获取64位32位系统内存剩余多少

using UnityEngine;
using System.Collections;

using System.Runtime.InteropServices;
public class GetMemoryClass2 : MonoBehaviour
{
    private int FreeMemory = 0;

    [StructLayout(LayoutKind.Sequential)]
    public struct MEMORYSTATUSEX
    {
        public uint dwLength;
        public uint dwMemoryLoad;
        public ulong ullTotalPhys;
        public ulong ullAvailPhys;
        public ulong ullTotalPageFile;
        public ulong ullAvailPageFile;
        public ulong ullTotalVirtual;
        public ulong ullAvailVirtual;
        public ulong ullAvailExtendedVirtual;
    }
    [StructLayout(LayoutKind.Sequential)]
    public struct MemoryStatus
    {
        public uint Length;
        public uint MemoryLoad;
        public ulong TotalPhysical;
        public ulong AvailablePhysical;
        public ulong TotalPageFile;
        public ulong AvailablePageFile;
        public ulong TotalVirtual;
        public ulong AvailableVirtual;
    }

        [DllImport("kernel32.dll")]
        public static extern void GlobalMemoryStatusEx(ref MEMORYSTATUSEX stat);

        [DllImport("kernel32.dll")]
        public static extern void GlobalMemoryStatus(ref MemoryStatus stat);


        public void GetMemory()
        {
            MEMORYSTATUSEX stat = new MEMORYSTATUSEX();
            stat.dwLength = (uint)Marshal.SizeOf(typeof(MEMORYSTATUSEX));

            GlobalMemoryStatusEx(ref stat);
            long ram = (long)stat.ullAvailPhys / 1024 / 1024;
            Debug.Log("statullAvailPhys:" + stat.ullAvailPhys / 1024 / 1024);
            Debug.Log("statullTotalPhys:" + stat.ullTotalPhys / 1024 / 1024);
            Debug.Log("statullTotalVirtual:" + stat.ullTotalVirtual / 1024 / 1024 / 1024);


            MemoryStatus stat2 = new MemoryStatus();
            stat2.Length = (uint)Marshal.SizeOf(typeof(MemoryStatus));
            GlobalMemoryStatus(ref stat2);
            Debug.Log("stat2:"+stat2.AvailablePhysical / 1024 / 1024);

        }

    void Update()
    {
        GetMemory();
    }

}

以上代码两个方法在64位系统获取的剩余内存均显示一样且正确,但是在32位系统方法1显示的内存正常,另一个方法得出的剩余内存偏大,具体原因还在寻找,也欢迎大家有知道原因的给出解释,谢谢!

转载于:https://my.oschina.net/UnityZY/blog/748952

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