10.1 Handler使用及原理分析、Looper 源码分析

1.简介

Handler主要用于线程间通信,且可以传送数据。是一种消息传递机制。

2.作用

在多线程的应用场景中,将子线程中获取的耗时结果传递到 UI主线程,从而实现 子线程对UI的更新处理,最终实现异步消息的处理。且也可以实现子线程之间的数据传递,但是要添加Looper对象。

3.常用对象

Handler 线程间通信的一种机制,同时也可以传送数据。
Looper 轮询机制,不断获取队列里的消息,让handler目标去处理消息
MessageQueue 消息队列,保存msg消息的。
Message 数据的载体。

4.使用方式

1.第一种

   public Handler() {
        this(null, false);
    }

2.第二种

  public Handler(Callback callback) {
        this(callback, false);
    }

5 Handler源码分析

我们从平时的使用流程来分析handler是如何通信和传输数据。

5.1 Handler.java

//发送消息
   handler.sendMessage(msg)

  public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

	默认发送延迟为0的事件
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
//        SystemClock.uptimeMillis() 自启动后的毫秒数  
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

  public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
//  		队列对象
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

   private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
   //发送的目标对象 就是当前的handler对象
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        // 队列处理消息msg
        return queue.enqueueMessage(msg, uptimeMillis);
    }

5.2 MessageQueue

进入MessageQueue 对象,找到方法enqueueMessage

//when 什么时间发送,默认当前立即发送
 boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) { //目标null 抛出异常
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }
//标记状态
            msg.markInUse();
            msg.when = when;
            //队列里的msg对象
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                // 无限循环,把msg 放进队列里,这个队列是个链表结构的
                for (;;) { 
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

6 Looper源码分析

把消息放入队列后,接下来该Looper对象上场,looper对象主要是轮询消息,轮询就是获取队列的每个消息,然后交给Handler目标对象分发消息。
Looper对象的loop方法

 /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
    获取轮询对象
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        获取队列对象
        final MessageQueue queue = me.mQueue;
        ...省略
        boolean slowDeliveryDetected = false;

		// 无限循环 获取队列里的msg,然后由目标对象分发消息,target==Handler对象
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

           ....
            try {
            // 目标对象分发消息,去接收处理
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
           。。。。。。。。。省略
        }
    }



    /**
     * Handle system messages here.
     * callback 不为null 就执行callback的run方法
     * 
     */
    public void dispatchMessage(Message msg) {
//    callback 不为null 就执行callback的run方法
        if (msg.callback != null) { 
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);  //分发消息,也就是我们最终去重写的方法
        }
    }



  /**  分发消息,也就是我们最终去重写的方法
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {
    }
    

Looper 是轮询机制,作用是不断从消息队列获取message,然后有handler发送。
当我们创建子线程的时候,要给Thread 添加Looper对象,否则无法发送消息。

    /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

使用Looper之前要去调用prepare方法,它主要创建了Looper对象后,被绑定给ThreadLocal对象。同时再创建之前还对threadLocal里是否包含Looper对象进行了判断,注意异常的描述,一个thread只能有一个Looper。
Looper的构造,做了两个事,创建一个消息队列,获取当前的线程对象。到此所有环境都准备好了,接下来就可以获取消息进行处理了。

代码有点长,首先获取looper ,拿到消息队列MessageQueue,然后开启一个死循环,无限从队列里拿消息,如果消息为null,再进行下次循环,去拿消息,反反复复,无穷匮也。如果拿到了消息,开始分发消息,target 就是handler,再往下看

 /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
 
            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

	/** 如果没有callback对象,就会调用handleMessage方法,这不是就是咱们创建
	*  重写的方法嘛,至此,整个大体流程就结束了。其实在这里,大家也能看出创建handler
	* 的时候,有Callback对象的创建,优先级较高。
	*/
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

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