AQS(AbstractQueuedSynchronizer)源码分析

一、LockSupport

这个是AQS底层调用最频繁的类,这个类有两个重要的方法

  • park:出于线程调度的考虑,禁用(暂停)当前线程,只要有许可可用
  • unpark:为给定的线程提供许可证,这样给定线程就会变得可用。

这两个方法都是调用的本地方法来实现的

public static void park() {
        UNSAFE.park(false, 0L);
}

public static void unpark(Thread thread) {
     if (thread != null)
          UNSAFE.unpark(thread);
}

二、方法分析

AQS暴漏了5个方法,其他方法都是final修饰的。

  • tryAcquire:互斥锁的获取
  • tryRelease:互斥锁的释放
  • tryAcquireShared:共享锁的获取
  • tryReleaseShared:共享锁的释放
  • isHeldExclusively:是否持有互斥锁

内部是一个双向链表组成的队列

static final class Node {
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;

        /** waitStatus value to indicate thread has cancelled */
        static final int CANCELLED =  1;
        /** waitStatus value to indicate successor's thread needs unparking */
        static final int SIGNAL    = -1;
        /** waitStatus value to indicate thread is waiting on condition */
        static final int CONDITION = -2;
        /**
         * waitStatus value to indicate the next acquireShared should
         * unconditionally propagate
         */
        static final int PROPAGATE = -3;
     
        volatile int waitStatus;

        volatile Node prev;   
        volatile Node next;       
        volatile Thread thread;   
        Node nextWaiter;

        final boolean isShared() {
            return nextWaiter == SHARED;
        }
       
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

        Node() {    // Used to establish initial head or SHARED marker
        }

        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }

        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }

三、同步互斥锁的实现的案例

最经典的实现是ReentrantLock,但是那个比较复杂,这次就模拟一个简单的实现

private static class Mutex implements Lock, java.io.Serializable {

        // Our internal helper class
        private static class Sync extends AbstractQueuedSynchronizer {
            // Reports whether in locked state
            protected boolean isHeldExclusively() {
                return getState() == 1;
            }

            // Acquires the lock if state is zero
            public boolean tryAcquire(int acquires) {
                assert acquires == 1; // Otherwise unused
                if (compareAndSetState(0, 1)) {
                    setExclusiveOwnerThread(Thread.currentThread());
                    return true;
                }
                return false;
            }

            // Releases the lock by setting state to zero
            protected boolean tryRelease(int releases) {
                assert releases == 1; // Otherwise unused
                if (getState() == 0) throw new IllegalMonitorStateException();
                setExclusiveOwnerThread(null);
                setState(0);
                return true;
            }

            // Provides a Condition
            Condition newCondition() {
                return new ConditionObject();
            }

            // Deserializes properly
            private void readObject(ObjectInputStream s)
                    throws IOException, ClassNotFoundException {
                s.defaultReadObject();
                setState(0); // reset to unlocked state
            }
        }

        // The sync object does all the hard work. We just forward to it.
        private final Sync sync = new Sync();

        public void lock() {
            sync.acquire(1);
        }

        public boolean tryLock() {
            return sync.tryAcquire(1);
        }

        public void unlock() {
            sync.release(1);
        }

        public Condition newCondition() {
            return sync.newCondition();
        }

        public boolean isLocked() {
            return sync.isHeldExclusively();
        }

        public boolean hasQueuedThreads() {
            return sync.hasQueuedThreads();
        }

        public void lockInterruptibly() throws InterruptedException {
            sync.acquireInterruptibly(1);
        }

        public boolean tryLock(long timeout, TimeUnit unit)
                throws InterruptedException {
            return sync.tryAcquireNanos(1, unit.toNanos(timeout));
        }
    }

AQS机制推荐在内部类中继承AbstractQueuedSynchronizer,比如本次实例中的Sync
主要重新了三个方法

  • isHeldExclusively
  • tryAcquire:通过CAS来处理锁
  • tryRelease:主要就是把状态改成0,这里面没有任何加锁的代码,其实是因为能执行release的线程一定是只有一个。
    每个实现其实也很简单isHeldExclusively就是通过判断状态来进行的

一个简单的用法

Mutex mutex = new Mutex();

        for (int i = 0; i < 1; i++) {
            executorService.execute(() -> {
                try {
                    mutex.lock();

                    TimeUnit.SECONDS.sleep(20);

                    System.out.println(Thread.currentThread().getName() + " get lock and execute");
                } catch (Exception e) {
                    e.printStackTrace();
                } finally {
                    mutex.unlock();
                }
            });
        }

3.1、lock

public void lock() {
            sync.acquire(1);
        }

public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

tryAcquire方法就是我们重写的方法,利用CAS更新stage字段,如果更新成功代表获取了锁,否则就是失败。

如果没有获取了锁,那么执行

acquireQueued(addWaiter(Node.EXCLUSIVE), arg)

addWaiter就是构建一个Node,然后加入双向链表中
acquireQueued:这个就是暂停线程的主要方法了

final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                //队列的第一个元素是空节点,如果P是head,代表node就是第一个节点
                //这个时候会再次尝试获取锁
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                //park之前的检查,和信号状态的转换,最终会调用parkAndCheckInterrupt
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

最终调用了LockSupport.park(this); 阻塞了没有获取锁的线程

3.2、unlock

public void unlock() {
            sync.release(1);
        }

 public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

首先会调用tryRelease这个我们重写的方法,把状态设置为0,然后执行unparkSuccessor方法

 // 参数node是head节点,这个是实现了FIFO的思想,谁先阻塞,谁先进行解封
 private void unparkSuccessor(Node node) {
      
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        //从head开始
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
        	//最终找到第一个符合条件的阻塞的节点,然后去除他代表的线程,然后执行unpark
            LockSupport.unpark(s.thread);
    }

3.3、condition

这个其实没啥东西,就是分路通知,AQS里面有个内部类,然后一个condition我维护一个队列,这样生产者就只提醒消费者消费。

四、共享的实现的案例

经典的是CountDownlatch

public static void main(String[] args) throws InterruptedException {

        ExecutorService executorService = Executors.newFixedThreadPool(2);
        CountDownLatch countDownLatch = new CountDownLatch(1);


        executorService.execute(()->{

            try {
                TimeUnit.SECONDS.sleep(10);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }

            countDownLatch.countDown();
        });


        countDownLatch.await();
        executorService.shutdown();
    }

分析下内部类Sync

private static final class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 4982264981922014374L;

        Sync(int count) {
            setState(count);
        }

        int getCount() {
            return getState();
        }

        protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

        protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }
    }

4.1、await

public void await() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }
    
public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }
 CountDownLatch countDownLatch = new CountDownLatch(1);

tryAcquireShared就是重写的方法,如果state==0,那么就是返回1,代表CountDownLatch中的令牌已经消耗完了,这个时候就不会阻塞,await方法直接结束, 如果不是0,代表令牌还是存在的,所以需要等待被消费,调用countDownLatch.countDown();方法,让令牌递减。

分析doAcquireSharedInterruptibly

private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

这方法发和共享锁的acquireQueued非常相似,不再分析了,可知会调用parkAndCheckInterrupt方法让当前线程暂停

4.2、countDown

public void countDown() {
        sync.releaseShared(1);
    }

public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }

主要调用tryReleaseShared放令牌-1. 如果最终令牌数量是0,那么返回true,否则返回false。
如果返回true,那么会调用doReleaseShared方法。

private void doReleaseShared() {
       for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

其实很简单主要是调用unparkSuccessor实现唤醒被await的线程

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值