isEqual是NSObject的方法,我们常用它来判断两个object是否相等, 而==也常用来来判断两个object是否相等,那么它们有什么区别呢。
看一段代码就明白了:
- //MyItem.h
- @interface MyItem : NSObject {
- @private
- NSString *identifier;
- }
- @property (nonatomic, copy) NSString *identifier;
- - (id)initWithIdentifier:(NSString *)anIdentifier;
- @end
- //MyItem.m
- @implementation MyItem
- @synthesize identifier;
- - (id)initWithIdentifier:(NSString *)anIdentifier {
- if (self = [super init]) {
- self.identifier = anIdentifier; }
- return self;
- }
- - (BOOL)isEqual:(id)object {
- // By default, if two variables point to the same object in memory, it should always be // equal
- if (object == self) {
- return YES;
- }
- if (![object isKindOfClass:[MyItem class]]) {
- return NO;
- }
- MyItem *myItem = (MyItem *)object;
- return [myItem.identifier isEqual:self.identifier];
- }
- - (NSUInteger)hash {
- return [self.identifier hash];
- }
- @end
- MyItem *item1 = [[MyItem alloc] initWithIdentifier:@"1"];
- MyItem *item2= [[MyItem alloc] initWithIdentifier:@"1"];
- BOOL ret1 = [item1 isEqual:item2];
- BOOL ret2 = (item1 == item2);
看到这儿,请读者猜猜ret1与ret2的值是多少?
上面空了那么多,是时候说答案了。 ret1值为YES, ret2值为NO。
原因就是isEqual比较的是hash返回的值,而==只是简单的内存地址比较,大部份情况==为YES的,isEqual也为YES,如果isEqual为YES的不一定==也为YES。明白了吗?
原文链接:http://blog.csdn.net/favormm/article/details/7594669