蛮力法求解凸包问题

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <graphics.h>
#include <time.h>
#define MAX 100

int min = 0, max = 0, high, n = 40, UpOrDown, flag, frequency = 0, flag1 = 0, A1, B1;//flag标志,1表示上面还有点,0表示上面没有点;flag1标志,是否分上下凸包,0为不分,1为分 //UpOrDown,0表示下凸包,1表示上凸包
double k, k1, b, d, highest, lowest;

struct {
	int x;
	int y;
}point[MAX];

void init() {
	srand((unsigned)time(NULL));
	for (int i = 0; i < n; i++) {
		point[i].x = rand() % 1185 + 1;
		point[i].y = rand() % 585 + 1;
		circle(point[i].x, point[i].y, 3);
	}//将点打印在画板上
}

void jiefangcheng() {
	k = (double)(point[min].y - point[max].y) / (double)(point[min].x - point[max].x);
	b = (double)point[min].y - k * (double)point[min].x;
}

void findHigh() {
	jiefangcheng();
	flag = 0;//重新置0
	highest = 0;
	lowest = 0;
	for (int i = 0; i < n; i++) {
		if (!((point[min].y == point[i].y && point[min].x == point[i].x) || (point[max].y == point[i].y && point[max].x == point[i].x))) {
			d = fabs((double)(k * (double)point[i].x - (double)point[i].y + b) / sqrt(k * k + 1));
			if (UpOrDown == 1) {
				if ((k * point[i].x - point[i].y + b) > 0) {
					flag = 1;
					if (d > highest) {
						highest = d;
						high = i;
					}
				}
			}
			else {
				if ((k * point[i].x - point[i].y + b) < 0) {
					flag = 1;
					if (d > lowest) {
						lowest = d;
						high = i;
					}
				}
			}
		}
	}
}

void findMinAndMax() {
	for (int i = 0; i < n; i++) {
		if (point[i].x < point[min].x) min = i;
		if (point[i].x > point[max].x) max = i;
	}
}

void tuBao() {
	frequency++;
	setlinecolor(WHITE);
	line(point[min].x, point[min].y, point[max].x, point[max].y); //在两点之间画一条线
	Sleep(400);
	findHigh();
	if (flag == 0) {
		if (frequency == 1) flag1 = 1;
		return;
	}
	else {
		if (!(point[min].x == point[A1].x && point[min].y == point[A1].y && point[max].x == point[B1].x && point[max].y == point[B1].y && flag1 == 1)) {
			setlinecolor(BLACK);
			line(point[min].x, point[min].y, point[max].x, point[max].y); //清除两点之间的条线
			for (int i = 0; i < n; i++) {
				setlinecolor(WHITE);
				circle(point[i].x, point[i].y, 3);
			}//刷新点,防止不清晰
			Sleep(400);
		}
	}

	int A = min;
	int B = high;
	int C = max;
	min = A;
	max = B;
	printf("进入1\n");
	tuBao();
	min = B;
	max = C;
	printf("进入2\n");
	tuBao();

}

int main() {
	initgraph(1200, 600, SHOWCONSOLE);//, EW_SHOWCONSOLE
	init();
	findMinAndMax();
	A1 = min;
	B1 = max;
	UpOrDown = 1;//进入上凸包
	tuBao();
	UpOrDown = 0;
	min = A1;
	max = B1;//进入下凸包
	tuBao();
	while (1);

	return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <graphics.h>
#include <time.h>
#define MAX 100

int min = 0, max = 0, high, n = 10, UpOrDown, flag, frequency = 0, flag1 = 0, A1, B1;//flag标志,1表示上面还有点,0表示上面没有点;flag1标志,是否分上下凸包,0为不分,1为分 //UpOrDown,0表示下凸包,1表示上凸包
double k, k1, b, d, highest, lowest;


struct {
	int x;
	int y;
}point[MAX];

void init() {
	srand((unsigned)time(NULL));
	point[0].x = 0; point[0].y = 0;
	point[1].x = -30; point[1].y = -40;
	point[2].x = -30; point[2].y = -50;
	point[3].x = -10; point[3].y = -60;
	point[4].x = 50; point[4].y = -60;
	point[5].x = 70; point[5].y = -50;
	point[6].x = 90; point[6].y = -20;
	point[7].x = 90; point[7].y = 10;
	point[8].x = 80; point[8].y = 20;
	point[9].x = 60; point[9].y = 30;
	for (int i = 0; i < n; i++) {
		//point[i].x = rand() % 1185 + 1;
		//point[i].y = rand() % 585 + 1;
		point[i].x += 500;
		point[i].y += 300;
		//moveto(600, 400);
		circle(point[i].x, point[i].y, 3);
	}//将点打印在画板上
}

void jiefangcheng() {
	k = (double)(point[min].y - point[max].y) / (double)(point[min].x - point[max].x);
	b = (double)point[min].y - k * (double)point[min].x;
}

void findHigh() {
	jiefangcheng();
	flag = 0;//重新置0
	highest = 0;
	lowest = 0;
	for (int i = 0; i < n; i++) {
		if (!((point[min].y == point[i].y && point[min].x == point[i].x) || (point[max].y == point[i].y && point[max].x == point[i].x))) {
			d = fabs((double)(k * (double)point[i].x - (double)point[i].y + b) / sqrt(k * k + 1));
			if (UpOrDown == 1) {
				if ((k * point[i].x - point[i].y + b) > 0) {
					flag = 1;
					if (d > highest) {
						highest = d;
						high = i;
					}
				}
			}
			else {
				if ((k * point[i].x - point[i].y + b) < 0) {
					flag = 1;
					if (d > lowest) {
						lowest = d;
						high = i;
					}
				}
			}
		}
	}
}

void findMinAndMax() {
	for (int i = 0; i < n; i++) {
		if (point[i].x < point[min].x) min = i;
		if (point[i].x > point[max].x) max = i;
	}
}

void tuBao() {
	frequency++;
	setlinecolor(WHITE);
	line(point[min].x, point[min].y, point[max].x, point[max].y); //在两点之间画一条线
	Sleep(400);
	findHigh();
	if (flag == 0) {
		if (frequency == 1) flag1 = 1;
		return;
	}
	else {
		if (!(point[min].x == point[A1].x && point[min].y == point[A1].y && point[max].x == point[B1].x && point[max].y == point[B1].y && flag1 == 1)) {
			setlinecolor(BLACK);
			line(point[min].x, point[min].y, point[max].x, point[max].y); //清除两点之间的条线
			for (int i = 0; i < n; i++) {
				setlinecolor(WHITE);
				circle(point[i].x, point[i].y, 3);
			}//刷新点,防止不清晰
			Sleep(400);
		}
	}

	int A = min;
	int B = high;
	int C = max;
	min = A;
	max = B;
	printf("进入1\n");
	tuBao();
	min = B;
	max = C;
	printf("进入2\n");
	tuBao();

}

int main() {
	initgraph(1200, 600, SHOWCONSOLE);//, EW_SHOWCONSOLE
	init();
	findMinAndMax();
	A1 = min;
	B1 = max;
	UpOrDown = 1;//进入上凸包
	tuBao();
	UpOrDown = 0;
	min = A1;
	max = B1;//进入下凸包
	tuBao();
	while (1);

	return 0;
}
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