pygame 小游戏

# 导入pygame模块和time模块
import pygame
from pygame.locals import *
import time
import random
class Heroplane(object):
    """定义一个飞机类"""
    def __init__(self, screen_temp):
        self.x = 150
        self.y = 450
        self.screen = screen_temp
        self.image = pygame.image.load("/home/python/Desktop/飞机/飞机.png")
        self.bullet_list = []  # 用来存储发射子弹的引用

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))  # 贴上我方飞机图片
        for bullet in self.bullet_list:
            bullet.display()  # 调用贴子弹的方法
            bullet.move()  # 调用子弹移动的方法
            if bullet.judget():  # 判断是否越界的方法
                self.bullet_list.remove(bullet)

    def move_left(self):
        self.x -= 8

    def move_right(self):
        self.x += 8

    def move_go(self):
        self.y -= 8

    def move_xia(self):
        self.y += 8

    def fire(self):
        self.bullet_list.append(Bullet(self.screen, self.x, self.y))  # 把子弹的引用添加到列表当中


class Enemyplane(object):
    """定义一个敌机类"""
    def __init__(self, screen_temp):
        self.x = 0
        self.y = 0
        self.screen = screen_temp
        self.image = pygame.image.load("/home/python/Desktop/飞机/川.png")
        self.bullet_list = []  # 用来存储发射子弹的引用
        self.direction = "right"  # 用来存储飞机默认的方向

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))  # 贴上敌人飞机图片
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
            if bullet.judget():  # 判断是否越界的方法
                self.bullet_list.remove(bullet)

    def move(self):

        if self.direction == "right":
            self.x += 3
            if self.x > 390:
                self.direction = "left"
        elif self.direction == "left":
            self.x -= 3
            if self.x < 0:
                self.direction = "right"

    def fire(self):
        num = random.randint(1, 200)
        if num==1 or num==50 or num==100:
            self.bullet_list.append(Enemybullet(self.screen, self.x, self.y))  # 把子弹的引用添加到列表当中


class Bullet(object):
    def __init__(self, screen_temp, x, y):
        """定义子弹的初始化信息"""
        self.x = x + 36
        self.y = y - 10
        self.screen = screen_temp
        self.image = pygame.image.load("/home/python/Desktop/飞机/子弹.png")

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))

    def move(self):
        self.y -= 8

    def judget(self):
        if self.y < 0:
            return True
        else:
            return False


class Enemybullet(object):
    def __init__(self, screen_temp, x, y):
        """定义敌机子弹的初始化信息"""
        self.x = x + 20
        self.y = y + 50
        self.screen = screen_temp
        self.image = pygame.image.load("/home/python/Desktop/飞机/敌机子弹.png")

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))

    def move(self):
        self.y += 3

    def judget(self):
        if self.y > 663:
            return True
        else:
            return False

def key_conctrol(hero_temp):
    # 获取事件,比如按键等
    for event in pygame.event.get():

        # 判断是否是点击了退出按钮
        if event.type == QUIT:
            print("exit")
            exit()
        # 判断是否是按下了键
        elif event.type == KEYDOWN:
            # 检测按键是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                print('left')
                hero_temp.move_left()

            # 检测按键是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                print('right')
                hero_temp.move_right()

            elif event.key == K_w or event.key == K_UP:
                print("go")
                hero_temp.move_go()

            elif event.key == K_s or event.key == K_DOWN:
                print("xia")
                hero_temp.move_xia()

            # 检测按键是否是空格键
            elif event.key == K_SPACE:
                print('space')
                hero_temp.fire()


def main():
    """定义主函数完成对程序的主控制"""
    # 1.创建窗口
    screen = pygame.display.set_mode((427, 663), 0, 32)

    # 2.创建一个背景图片
    backgrounp = pygame.image.load("/home/python/Desktop/飞机/飞机大战.png")

    # 3.创建一个飞机对象
    hero =  Heroplane(screen)

    # 4.创建一个敌机对象
    enemy = Enemyplane(screen)

    while True:
        screen.blit(backgrounp, (0, 0))  # 贴上背景图片
        hero.display()  # 调用贴飞机照片的方法
        enemy.display()  # 调用贴敌机飞机照片的方法
        enemy.move()  # 控制敌机移动
        enemy.fire()  # 敌机开火
        pygame.display.update()
        key_conctrol(hero)  # 测试按键

 

        time.sleep(0.01)

if __name__ == "__main__":
    main()

转载于:https://my.oschina.net/u/3621947/blog/1480222

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