Mysql:You need either to explicitly disable SSL by setting useSSL=false, or set useSSL=true

You need either to explicitly disable SSL by setting useSSL=false, or set useSSL=true and provide truststore for server certificate verification

MySQL在高版本需要指明是否进行SSL连接

在mysql连接字符串url中加入ssl=true或者false即可,如下所示。
url=jdbc:mysql://127.0.0.1:3306/framework?characterEncoding=utf8&useSSL=true

转载于:https://my.oschina.net/zk875/blog/827284

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures 第一部分<br>Long a standard practice in traditional manufacturing, the concept of product lines is quickly earning recognition in the software industry. A software product line is a family of systems that shares a common set of core technical assets with preplanned extensions and variations to address the needs of specific customers or market segments. When skillfully implemented, a product line strategy can yield enormous gains in productivity, quality, and time-to-market. Studies indicate that if three or more systems with a degree of common functionality are to be developed, a product-line approach is significantly more cost-effective.<br><br>To model and design families of systems, the analysis and design concepts for single product systems need to be extended to support product lines. Designing Software Product Lines with UML shows how to employ the latest version of the industry-standard Unified Modeling Language (UML 2.0) to reuse software requirements and architectures rather than starting the development of each new system from scratch. Through real-world case studies, the book illustrates the fundamental concepts and technologies used in the design and implementation of software product lines.<br><br>This book describes a new UML-based software design method for product lines called PLUS (Product Line UML-based Software engineering). PLUS provides a set of concepts and techniques to extend UML-based design methods and processes for single systems in a new dimension to address software product lines. Using PLUS, the objective is to explicitly model the commonality and variability in a software product line.<br><br>Hassan Gomaa explores how each of the UML modeling views—use case, static, state machine, and interaction modeling—can be extended to address software product families. He also discusses how software architectural patterns can be used to develop a reusable component-based architecture for a product line and how to express this architecture as a UML platform-independent model that can then be mapped to a platform-specific model.<br><br>Key topics include:<br><br>Software product line engineering process, which extends the Unified Development Software Process to address software product lines<br><br>Use case modeling, including modeling the common and variable functionality of a product line<br><br>Incorporating feature modeling into UML for modeling common, optional, and alternative product line features<br><br>Static modeling, including modeling the boundary of the product line and information-intensive entity classes<br><br>Dynamic modeling, including using interaction modeling to address use-case variability<br><br>State machines for modeling state-dependent variability<br><br>Modeling class variability using inheritance and parameterization<br><br>Software architectural patterns for product lines<br><br>Component-based distributed design using the new UML 2.0 capability for modeling components, connectors, ports, and provided and required interfaces<br><br>Detailed case studies giving a step-by-step solution to real-world product line problems<br><br>Designing Software Product Lines with UML is an invaluable resource for all designers and developers in this growing field. The information, technology, and case studies presented here show how to harness the promise of software product lines and the practicality of the UML to take software design, quality, and efficiency to the next level. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.<br>
Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures 第二部分<br>Long a standard practice in traditional manufacturing, the concept of product lines is quickly earning recognition in the software industry. A software product line is a family of systems that shares a common set of core technical assets with preplanned extensions and variations to address the needs of specific customers or market segments. When skillfully implemented, a product line strategy can yield enormous gains in productivity, quality, and time-to-market. Studies indicate that if three or more systems with a degree of common functionality are to be developed, a product-line approach is significantly more cost-effective.<br><br>To model and design families of systems, the analysis and design concepts for single product systems need to be extended to support product lines. Designing Software Product Lines with UML shows how to employ the latest version of the industry-standard Unified Modeling Language (UML 2.0) to reuse software requirements and architectures rather than starting the development of each new system from scratch. Through real-world case studies, the book illustrates the fundamental concepts and technologies used in the design and implementation of software product lines.<br><br>This book describes a new UML-based software design method for product lines called PLUS (Product Line UML-based Software engineering). PLUS provides a set of concepts and techniques to extend UML-based design methods and processes for single systems in a new dimension to address software product lines. Using PLUS, the objective is to explicitly model the commonality and variability in a software product line.<br><br>Hassan Gomaa explores how each of the UML modeling views—use case, static, state machine, and interaction modeling—can be extended to address software product families. He also discusses how software architectural patterns can be used to develop a reusable component-based architecture for a product line and how to express this architecture as a UML platform-independent model that can then be mapped to a platform-specific model.<br><br>Key topics include:<br><br>Software product line engineering process, which extends the Unified Development Software Process to address software product lines<br><br>Use case modeling, including modeling the common and variable functionality of a product line<br><br>Incorporating feature modeling into UML for modeling common, optional, and alternative product line features<br><br>Static modeling, including modeling the boundary of the product line and information-intensive entity classes<br><br>Dynamic modeling, including using interaction modeling to address use-case variability<br><br>State machines for modeling state-dependent variability<br><br>Modeling class variability using inheritance and parameterization<br><br>Software architectural patterns for product lines<br><br>Component-based distributed design using the new UML 2.0 capability for modeling components, connectors, ports, and provided and required interfaces<br><br>Detailed case studies giving a step-by-step solution to real-world product line problems<br><br>Designing Software Product Lines with UML is an invaluable resource for all designers and developers in this growing field. The information, technology, and case studies presented here show how to harness the promise of software product lines and the practicality of the UML to take software design, quality, and efficiency to the next level. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.<br>

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值