# 导入pygame模块和time模块
import pygame
from pygame.locals import *
import time
import random
class Heroplane(object):
"""定义一个飞机类"""
def __init__(self, screen_temp):
self.x = 150
self.y = 450
self.screen = screen_temp
self.image = pygame.image.load("/home/python/Desktop/飞机/飞机.png")
self.bullet_list = [] # 用来存储发射子弹的引用
def display(self):
self.screen.blit(self.image, (self.x, self.y)) # 贴上我方飞机图片
for bullet in self.bullet_list:
bullet.display() # 调用贴子弹的方法
bullet.move() # 调用子弹移动的方法
if bullet.judget(): # 判断是否越界的方法
self.bullet_list.remove(bullet)
def move_left(self):
self.x -= 8
def move_right(self):
self.x += 8
def move_go(self):
self.y -= 8
def move_xia(self):
self.y += 8
def fire(self):
self.bullet_list.append(Bullet(self.screen, self.x, self.y)) # 把子弹的引用添加到列表当中
class Enemyplane(object):
"""定义一个敌机类"""
def __init__(self, screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("/home/python/Desktop/飞机/川.png")
self.bullet_list = [] # 用来存储发射子弹的引用
self.direction = "right" # 用来存储飞机默认的方向
def display(self):
self.screen.blit(self.image, (self.x, self.y)) # 贴上敌人飞机图片
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judget(): # 判断是否越界的方法
self.bullet_list.remove(bullet)
def move(self):
if self.direction == "right":
self.x += 3
if self.x > 390:
self.direction = "left"
elif self.direction == "left":
self.x -= 3
if self.x < 0:
self.direction = "right"
def fire(self):
num = random.randint(1, 200)
if num==1 or num==50 or num==100:
self.bullet_list.append(Enemybullet(self.screen, self.x, self.y)) # 把子弹的引用添加到列表当中
class Bullet(object):
def __init__(self, screen_temp, x, y):
"""定义子弹的初始化信息"""
self.x = x + 36
self.y = y - 10
self.screen = screen_temp
self.image = pygame.image.load("/home/python/Desktop/飞机/子弹.png")
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move(self):
self.y -= 8
def judget(self):
if self.y < 0:
return True
else:
return False
class Enemybullet(object):
def __init__(self, screen_temp, x, y):
"""定义敌机子弹的初始化信息"""
self.x = x + 20
self.y = y + 50
self.screen = screen_temp
self.image = pygame.image.load("/home/python/Desktop/飞机/敌机子弹.png")
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move(self):
self.y += 3
def judget(self):
if self.y > 663:
return True
else:
return False
def key_conctrol(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
elif event.key == K_w or event.key == K_UP:
print("go")
hero_temp.move_go()
elif event.key == K_s or event.key == K_DOWN:
print("xia")
hero_temp.move_xia()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
"""定义主函数完成对程序的主控制"""
# 1.创建窗口
screen = pygame.display.set_mode((427, 663), 0, 32)
# 2.创建一个背景图片
backgrounp = pygame.image.load("/home/python/Desktop/飞机/飞机大战.png")
# 3.创建一个飞机对象
hero = Heroplane(screen)
# 4.创建一个敌机对象
enemy = Enemyplane(screen)
while True:
screen.blit(backgrounp, (0, 0)) # 贴上背景图片
hero.display() # 调用贴飞机照片的方法
enemy.display() # 调用贴敌机飞机照片的方法
enemy.move() # 控制敌机移动
enemy.fire() # 敌机开火
pygame.display.update()
key_conctrol(hero) # 测试按键
time.sleep(0.01)
if __name__ == "__main__":
main()