Factory Pattern

Factory Method

Intent

Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.

Applicability

Use the Factory Method pattern when

  • a class can't anticipate the class of objects it must create.
  • a class wants its subclasses to specify the objects it creates.
  • classes delegate responsibility to one of several helper subclasses, and you want to localize the knowledge of which helper subclass is the delegate.

Structure

 

Implementation

1.  One Implementation With Java

UML diagram:

Source:

package design_patterns;

 

public class Test {

 

       /**

        * @param args

        */

       public static void main(String[] args) {

              testFactoryMethod();

       }

      

       private static void testFactoryMethod(){

              AbstractCreator creator = new SubCreator1();

              AbstractProduct prod = creator.makeProduct();

              System.out.println(prod.getDescription());

             

              creator = new SubCreator2();

              prod = creator.makeProduct();

              System.out.println(prod.getDescription());

       }

}

 

public abstract class AbstractCreator {

      

       protected AbstractProduct makeProduct(){

              return new ConcreteProduct1("Product1");

       }

}

public class SubCreator1 extends AbstractCreator {

 

       @Override

       protected AbstractProduct makeProduct() {

              return super.makeProduct();

       }

      

}

public class SubCreator2 extends AbstractCreator {

 

       @Override

       protected AbstractProduct makeProduct() {

              return new ConcreteProduct2("Product2");

       }

}

 

public abstract class AbstractProduct {

       private String name;

       public AbstractProduct(String name){

              this.name = name;

       }

      

       public String getName()

       {

              return name;

       }

      

       protected abstract String getDescription();

}

public class ConcreteProduct1 extends AbstractProduct {

 

       public ConcreteProduct1(String name) {

              super(name);

       }

 

       @Override

       protected String getDescription() {

              StringBuffer sb = new StringBuffer();

              sb.append("This is");

              sb.append(this.getName());

              return sb.toString();

       }

}

public class ConcreteProduct2 extends AbstractProduct {

 

       public ConcreteProduct2(String name) {

              super(name);

       }

 

       @Override

       protected String getDescription() {

              return "This is ConcreteProduct2";

       }

 

}

 

 

 

Another Implementation With C++

UML diagram:

 

Source:

#include "stdafx.h"

#include "FactoryMethod.h"

using namespace FactoryMethod;

 

template<class T>

T MakeProductor(const char* name){

        return T(name);

}

 

int _tmain(int argc, _TCHAR* argv[])

{

        AbstractProduct *p ;

ConcreteProduct1 c1 = MakeProductor<ConcreteProduct1>("ConcreteProduct1");

p = &c1;

        std::cout << p->getDescription() << std::endl;

        ConcreteProduct2 c2 = MakeProductor<ConcreteProduct2>(" ConcreteProduct2");

        p = &c2;

        std::cout << p->getDescription() << std::endl;

        p = NULL;

 

        return 0;

}

 

 

-------------------------FactoryMethod.h---------------------------------------

#ifndef FACTORY_METHOD_H

#define FACTORY_METHOD_H

 

#include "stdafx.h"

 

namespace FactoryMethod{

 

class AbstractProduct{

       

private:

        //const char* name;

        char* name;

       

        //not allowed copy, because of const char* name and abstract class.

        //AbstractProduct(const AbstractProduct&) {}

 

        void initName(const char* sName){

                if(sName){

                        name = new char[strlen(sName) + 1];

                        strcpy(name, sName);

                }

                else{

                        name = new char[1];

                        *name = '/0';

                }

        }

 

protected:

        char* description;

 

public:

        AbstractProduct(){

                initName(NULL);

                description = (char*)malloc(sizeof(char) * 128);

               

                sprintf(description,"%s","AbstractProduct(Default) has been constructed");

                printf("%s/n", description);

        }

        //AbstractProduct(const char* name):name(name){}

        AbstractProduct(const char* name){

                initName(name);

                description = (char*)malloc(sizeof(char) * 128);               

                sprintf(description,"%s","AbstractProduct(WithName) has been constructed");

                printf("%s/n", description);

        }

       

        //if not define with virtual destructor, and if base pointer that points to a derived object,

        //then we delete the base pointer, the base class's destructor with be excuted, but the derived

        // object will not be excuted. So, To ensure that the proper destructor is run,

        // the destructor must be virtual in the base class.

       

        //Like other virtual functions, the virtual nature of the destructor is inherited.

        //Therefore, if the destructor in the root class of the hierarchy is virtual,

        //then the derived destructors will be virtual as well. A derived destructor will be virtual

        //whether the class explicitly defines its destructor or uses the synthesized destructor.

 

        virtual ~AbstractProduct(){

                std::cout << "AbstractProduct has been destructed" << std::endl;

                if (description != NULL){

                        free(description);

                        description = NULL;

                }

                if (name != NULL){

                        delete(name);

                        name = NULL;

                }

        }

 

        //AbstractProduct(const AbstractProduct& copy):name(copy.name),description(copy.description) {}

        AbstractProduct(const AbstractProduct& copy){

                std::cout << "AbstractProduct(Copy) has been constructed" << std::endl;

                initName(copy.name);

                description = (char*)malloc(sizeof(char) * 128);

                strcpy(description,copy.description) ;

        }

 

        //In VS8, it seems thas this method never be excuted. With assignment operator(=), it will always 

        //excute the copy constructor to assign object whether the copy construtor is been explicitly defined or not.

