在视图上同时识别单击手势和双击手势的问题在于,当检测到一个单击操作时,无法确定是确实是一个单击操作或者只是双击操作中的第一次点击。解决这个问题的方法就是:在检测到单击时,需要等一段时间等待第二次点击,如果没有第二次点击,则为单击操作;如果有第二次点击,则为双击操作。
检测手势有两种方法,一种是定制子视图,重写视图从UIResponder类中继承来的事件处理方法,即touchesBegan:withEvent:等一系列方法来检测手势;另一个方法是使用手势识别器,即UIGestureRecognizer的各种具体子类。
一.重写事件处理方法
- - (id)init {
- if ((self = [super init])) {
- self.userInteractionEnabled = YES;
- self.multipleTouchEnabled = YES;
- // ...
- }
- return self;
- }
- -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
- {
- [NSObject cancelPreviousPerformRequestsWithTarget:self];
- UITouch *touch = [touches anyObject];
- CGPoint touchPoint = [touch locationInView:self];
- if (touch.tapCount == 1) {
- [self performSelector:@selector(handleSingleTap:) withObject:[NSValue valueWithCGPoint:touchPoint] afterDelay:0.3];
- }else if(touch.tapCount == 2)
- {
- [self handleDoubleTap:[NSValue valueWithCGPoint:touchPoint]];
- }
- }
- -(void)handleSingleTap:(NSValue*)pointValue
- {
- CGPoint touchPoint = [pointValue CGPointValue];
- //...
- }
- -(void)handleDoubleTap:(NSValue*)pointValue
- {
- CGPoint touchPoint = [pointValue CGPointValue];
- //...
- }
- 首先确认定制视图的userInteractionEnabled和multipleTouchEnabled属性都为YES.
- 在touchesEnded:withEvent:方法中,如果是第一次触摸结束,则cancelPreviousPerformRequestsWithTarget:方法不会起作用,因为self未调度任何方法,此时tapCount为1,使用performSelector:withObject:afterDelay:调用单击事件处理方法,在0.3s钟后执行。
[self performSelector:@selector(handleSingleTap:) withObject:[NSValue valueWithCGPoint:touchPoint] afterDelay:0.3];
如果这是一个单击操作,则后面0.3钟内不会再有触摸事件,则handleSingleTap:方法执行,这样识别出了单击操作。
- 如果这是一个双击操作,则第二次点击在0.3s内触发,在第二次触摸操作的touchesEnded:withEvent:方法中,cancelPreviousPerformRequestsWithTarget:首先会取消之前对handleSingleTap:方法的调度,使之不会执行,然后在调用handleDoubleTap:方法处理双击操作。
二.使用Gesture Recognizer
使用Gesture Recognizer识别就会简单许多,只需添加两个手势识别器,分别检测单击和双击事件,设置必要的属性即可。
- - (id)init {
- if ((self = [super init])) {
- self.userInteractionEnabled = YES;
- UITapGestureRecognizer *singleTapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSingleTap:)];
- singleTapGesture.numberOfTapsRequired = 1;
- singleTapGesture.numberOfTouchesRequired = 1;
- [self addGestureRecognizer:singleTapGesture];
- UITapGestureRecognizer *doubleTapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleDoubleTap:)];
- doubleTapGesture.numberOfTapsRequired = 2;
- doubleTapGesture.numberOfTouchesRequired = 1;
- [self addGestureRecognizer:doubleTapGesture];
- [singleTapGesture requireGestureRecognizerToFail:doubleTapGesture];
- }
- return self;
- }
- -(void)handleSingleTap:(UIGestureRecognizer *)sender{
- CGPoint touchPoint = [sender locationInView:self];
- //...
- }
- -(void)handleDoubleTap:(UIGestureRecognizer *)sender{
- CGPoint touchPoint = [sender locationInView:self];
- //...
- }
唯一需要注意的是
- [singleTapGesture requireGestureRecognizerToFail:doubleTapGesture];
这句话的意思时,只有当doubleTapGesture识别失败的时候(即识别出这不是双击操作),singleTapGesture才能开始识别,同我们一开始讲的是同一个问题。
方法三:[线程]
- int num = 0;
- -(void)fun1
- {
- [NSThread sleepForTimeInterval:1];
- if(num == 1)
- {
- NSLog(@"click 1");
- }
- }
- -(void)fun2
- {
- [NSThread sleepForTimeInterval:1];
- if(num == 2)
- {
- NSLog(@"click 2");
- }
- }
- -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
- {
- if([[touches anyObject] tapCount] == 1)
- {
- num = 1;
- NSThread * thread = [[NSThread alloc] initWithTarget:self selector:@selector(fun1) object:nil];
- [thread start];
- }
- else if([[touches anyObject] tapCount] == 2)
- {
- num = 2;
- NSThread * thread = [[NSThread alloc] initWithTarget:self selector:@selector(fun2) object:nil];
- [thread start];
- }
- }
转自:http://www.winddisk.com/2012/10/17/detect_double_tap_single_tap/