场景
效果
注:
实现
新建一个用户控件TransparencyButton,修改其代码如下
vb.net教程
java基础
python基础教程
c#教程
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace 自定义水晶按钮控件
{
public partial class TransparencyButton : UserControl
{
public TransparencyButton()
{
InitializeComponent();
}
#region 公共变量
public static SmoothingMode sm;
public static bool pub_ButtonClick = true;//判断按钮是否按下(false为按下)
public static int pub_Degree = 0;//记录四角弧度的大小范围
public static int pub_RGB_r0 = 0x130;//按钮背景的R色值
public static int pub_RGB_r1 = 0x99;//按钮其它颜色的R色值
#endregion
#region 添加属性
private string BNText = "";
[Browsable(true), Category("透明按钮的属性设置"), Description("设置显示的文本")] //在“属性”窗口中显示NText属性
public string NText
{
get { return BNText; }
set
{
BNText = value;
if (BNText.Length > 0)
Invalidate();
}
}
private int BDegree = 1;
[Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮四个角的弧度")] //在“属性”窗口中显示Degree属性
public int Degree
{
get { return BDegree; }
set
{
BDegree = value;
if (this.Width >= this.Height)
pub_Degree = (int)(this.Height / 2);
else
pub_Degree = (int)(this.Width / 2);
if (BDegree <= 0)
BDegree = 1;
if (BDegree > pub_Degree)
BDegree = pub_Degree;
if (BDegree > 0)
Invalidate();
}
}
private Color DShineColor = Color.Black;
[Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的光泽度颜色")] //在“属性”窗口中显示ShineColor属性
public Color ShineColor
{
get { return DShineColor; }
set
{
DShineColor = value;
Invalidate();
}
}
private Color DUndersideShine = Color.LightGray;
[Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的下部的光泽度")] //在“属性”窗口中显示UndersideShine属性
public Color UndersideShine
{
get { return DUndersideShine; }
set
{
DUndersideShine = value;
Invalidate();
}
}
private int DCTransparence = 0;
[Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的透明度数")] //在“属性”窗口中显示CTransparence属性
public int CTransparence
{
get { return DCTransparence; }
set
{
DCTransparence = value;
if (DCTransparence > 20)
DCTransparence = 20;
if (DCTransparence < 0)
DCTransparence = 0;
if (DCTransparence >= 0)
Invalidate();
}
}
private int DCFontDeepness = 1;
[Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮文本的深度")] //在“属性”窗口中显示CFontDeepness属性
public int CFontDeepness
{
get { return DCFontDeepness; }
set
{
DCFontDeepness = value;
if (DCFontDeepness > 20)
DCFontDeepness = 20;
if (DCFontDeepness < 0)
DCFontDeepness = 0;
if (DCFontDeepness >= 0)
Invalidate();
}
}
#endregion
#region 事件
private void TransparencyButton_Paint(object sender, PaintEventArgs e)
{
this.BackColor = Color.Transparent;//使当前控件透明
sm = e.Graphics.SmoothingMode;//设置呈现质量
Color shineColor = Color.Black;
Rectangle rect2 = new Rectangle(0, 0, this.Width, this.Height);//设置绘制按钮的矩形区域
Rectangle rect1 = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2);//设置绘制按钮下半部的矩形区域
if (this.CTransparence == 0)//如果按钮的透明度为0
{
CobOblongDown(rect2, e.Graphics);//绘制按扭的背景
CobOblong(rect2, e.Graphics, this.ShineColor);//绘制按扭的背景
}
else
{
if (this.CTransparence > 0)//如果按钮的透明度不为0
{
CobOblongDown(rect2, e.Graphics);//绘制按扭的背景
for (int i = 0; i < CTransparence; i++)
{
CobOblong(rect2, e.Graphics, this.ShineColor);//绘制按扭的背景颜色
}
}
}