        AbstractProduct &operator=(const AbstractProduct &prod){

                std::cout << "operator= has been excuted" << std::endl;

                if(this != &prod){

                        initName(prod.name);

                        strcpy(this->description,prod.description);

                }

                return *this;

        }

 

        virtual const char*  getDescription() const =  0;

 

        const char* getName() const{

                return name;

        }

 

};

 

class ConcreteProduct1: public AbstractProduct{

 

private:

        double price;

 

public:

        ConcreteProduct1(){

                std::cout <<  "ConcreteProduct1(Default) has been constructed" << std::endl;

        };

       

        ConcreteProduct1(const char* name):AbstractProduct(name),price(0.0){

                std::cout << getName() << "(WithName) has been constructed" << std::endl;

        };

 

        ConcreteProduct1(const char* name, double price):AbstractProduct(name),price(price){

                std::cout << getName() << "(WithName&Price) has been constructed" << std::endl;

        };

 

        ~ConcreteProduct1(){

                std::cout << getName() << " has been destructed" << std::endl;

        };

 

        virtual const char*  getDescription() const;

};

 

class ConcreteProduct2: public AbstractProduct{

public:

        ConcreteProduct2(){

                std::cout <<  "ConcreteProduct2(Default) has been constructed" << std::endl;

        };

       

        ConcreteProduct2(const char* name):AbstractProduct(name){

                std::cout << getName() << "(WithName) has been constructed" << std::endl;

        };

       

        ~ConcreteProduct2(){

                std::cout << getName() << " has been destructed" << std::endl;

        };

 

        /* Use the synthesized copy constructor and assignment operator */

        //ConcreteProduct2(const ConcreteProduct2& copy):AbstractProduct(copy) {}

 

        //ConcreteProduct2 &operator=(const ConcreteProduct2 &prod){

        //      AbstractProduct::operator=(prod);

        //      return *this;

        //}

 

        virtual const char*  getDescription() const;

 

};

 

}

 

#endif FACTORY_METHOD_H

 

-------------------------FactoryMethod.cpp---------------------------------------

#include "stdafx.h"

#include "FactoryMethod.h"

 

namespace FactoryMethod{

       

        const char* ConcreteProduct1::getDescription() const{          

                memset(description,'/0',128);

                sprintf(description, "%s%s%f", getName(), "'s Price($) : ",price);

                return description;

        }

 

        const char* ConcreteProduct2::getDescription() const{          

                memset(description,'/0',128);

                sprintf(description, "%s%s", "Welcome, this is ", getName());

                return description;

        }

}

In above, I used the function template to create the concrete product. You can also use a singleton class to do the same thing. I will write the class when learn the Singleton pattern.

 

Usage example

The Connection object in the java package sql is a factory.

Depending on the database driver you use you get the database vendors. implementation of the Statement interface. In the following example we actually get an OracleStatement object from the package oracle.jdbc.driver when calling createStatement.

 

References:

1.      Design Patterns - Elements of Reusable Object-Oriented Software, Gof

2.      GoF Design Patterns with examples using Java and UML2

 

 

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
城市应急指挥系统是智慧城市建设的重要组成部分,旨在提高城市对突发事件的预防和处置能力。系统背景源于自然灾害和事故灾难频发,如汶川地震和日本大地震等,这些事件造成了巨大的人员伤亡和财产损失。随着城市化进程的加快,应急信息化建设面临信息资源分散、管理标准不统一等问题,需要通过统筹管理和技术创新来解决。 系统的设计思路是通过先进的技术手段,如物联网、射频识别、卫星定位等,构建一个具有强大信息感知和通信能力的网络和平台。这将促进不同部门和层次之间的信息共享、交流和整合,提高城市资源的利用效率,满足城市对各种信息的获取和使用需求。在“十二五”期间,应急信息化工作将依托这些技术,实现动态监控、风险管理、预警以及统一指挥调度。 应急指挥系统的建设目标是实现快速有效的应对各种突发事件,保障人民生命财产安全,减少社会危害和经济损失。系统将包括预测预警、模拟演练、辅助决策、态势分析等功能,以及应急值守、预案管理、GIS应用等基本应用。此外,还包括支撑平台的建设,如接警中心、视频会议、统一通信等基础设施。 系统的实施将涉及到应急网络建设、应急指挥、视频监控、卫星通信等多个方面。通过高度集成的系统,建立统一的信息接收和处理平台,实现多渠道接入和融合指挥调度。此外,还包括应急指挥中心基础平台建设、固定和移动应急指挥通信系统建设,以及应急队伍建设,确保能够迅速响应并有效处置各类突发事件。 项目的意义在于,它不仅是提升灾害监测预报水平和预警能力的重要科技支撑,也是实现预防和减轻重大灾害和事故损失的关键。通过实施城市应急指挥系统,可以加强社会管理和公共服务,构建和谐社会,为打造平安城市提供坚实的基础。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值