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3DxWare SDK
解码密码3Dx
3Dx Software Development
The primary motivation for version 3 of the 3DxWare SDK is to support the new capabilities of 3DxWare 10:
• In conjunction with 3DxWare 10, your application can now support multiple simultaneously connected devices and run-time Plug-n-Play (PnP) of those devices.
• Your application can interrogate the number and type of connected devices. You can address each device separately if you want or them all as a group.
• This opens all sorts of interesting possibilities and fulfills one of the most popular requests we consistently receive.
• A 3Dx device no longer has to be connected when your application starts. The end-user can connect, disconnect and change devices at any time.
• A new event is sent to your application when a device leaves or arrives.
• 3DxWare 10 also supports the use of other Microsoft APIs (in addition to the API in this SDK).
Additional change details from previous releases:
• Simplify API structure. Deprecate SiCfg saving functions and SiSync extension.
• SDK license no longer allows redistribution of DLL binary files (these are always included in the driver user installation).
• Only USB devices are supported.
• The static libraries were all moved into the same directory under lib (x86/x64).
• Added prebuilt versions of the static libraries for four CRT usages: Multi-threaded DLL (default), Multi-threaded Debug DLL (D suffix), Multi-threaded (static) (MT suffix), Multi-threaded Debug (static) (MTD suffix).
• Some of the include files have been cleaned up and split. This should not affect existing code.
2012-10-21
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