教程,及示例代码