int tem_n = (int)(this.CTransparence / 3);//获取一个值,用于设置下半部按钮的颜色深度
if (tem_n == 0)//如果为0
CobAjar(rect1, e.Graphics, this.ShineColor);//绘制按扭的下半部背景
else
{
if (tem_n > 0)//如果不为0
{
for (int i = 0; i < tem_n; i++)//加深下部按钮的颜色
{
CobAjar(rect1, e.Graphics, this.ShineColor);//绘制按扭的下半部背景颜色
}
}
}
CobOblong(rect2, e.Graphics, this.UndersideShine);//设置下半部按钮的光泽度
if (pub_ButtonClick == false)//判断按钮是否按下(false为按下)
{
CobOblongDown(rect2, e.Graphics);//绘制按扭的背景
}
if (this.NText.Length > 0)//如果Text属性中有值
ProtractText(e.Graphics);//绘制透明按钮的文本信息
}
private void TransparencyButton_SizeChanged(object sender, EventArgs e)
{
Invalidate();//对控件进行重绘
}
private void TransparencyButton_MouseDown(object sender, MouseEventArgs e)
{
pub_ButtonClick = false;//按下按钮
Invalidate();//对控件进行重绘
}
private void TransparencyButton_MouseUp(object sender, MouseEventArgs e)
{
pub_ButtonClick = true;//松开按钮
Invalidate();//对控件进行重绘
}
#endregion
#region 自定义方法
/// <summary>
/// 绘制透明按扭的文本
/// </summary>
/// <param g="Graphics">封装一个绘图的类对象</param>
private void ProtractText(Graphics g)
{
Graphics TitG = this.CreateGraphics();//创建Graphics类对象
string TitS = this.NText;//获取图表标题的名称
SizeF TitSize = TitG.MeasureString(TitS, this.Font);//将绘制的字符串进行格式化
float TitWidth = TitSize.Width;//获取字符串的宽度
float TitHeight = TitSize.Height;//获取字符串的高度
float TitX = 0;//标题的横向坐标
float TitY = 0;//标题的纵向坐标
if (this.Height > TitHeight)//如果按钮的高度大于文本的高度
TitY = (this.Height - TitHeight) / 2;//使文本水平方向局中
else
TitY = this.BDegree;//文本置顶
if (this.Width > TitWidth)//如果按钮的宽度大于文本的宽度
TitX = (this.Width - TitWidth) / 2;//使文本水平局中
else
TitX = this.BDegree;//文本置左
//设置文本的绘制区域
Rectangle rect = new Rectangle((int)Math.Floor(TitX), (int)Math.Floor(TitY), (int)Math.Ceiling(TitWidth), (int)Math.Ceiling(TitHeight));
int opacity = pub_RGB_r1;//设置R色值
opacity = (int)(.4f * opacity + .5f);//设置渐变值
for (int i = 0; i < DCFontDeepness; i++)//设置文本的深度
{
//设置文本的渐变颜色
using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity, this.ForeColor), Color.FromArgb(opacity, this.ForeColor), LinearGradientMode.Vertical))
{
g.DrawString(TitS, this.Font, br, new PointF(TitX, TitY));//绘制带有渐变效果的文本
}
}
}
/// <summary>
/// 绘制透明按扭的背景色
/// </summary>
/// <param rect="Rectangle">绘制按钮的区域</param>
/// <param g="Graphics">封装一个绘图的类对象</param>
/// <param fillColor="Color">填充的颜色</param>
private void CobOblong(Rectangle rect, Graphics g, Color fillColor)
{
using (GraphicsPath bh = CreateCobOblong(rect, this.BDegree))//绘制一个圆角矩形
{
int opacity = pub_RGB_r0;//设置按钮的R色值
opacity = (int)(.4f * opacity + .5f);//设置渐变的变化值
//设置按钮的渐变颜色
using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity / 5, fillColor), Color.FromArgb(opacity, fillColor), LinearGradientMode.Vertical))
{
g.FillPath(br, bh);//填充按钮背景
}
g.SmoothingMode = sm;//设置呈现的质量
}
}
/// <summary>
/// 绘制透明按扭的下半部背景色
/// </summary>
/// <param rect="Rectangle">绘制按钮的下半部区域</param>
/// <param g="Graphics">封装一个绘图的类对象</param>
/// <param fillColor="Color">填充的颜色</param>
private void CobAjar(Rectangle rect, Graphics g, Color fillColor)
{
using (GraphicsPath bh = CreateCobAjar(rect, this.BDegree))
{
int opacity = pub_RGB_r1;
