有了网络的最大好处就是可以资源共享。网络是最大的知识库,也是最好的老师,正所谓“没有你想不到的,只有你找不到的”。以下是我收集的以游戏编程,OpenGL 3D编程相关的免费扩展库资料。不断更新中,如果你有好的建义,也请把函数库名及大概功能写上,本人负责收集整理。免费共享
SDL
在3D的世界里,SDL可真所胃是大名顶顶,正所谓“为人不知陈近南,自称英雄也枉然”,因此呢,如果你是做OpenGL开发的,一定要认识一下SDL。我们都知道,在windows系统中,有一个DirectX是游戏开发商的首选的开发包,其背后只支持的Direct3D作为三维图形接口。而SDL就被认为是非window系统中的DirectX,而且是开源的。SDL所使用的3D图形接口是OpenGL。但除了图形之外,它还支持对声音、键盘、鼠标、操纵杆、2D图像等等的底层处理。现在已有不少游戏使用这个开发包进行开发。
SDL是跨平台的,目前支持的系统有:Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX
SDL 是用C语言写的,但是能很好地兼容C++语言。并且能被其它语言绑定使用,如: Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk.
SDL发布支持GNU LGPL v2.0许可协议。也就是说SDL可以免费用于商业应用。
http://www.libsdl.org/index.php
glew(OpenGL Extension Wrangler Library )
GLEW是一个跨平台的C++扩展库,基于OpenGL图形接口。使用OpenGL的朋友都知道,window目前只支持OpenGL1.1的涵数,但OpenGL现在都发展到2.0以上了,要使用这些OpenGL的高级特性,就必须下载最新的扩展,另外,不同的显卡公司,也会发布一些只有自家显卡才支持的扩展函数,你要想用这数涵数,不得不去寻找最新的glext.h,有了GLEW扩展库,你就再也不用为找不到函数的接口而烦恼,因为GLEW能自动识别你的平台所支持的全部OpenGL高级扩展涵数。也就是说,只要包含一个glew.h头文件,你就能使用gl,glu,glext,wgl,glx的全部函数。GLEW支持目前流行的各种操作系统(including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris)。
下载:http://glew.sourceforge.net/
ShaderGen 提供简单的UI接口让你可以产生固定管线(Fixed Pipeline)的Shader.如果你对Shader不熟悉的话,这是一个不错的入门工具.详细网址如下:
http://developer.3dlabs.com/downloads/shadergen/
The NVIDIA Scene Graph Software Development Kit (NVSGSDK) is an object-oriented programming library for creating scenegraph-based applications. The NVSGSDK provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable graphics applications.
CG_GL is OpenGL API-based open source engine for creating 3D effects. The new release adds depth-of-field with lens blur, and motion blur using shaders. Older version of the engine work on GeForce4 and support full screen blur, transparent object distortion, and glow. Engine is available here: http://tweety3d.no-ip.org. There are also other 3D related programs.
OpenSteer for AI. [MIT license]
Fluid Studios provides a memory manager, matrix class, font generator, radiosity processor, and various other things.
Panda3D (Game/graphics lib, released by Disney after being used for Toontown Online)
math3d++provides the normal matrix, vector and quaternion classes, and their associated operations.
BMF_Font bitmap font library (and font texture generator)
OpenSceneGraph - 3D engine.
Demeter Terrain Engine [LGPL]
OGLWFW (OpenGL Window Framework) and basically does what it says on the tin, acts as a framework to create OpenGL windows.here
ARToolKit An augmented reality toolkit, works really nice and very fun to play with. Documentation is still in the works though so you will have to do with the examples.
MXRToolKit I haven't used this one but it appears to offer about the same as ARToolKit except it comes with documentation.
MathGL++ MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
ManagedGL - The cross-platform .NET game library. Development ManagedGL 1 is stalled in faviour of ManagedGL 2. Currently mostly 2D graphics.
LibUFO GUI library (for OpenGL) [LGPL] 一个基于OpenGL的界面库
Crazy Eddie's GUI (another GUI lib)另一个比较有名气的游戏界面库,被OGRE游戏引擎收录使用。
HGEis a greate library for creating hardware accelerated 2D games for windows that is free for freeware games.
Novodex under physics libraries, free for non-commercial use.一个物理引擎,现在被收购了,改名为:PhysX
Pixel Toaster
http://www.pixeltoaster.com/
Open source c++ library for realtime software rendering.
It gives you a truecolor or floating point framebuffer at your choice, then converts the pixels to the display on the fly. Keyboard and mouse input, and a high resolution timer are also provided.
Currently supports only Windows (DirectX9), but ports to MacOS X and Unix (XWindows etc) are underway.
PTK . PTK is a great Mac/Windows 2d library running on top of OpenGL (so it's fast). It's free for freeware but it does have a PTK Watermark in the corner
MMXRand Almost twice as fast as the original Wagner's C++ code using Pentium MMX instruction by Matthew Bellew:
Tao Framework - .Net libraries for Cg, DevIL, FreeGLUT, ODE, OpenAL, OpenGL, and SDL.
OPAL - Open Physics Abstraction Layer, currently wraps just ODE I think but could be adapted to use other libraries. Choice of BSD or LGPL license.
Blitz++ (math library for C++)
PortAudio does cross-platform audio output and input using callbacks.
