淡入淡出、颜色渐变及动作重复执行
import org.cocos2d.actions.base.CCRepeatForever;
import org.cocos2d.actions.interval.CCFadeIn;
import org.cocos2d.actions.interval.CCFadeOut;
import org.cocos2d.actions.interval.CCMoveTo;
import org.cocos2d.actions.interval.CCRepeat;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.actions.interval.CCTintBy;
import org.cocos2d.actions.interval.CCTintTo;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.ccColor3B;
public class GameLayer extends CCLayer {
private CCSprite sprite;
public GameLayer() {
sprite = CCSprite.sprite("player.png");
CGPoint startPoint = CGPoint.ccp(300, 300);
sprite.setPosition(startPoint);
this.addChild(sprite);
// 三秒钟内逐渐淡出
CCFadeOut fadeOut = CCFadeOut.action(3);
// 三秒钟内逐渐淡入
CCFadeIn fadeIn = CCFadeIn.action(3);
// 三秒钟内颜色逐渐变为红色
ccColor3B color3b1 = ccColor3B.ccc3(255, 0, 0);
CCTintTo tintTo = CCTintTo.action(3, color3b1);
// 三秒钟内颜色逐渐变化(0, -255, -255)
ccColor3B color3b2 = ccColor3B.ccc3(0, -255, -255);
CCTintBy tintBy = CCTintBy.action(3, color3b2);
//动作执行次数
CGPoint targetPoint = CGPoint.ccp(600, 800);
CCMoveTo moveTo1 = CCMoveTo.action(3, targetPoint);
CCMoveTo moveTo2 = CCMoveTo.action(3, startPoint);
CCSequence sequence = CCSequence.actions(moveTo1, moveTo2);
CCRepeat repeat = CCRepeat.action(sequence, 3);
//动作一直执行
CCRepeatForever repeatForever = CCRepeatForever.action(sequence);
sprite.runAction(repeatForever);
}
}