opacity = (int)(.4f * opacity + .5f);
using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity, fillColor), Color.FromArgb(pub_RGB_r1 / 5, fillColor), LinearGradientMode.Vertical))
{
g.FillPath(br, bh);//填充按钮背景
}
g.SmoothingMode = sm;//设置呈现的质量
}
}
/// <summary>
/// 绘制透明按扭按下时的效果
/// </summary>
/// <param rect="Rectangle">绘制按钮的区域</param>
/// <param g="Graphics">封装一个绘图的类对象</param>
private void CobOblongDown(Rectangle rect, Graphics g)
{
using (GraphicsPath bh = CreateCobOblong(rect, this.BDegree))//按钮的圆角绘制
{
int opacity = pub_RGB_r1;//设置按钮的R色值
Color tem_Color = Color.Black;//设置按钮的背景颜色为黑色
if (pub_ButtonClick == true)//如果按钮没有按下
{
opacity = pub_RGB_r0;//设置按钮的R色值
tem_Color = Color.White;//设置按钮的背景颜色为白色
}
opacity = (int)(.4f * opacity + .5f);//设置渐变的变化值
//设置按钮的渐变颜色
using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity + 20, tem_Color), Color.FromArgb(opacity, tem_Color), LinearGradientMode.Vertical))
{
g.FillPath(br, bh);//填充按钮背景
}
g.SmoothingMode = sm;//设置呈现的质量
}
}
/// <summary>
/// 按钮的圆角绘制
/// </summary>
/// <param rect="Rectangle">绘制按钮的区域</param>
/// <param radius="int">圆角的度数</param>
private static GraphicsPath CreateCobOblong(Rectangle rectangle, int radius)
{
GraphicsPath path = new GraphicsPath();//实例化GraphicsPath类
int l = rectangle.Left;//获取矩形左上角的X坐标
int t = rectangle.Top;//获取矩形左上角的Y坐标
int w = rectangle.Width;//获取矩形的宽度
int h = rectangle.Height;//获取矩形的高度
path.AddArc(l, t, 2 * radius, 2 * radius, 180, 90);//在矩形的左上角绘制圆角
path.AddLine(l + radius, t, l + w - radius, t);//绘制左上角圆角与右上角之间的线段
path.AddArc(l + w - 2 * radius, t, 2 * radius, 2 * radius, 270, 90);//绘制右上角的圆角
path.AddLine(l + w, t + radius, l + w, t + h - radius);//绘制左上角、右上角和右下角所形成的三角形
path.AddArc(l + w - 2 * radius, t + h - 2 * radius, 2 * radius, 2 * radius, 0, 90);//绘制右下角圆角
path.AddLine(l + radius, t + h, l + w - radius, t + h);//绘制右下角圆角与左上角圆之间的线段
path.AddArc(l, t + h - 2 * radius, 2 * radius, 2 * radius, 90, 90);//绘制左下角的圆角
path.AddLine(l, t + radius, l, t + h - radius);//绘制左上角、左下角和右下角之间的三角形
return path;
}
/// <summary>
/// 按钮的下半个圆角绘制
/// </summary>
/// <param rect="Rectangle">绘制下半部按钮的区域</param>
/// <param radius="int">圆角的度数</param>
private static GraphicsPath CreateCobAjar(Rectangle rectangle, int radius)
{
GraphicsPath path = new GraphicsPath();
int l = rectangle.Left;//获取矩形左上角的X坐标
int t = rectangle.Top;//获取矩形左上角的Y坐标
int w = rectangle.Width;//获取矩形的宽度
int h = rectangle.Height;//获取矩形的高度
path.AddArc(l, t, 2 * radius, 2 * radius, 0, 0);//绘制左上角的点
path.AddLine(l, t, l + w, t);//绘制左上角与右上角之间的线段
path.AddArc(l + w, t, 2 * radius, 2 * radius, 0, 0);//绘制右上角的点
path.AddLine(l + w, t + radius, l + w, t + h - radius);//绘制左上角、右上角和右下角所形成的三角形
path.AddArc(l + w - 2 * radius, t + h - 2 * radius, 2 * radius, 2 * radius, 0, 90);//绘制右下角圆角
path.AddLine(l + radius, t + h, l + w - radius, t + h);//绘制右下角圆角与左上角圆之间的线段
path.AddArc(l, t + h - 2 * radius, 2 * radius, 2 * radius, 90, 90);//绘制左下角的圆角
path.AddLine(l, t + radius, l, t + h - radius);//绘制左上角、左下角和右下角之间的三角形
return path;
}
#endregion
}
}
然后新建一个窗体Form1然后拖拽一个新建的自定义水晶控件
代码下载
https://download.csdn.net/download/BADAO_LIUMANG_QIZHI/12241085