事件传递简要:
事件从Activity中传递给了ViewGroup,而ViewGroup再传递给子View,如果中间有任意一个环节,处理了事件并返回了true,则本次事件的传递到此为止就结束了;
如果整个环境没有View处理事件返回true,那么事件就会从最底层子View向上传递回父View来处理;
传递方法顺序:
Activity: onDispatchTouchEvent()->onTouchEvent();
ViewGroup: onDispatchTouchEvent() -> onIntercceptTouchEvent()->onTouchEvent();
View: onDispatchTouchEvent()->onTouchEvent();
如果onIntercceptTouchEvent()返回的是true,则事件将不再传递给子控件处理,直接给ViewGroup的onTouchEvent()处理;
父事件传递给子View如何转换?ViewGroup源码分析如下:
//如果该View有单位矩阵,事件则直接转发给子控件
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
//如果View没有单位矩阵,则采用逆矩阵转换坐标
transformedEvent = MotionEvent.obtain(event);
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);