前几日要做一个加载的进度条样式,如图。gif的效果一般,再说明一下
底色是蓝色,左到右边是渐变色,浅蓝到深蓝。在这基础之上,会有一个白色透明模块,不断划过蓝色区域,形成一种加载的动效。这种动画也叫骨架动效。facebook有个框架叫shimmer.大家github搜索。
这里面涉及几个点:
1.渐变的背景色
这个效果简单,之前给view设置背景即可
<com.lll.testshimmer.TestView
android:layout_width="match_parent"
android:layout_height="15dp"
android:background="@drawable/shape_gradient"
/>
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<gradient
android:angle="0"
android:endColor="#FF2870FF"
android:startColor="#CC2870FF" />
</shape>
2.滑动的动效
1.首先实现一个过渡色
自定义一个view,然后onDraw()里,绘制一个shader,这里使用LinearGradient ,线性着色对象。着色一个rect 区域,这个rect 又被分为三块分别着色,中间为亮白,边缘为透明白,形成一种渐变的效果。如果对shader不了解,可以搜搜
效果:
可能这样看不出来效果
换个颜色
这样的话,看着就好多了,边缘浅,中间深,这样再实现快速滑动,就会实现最终的效果。
private int edge_color = Color.parseColor("#00FFFFFF");
private int center_color = Color.parseColor("#33FFFFFF");
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mViewWidth = getMeasuredWidth();
if (mViewWidth > 0) {
mTranslate += mViewWidth / 10;
Log.d(TAG, "onSizeChanged() mViewWidth= [" + mViewWidth + "], mTranslate = [" + mTranslate + "]");
if (mTranslate > mViewWidth + shimer_width) {
mTranslate = 0;
}
}
Log.d(TAG, "onDraw: mTranslate=" + mTranslate);
LinearGradient linearGradient =
new LinearGradient(mTranslate, 0, mTranslate + shimer_width, 0, mColors, new float[]{0f, 0.5f, 1.0f}, Shader.TileMode.CLAMP);
mPaint.setShader(linearGradient);
canvas.drawRect(mTranslate, 0, mTranslate + shimer_width, getHeight(), mPaint);
postInvalidateDelayed(50);
}
LinearGradient 属于shader的子类,实现了线性着色的逻辑。且可以绘制多个点,不同的方向来着色。
参数:
float x0, float y0:起点坐标
float x1, float y1:终点坐标
int[] colors:颜色集,如果多个颜色,默认平分绘制
float[] positions:颜色绘制的比例 范围:0-1
TileMode tile:绘制的类型;
/**
* Create a shader that draws a linear gradient along a line.
*
* @param x0 The x-coordinate for the start of the gradient line
* @param y0 The y-coordinate for the start of the gradient line
* @param x1 The x-coordinate for the end of the gradient line
* @param y1 The y-coordinate for the end of the gradient line
* @param colors The sRGB colors to be distributed along the gradient line
* @param positions May be null. The relative positions [0..1] of
* each corresponding color in the colors array. If this is null,
* the the colors are distributed evenly along the gradient line.
* @param tile The Shader tiling mode
*/
public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorInt int[] colors,
@Nullable float[] positions, @NonNull TileMode tile) {
this(x0, y0, x1, y1, convertColors(colors), positions, tile,
ColorSpace.get(ColorSpace.Named.SRGB));
}
2. 实现滑动
我们这绘制完着色区域后,就可以实现滑动了。onDraw执行的最后,执行 postInvalidateDelayed(50); 让view刷新,执行onDraw方法,不断计算坐标距离,让Rect的这个区域的坐标动起来,就会形成动效的样子。
postInvalidateDelayed(50);
3.整体code
public class TestView extends View {
public TestView(Context context) {
super(context);
}
public TestView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TestView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
// private int edge_color = Color.parseColor("#00FFFFFF");
// private int center_color = Color.parseColor("#33FFFFFF");
private int edge_color = Color.parseColor("#36EFD707");
private int center_color = Color.parseColor("#E8EFD707");
int[] mColors = {edge_color, center_color, edge_color};
private Paint mPaint = new Paint();
private int mViewWidth = 0;
private int mTranslate = 100;
private int shimer_width = 100;
private static final String TAG = "TestView";
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mViewWidth = getMeasuredWidth();
if (mViewWidth > 0) {
mTranslate += mViewWidth / 10;
Log.d(TAG, "onSizeChanged() mViewWidth= [" + mViewWidth + "], mTranslate = [" + mTranslate + "]");
if (mTranslate > mViewWidth + shimer_width) {
mTranslate = 0;
}
}
Log.d(TAG, "onDraw: mTranslate=" + mTranslate);
LinearGradient linearGradient =
new LinearGradient(mTranslate, 0, mTranslate + shimer_width, 0, mColors, new float[]{0f, 0.5f, 1.0f}, Shader.TileMode.CLAMP);
mPaint.setShader(linearGradient);
canvas.drawRect(mTranslate, 0, mTranslate + shimer_width, getHeight(), mPaint);
postInvalidateDelayed(50);
}
}