android实现微信摇一摇

1.布局

震动权限:

<uses-permission android:name="android.permission.VIBRATE"/>
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#ff222222"
    android:orientation="vertical">

    <ImageView
        android:id="@+id/center_img"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:src="@mipmap/weichat_icon" />

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:orientation="vertical">

        <ImageView
            android:id="@+id/main_shake_top"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center_horizontal"
            android:background="@mipmap/shake_top"

            android:scaleType="centerInside" />

        <ImageView
            android:id="@+id/main_shake_bottom"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center_horizontal"
            android:background="@mipmap/shake_bottom"
            android:scaleType="centerInside" />

    </LinearLayout>

</RelativeLayout>


2.传感器

1.实现SensorEventListener 重写两个方法onSensorChanged和onAccuracyChanged。
2.初始化SensorManager,获取加速器传感器。





public class MainActivity extends AppCompatActivity implements SensorEventListener {

	private SensorManager mSensorManager;
    private Sensor mAccelerometerSensor;
    private boolean isShake;
    private static final int START_SHAKE = 0x1;
    private static final int AGAIN_SHAKE = 0x2;
    private static final int END_SHAKE = 0x3;

    Handler handler = new Handler() {

        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what) {
                case START_SHAKE:
                    //This method requires the caller to hold the permission VIBRATE.
                    mVibrator.vibrate(300);
                    //发出提示音
                    mSoundPool.play(mWeiChatAudio, 1, 1, 0, 0, 1);
                    startAnimation(false);//参数含义: (不是回来) 也就是说两张图片分散开的动画
                    break;
                case AGAIN_SHAKE:
                    mVibrator.vibrate(300);
                    break;
                case END_SHAKE:
                    //整体效果结束, 将震动设置为false
                    isShake = false;
                    // 展示上下两种图片回来的效果
                    startAnimation(true);
                    break;
            }
        }
    };
	
  	private SoundPool mSoundPool;
    private int mWeiChatAudio;
    private Vibrator mVibrator;
    private ImageView mShakeTopMain;
    private ImageView mShakeBottomMain;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        initView();

        //初始化SoundPool,播放音乐
        mSoundPool = new SoundPool(1, AudioManager.STREAM_SYSTEM, 5);
        mWeiChatAudio = mSoundPool.load(this, R.raw.weichat_audio, 1);

        //获取Vibrator震动服务
        mVibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE);

    }

    private void initView() {


        mShakeTopMain = (ImageView) findViewById(R.id.main_shake_top);
        mShakeBottomMain = (ImageView) findViewById(R.id.main_shake_bottom);
    }

    @Override
    protected void onStart() {
        super.onStart();
        //获取 SensorManager 负责管理传感器
        mSensorManager = ((SensorManager) getSystemService(SENSOR_SERVICE));
        if (mSensorManager != null) {
            //获取加速度传感器
            mAccelerometerSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
            if (mAccelerometerSensor != null) {
                mSensorManager.registerListener(this, mAccelerometerSensor, SensorManager.SENSOR_DELAY_UI);
            }
        }
    }

    @Override
    protected void onPause() {
        // 务必要在pause中注销 mSensorManager
        // 否则会造成界面退出后摇一摇依旧生效的bug
        if (mSensorManager != null) {
            mSensorManager.unregisterListener(this);
        }
        super.onPause();
    }

}

3.监听

获取三个方向的值,如果满足条件,发送消息,执行动画和声音。

   @Override
    public void onSensorChanged(SensorEvent event) {
        int type = event.sensor.getType();

        if (type == Sensor.TYPE_ACCELEROMETER) {
            //获取三个方向值
            float[] values = event.values;
            float x = values[0];
            float y = values[1];
            float z = values[2];

            if ((Math.abs(x) > 17 || Math.abs(y) > 17 || Math
                    .abs(z) > 17) && !isShake) {
                isShake = true;
                 
                Thread thread = new Thread() {
                    @Override
                    public void run() {
                        super.run();
                        try {
                            Log.d(TAG, "onSensorChanged: 摇动");

                            //开始震动 发出提示音 展示动画效果
                            handler.obtainMessage(START_SHAKE).sendToTarget();
                            Thread.sleep(500);
                            //再来一次震动提示
                            handler.obtainMessage(AGAIN_SHAKE).sendToTarget();
                            Thread.sleep(500);
                            handler.obtainMessage(END_SHAKE).sendToTarget();

                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                };
                thread.start();
            }
        }
    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int i) {

    }

4.动画

   /**
     * 开启 摇一摇动画
     *
     * @param isBack 是否是返回初识状态
     */
    private void startAnimation(boolean isBack) {
        //动画坐标移动的位置的类型是相对自己的
        int type = Animation.RELATIVE_TO_SELF;

        float topFromY;
        float topToY;
        float bottomFromY;
        float bottomToY;
        if (isBack) {
            topFromY = -0.5f;
            topToY = 0;
            bottomFromY = 0.5f;
            bottomToY = 0;
        } else {
            topFromY = 0;
            topToY = -0.5f;
            bottomFromY = 0;
            bottomToY = 0.5f;
        }

        //上面图片的动画效果
        TranslateAnimation topAnim = new TranslateAnimation(
                type, 0, type, 0, type, topFromY, type, topToY
        );
        topAnim.setDuration(200);
        //动画终止时停留在最后一帧~不然会回到没有执行之前的状态
        topAnim.setFillAfter(true);

        //底部的动画效果
        TranslateAnimation bottomAnim = new TranslateAnimation(
                type, 0, type, 0, type, bottomFromY, type, bottomToY
        );
        bottomAnim.setDuration(200);
        bottomAnim.setFillAfter(true);


        mShakeBottomMain.startAnimation(bottomAnim);
        mShakeTopMain.startAnimation(topAnim);

    }
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值