Android和win32已经测试通过,理论上IOS也可以。
1、AssetsManagerDelegateProtocol
AssetsManagerDelegateProtocol,用于与服务器校验版本号,更新下载资源包,并对成功、出错、下载进度等进行回调。
2、资源包名称
所下载资源包名称默认为:cocos2dx-update-temp-package.zip。
如果想要修改文件名,直接修改引擎下 extensions\assets-manager\AsetsManager.ccp中的TEMP_PACKAGE_FILE_NAME
3、服务器
下以是我的资源包路径和本版号。
http://shezzer.sinaapp.com/downloadTest/cocos2dx-update-temp-package.zip
http://shezzer.sinaapp.com/downloadTest/version.php
4、实现
- // Upgrade.h
- //<img src="https://img-blog.csdn.net/20140728093037654?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvTGlhbmdzaGFvemU=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast" alt="" />
- // Created by Sharezer on 14-07-26.
- //
- //
- #ifndef _UPGRADE_H_
- #define _UPGRADE_H_
- #include "cocos2d.h"
- #include "extensions/cocos-ext.h"
- class Upgrade : public cocos2d::CCLayer, public cocos2d::extension::AssetsManagerDelegateProtocol
- {
- public:
- Upgrade();
- virtual ~Upgrade();
- virtual bool init();
- void upgrade(cocos2d::Ref* pSender); //检查版本更新
- void reset(cocos2d::Ref* pSender); //重置版本
- virtual void onError(cocos2d::extension::AssetsManager::ErrorCode errorCode); //错误信息
- virtual void onProgress(int percent); //更新下载进度
- virtual void onSuccess(); //下载成功
- CREATE_FUNC(Upgrade);
- private:
- cocos2d::extension::AssetsManager* getAssetManager();
- void initDownloadDir(); //创建下载目录
- private:
- std::string _pathToSave;
- cocos2d::Label *_showDownloadInfo;
- };
- #endif
- //Upgrade.cpp
- #include "Upgrade.h"
- #include "HelloWorldScene.h"
- #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
- #include <dirent.h>
- #include <sys/stat.h>
- #endif
- USING_NS_CC;
- USING_NS_CC_EXT;
- #define DOWNLOAD_FIEL "download" //下载后保存的文件夹名
- Upgrade::Upgrade():
- _pathToSave(""),
- _showDownloadInfo(NULL)
- {
- }
- Upgrade::~Upgrade()
- {
- AssetsManager* assetManager = getAssetManager();
- CC_SAFE_DELETE(assetManager);
- }
- bool Upgrade::init()
- {
- if (!CCLayer::init())
- {
- return false;
- }
- Size winSize = Director::getInstance()->getWinSize();
- initDownloadDir();
- _showDownloadInfo = Label::createWithSystemFont("", "Arial", 20);
- this->addChild(_showDownloadInfo);
- _showDownloadInfo->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - 20));
- auto itemLabel1 = MenuItemLabel::create(
- Label::createWithSystemFont("Reset", "Arail", 20), CC_CALLBACK_1(Upgrade::reset, this));
- auto itemLabel2 = MenuItemLabel::create(
- Label::createWithSystemFont("Upgrad", "Arail", 20), CC_CALLBACK_1(Upgrade::upgrade, this));
- auto menu = Menu::create(itemLabel1, itemLabel2, NULL);
- this->addChild(menu);
- itemLabel1->setPosition(Vec2(winSize.width / 2, winSize.height / 2 + 20));
- itemLabel2->setPosition(Vec2(winSize.width / 2, winSize.height / 2 ));
- menu->setPosition(Vec2::ZERO);
- return true;
- }
- void Upgrade::onError(AssetsManager::ErrorCode errorCode)
- {
- if (errorCode == AssetsManager::ErrorCode::NO_NEW_VERSION)
- {
- _showDownloadInfo->setString("no new version");
- }
- else if (errorCode == AssetsManager::ErrorCode::NETWORK)
- {
- _showDownloadInfo->setString("network error");
- }
- else if (errorCode == AssetsManager::ErrorCode::CREATE_FILE)
- {
- _showDownloadInfo->setString("create file error");
- }
- }
- void Upgrade::onProgress(int percent)
- {
- if (percent < 0)
- return;
- char progress[20];
- snprintf(progress, 20, "download %d%%", percent);
- _showDownloadInfo->setString(progress);
- }
- void Upgrade::onSuccess()
- {
- CCLOG("download success");
- _showDownloadInfo->setString("download success");
- std::string path = FileUtils::getInstance()->getWritablePath() + DOWNLOAD_FIEL;
- //FileUtils::getInstance()->addSearchPath(path, true);
- auto scene = HelloWorld::scene();
- Director::getInstance()->replaceScene(scene);
- }
- AssetsManager* Upgrade::getAssetManager()
- {
- static AssetsManager *assetManager = NULL;
- if (!assetManager)
- {
- assetManager = new AssetsManager("http://shezzer.sinaapp.com/downloadTest/cocos2dx-update-temp-package.zip",
- "http://shezzer.sinaapp.com/downloadTest/version.php",
- _pathToSave.c_str());
- assetManager->setDelegate(this);
- assetManager->setConnectionTimeout(3);
- }
- return assetManager;
- }
- void Upgrade::initDownloadDir()
- {
- CCLOG("initDownloadDir");
- _pathToSave = CCFileUtils::getInstance()->getWritablePath();
- _pathToSave += DOWNLOAD_FIEL;
- CCLOG("Path: %s", _pathToSave.c_str());
- #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
- DIR *pDir = NULL;
- pDir = opendir(_pathToSave.c_str());
- if (!pDir)
- {
- mkdir(_pathToSave.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
- }
- #else
- if ((GetFileAttributesA(_pathToSave.c_str())) == INVALID_FILE_ATTRIBUTES)
- {
- CreateDirectoryA(_pathToSave.c_str(), 0);
- }
- #endif
- CCLOG("initDownloadDir end");
- }
- void Upgrade::reset(Ref* pSender)
- {
- _showDownloadInfo->setString("");
- // Remove downloaded files
- #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
- string command = "rm -r ";
- // Path may include space.
- command += "\"" + _pathToSave + "\"";
- system(command.c_str());
- #else
- std::string command = "rd /s /q ";
- // Path may include space.
- command += "\"" + _pathToSave + "\"";
- system(command.c_str());
- #endif
- getAssetManager()->deleteVersion();
- initDownloadDir();
- }
- void Upgrade::upgrade(Ref* pSender)
- {
- _showDownloadInfo->setString("");
- getAssetManager()->update();
- }
运行:
Reset:重置版本号,办删除下载资源。
Upgrad:校验版本号,当有更新时下载新资源。
以win32为,在cocos2d-x\build\Debug.win32\ 中,可以看到我们之前设置的下载目录download。
onSuccess中,当下载成功后,将跳转到HelloWorld。
这时可以在HelloWorld中直接使用已下载的资源。
具体实现代码见下载地址:点击打开链接
转自:http://blog.csdn.net/liangshaoze/article/details/38224013