package ball;
import java.awt.Frame;
public class GameFrame extends Frame
{
public void launchframe()
{
setSize(500,500);
setLocation(500,500);
setVisible(true);
}
public static void main(String[] args)//声明一个数组叫args
{
GameFrame gf = new GameFrame();//定义一个名叫gf的GameFrame类型的变量
gf.launchframe();//调用launchframe
}