GLFTFont - zlib license
Not exactly a library, but a simple class that bridges freetype and OpenGL allowing drawing of truetype fonts in OpenGL. It's functionality is requested often enough I figured I'd release it
Object-Oriented Input System (OIS)
OIS is a library for cross-platform input management. It is under the zlib/libpng license. The library supports keyboard, mouse, and joystick/gamepad input. Action mapping is included in one of the demos, and force feedback is planned for the 0.4.0 release (currently in development).
libMikMod is a audio module player and library supporting many formats, includingmod, s3m, it, and xm. Originally a player for MS-DOS, MikMod has been ported to other platforms, such as Unix, Macintosh, BeOS, and Java. libMikMod falls under theLGPL agreement.
GLM - a Math Library for OpenGL
http://members.tripod.com/markus_ilmola
This library contains useful math functions that are needed when
programming with OpenGL. Mostly vector and matrix math.
GIMPACT : Collision detection library.
http://gimpact.sourceforge.net/
============================================
目录
- General purpose libraries
- 3D Graphics
- 2D Graphics
- Video
- Image and Font Handling
- Sound + Music
- Networking
- Model Handling and Character Animation (3D)
- Filesystems, persistence, and format parsing
- Scripting Languages
- Artificial Intelligence
- Mathematics, Physics and Collision Detection
- Debugging, memory checks, general purpose, etc
- Other Tools
General purpose libraries
(MPL) | |
(Free for non-commercial use) | |
(giftware) | |
Basic Game Library (Docs in Spanish?) | |
("100% free to use"), but check for details | |
('free') | |
(free, with sub-libraries under LGPL etc) | |
(free for noncommercial, commercial licenses available for purchase) | |
(free to use, but requires credit) | |
(free for non commercial projects) | |
(free for noncommercial, negotiate for commercial) | |
PLIB General purpose library. | |
Popcap 2D library with extras. | |
Proyecto dx_lib32 Spanish language. VB6. | Free |
(free for freeware, commercial license otherwise) | |
SxDL 2D and 3D. | |
(various/MIT) |
3D Graphics
(QPL) | |
(various licenses depending on chosen usage, but free for freeware) | |
GPL (or commercial) | |
(free) | |
(slightly modified zlib) | |
(unknown) | |
(Dual license - BL and GPL | |
(freeware) | |
(free for non-profit use) | |
(MPL) | |
(free to use) | |
(free) | |
(free?) | |
(LGPL, custom licenses) |
2D Graphics
("no restrictions on the use") | |
(unknown license) | |
| |
Saq2D (C#) | "free to use for personal/commercial use" |
TinyPTC (open source) |
|
Video
(MPL) | |
(open source) | |
Image and Font Handling
(CeCill license) | |
(free for non-commercial use) | |
(free?) | |
(apache-style license) | |
(libPNG license) | |
(free?) | |
(free, must give credit) | |
Sound + Music
(Free for freeware projects, otherwise commercial) | |
(Free for freeware projects, otherwise commercial) | |
(For WinCE/Win32/Symbian and .NET.) (Free use, but credit or donation required.) | |
(?) | |
Networking
Low level
libCURL (URL transfer) | |
Lidgren.Library.Network (.NET/C#) | Unspecified license - contact author |
High-level
(GPL?) | |
GPL , or commercial | |
GPL , or free by application | |
Free for freeware, otherwise commercial | |
Free for noncommercial, otherwise contact author |
Unknown
Model Handling and Character Animation (3D)
(free) | |
Filesystems, persistence, and format parsing
(free) | |
free, but note possible crypto. legal issues | |
(public domain) | |
free for non-commercial, otherwise GPL | |
GPL , or pay for commercial license | |
zipstream, bzip2stream (iostream wrappers for the zlib and bzip2 libraries) | |
Scripting Languages
BOO (Reqs .NET/CLI) | MIT/BSD style |
'free' for any use | |
(presumably Mozilla license) | |
Artistic license | |
Artificial Intelligence
GPL , other | |
(old, mainly Czech) |
Mathematics, Physics and Collision Detection
Mathematics
free? | |
free? | |
MathGL++ (Matrices, Vectors, Quaternions, Linear polynomials with eigen systems) | |
free | |
free |
Physics
Free, but must notify creators | |
free for noncommercial, contact for commercial | |
free for both commercial and non-commercial use | |
(free) | |
presumably BSD also | |
free | |
free for non-commercial use |
Collision detection:
free usage | |
free for non-commercial use | |
free for non-commercial use |
Debugging, memory checks, general purpose, etc
Boost (C++ smart pointers, parsers, random numbers, quaternions, and more) | |
Free for noncommercial use, shareware and commercial licenses also available | |
free | |
free use, no warranty | |
free | |
IProf('A portable industrial-strength interactive profiler for C++ and C.') | public domain |
Public domain | |
free | |
Other Tools
free | |
NaturalDocs (documentation generator) (Requires Perl 5.05.) | Free |
free | |
free | |
free |
boost
loki
open gl win frame
gen library
AI lib
game graphics lib
same as previous
math 3D lib
3D engine
terain engine
reality toolkit
another as previous
math gl
gui lib
croll platform 2D text
harware acc
phisics
phisics again
realtime rendering
unti testing
2d lib
3d font lib
math lib
font lib
compresion lib
image loading
tif image loading
VR
triagulae surface lib
tokamak phisics
random numbers
glh lib
Cg
ogre .net
hex render
SDL collide
compresion lib
java game engine
FBX SDK
zip handler
3D Editor anfd BSP Compiler