using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Drawing.Imaging;
namespace Rema.GUI
{
/// <summary>
/// Summary description for SaveBmp.
/// </summary>
public class SaveBmp
{
[ System.Runtime.InteropServices.DllImportAttribute ( "gdi32.dll" ) ]
private static extern bool BitBlt (
IntPtr hdcDest , //目标设备的句柄
int nXDest , // 目标对象的左上角的X坐标
int nYDest , // 目标对象的左上角的X坐标
int nWidth , // 目标对象的矩形的宽度
int nHeight , // 目标对象的矩形的长度
IntPtr hdcSrc , // 源设备的句柄
int nXSrc , // 源对象的左上角的X坐标
int nYSrc , // 源对象的左上角的X坐标
System.Int32 dwRop // 光栅的操作值
) ;
[ System.Runtime.InteropServices.DllImportAttribute ( "gdi32.dll" ) ]
private static extern IntPtr CreateDC (
string lpszDriver , // 驱动名称
string lpszDevice , // 设备名称
string lpszOutput , // 无用,可以设定位"NULL"
IntPtr lpInitData // 任意的打印机数据
) ;
public SaveBmp()
{
//
// TODO: Add constructor logic here
//
}
/// <summary>
/// 保存整个屏幕 保存文件格式为 .bmp
/// </summary>
/// <returns></returns>
public bool SaveScreen()
{
try
{
IntPtr dc1 = CreateDC ( "DISPLAY" , null , null , ( IntPtr ) null ) ;
//创建显示器的DC
Graphics g1 = Graphics.FromHdc ( dc1 ) ;
//由一个指定设备的句柄创建一个新的Graphics对象
Bitmap MyImage = new Bitmap ( Screen.PrimaryScreen.Bounds.Width , Screen.PrimaryScreen.Bounds.Height , g1 ) ;
//根据屏幕大小创建一个与之相同大小的Bitmap对象
Graphics g2 = Graphics.FromImage ( MyImage ) ;
//获得屏幕的句柄
IntPtr dc3 = g1.GetHdc ( ) ;
//获得位图的句柄
IntPtr dc2 = g2.GetHdc ( ) ;
//把当前屏幕捕获到位图对象中
BitBlt ( dc2 , 0 , 0 , Screen.PrimaryScreen.Bounds.Width , Screen.PrimaryScreen.Bounds.Height , dc3 , 0 , 0 , 13369376 ) ;
//把当前屏幕拷贝到位图中
g1.ReleaseHdc ( dc3 ) ;
//释放屏幕句柄
g2.ReleaseHdc ( dc2 ) ;
//释放位图句柄
System.Windows.Forms.SaveFileDialog sf = new SaveFileDialog();
sf.Filter = "Bmp Image Files(*.bmp)|*.bmp"; //
if(sf.ShowDialog() == DialogResult.OK)
{
MyImage.Save ( @sf.FileName , ImageFormat.Bmp ) ;
MessageBox.Show("图象保存成功!","提示",MessageBoxButtons.OK,MessageBoxIcon.Information);
}
// MyImage.Save ( "c://MyJpeg.Jpg" , ImageFormat.Jpeg ) ;
// MessageBox.Show ( "已经把当前屏幕保存到C://MyJpeg.jpg文件中!" ) ;
MyImage.Dispose();
return true;
}
catch(Exception err)
{
throw new Exception(err.ToString());
}
}
/// <summary>
/// 保存用户指定区域图象 保存文件格式为 .bmp
/// </summary>
/// <param name="pt">指定区域的左顶点</param>
/// <param name="sz">指定区域的大小</param>
/// <returns></returns>
public bool SaveUserArea(Point pt,Size sz)
{
try
{
IntPtr dc1 = CreateDC ( "DISPLAY" , null , null , ( IntPtr ) null ) ;
//创建显示器的DC
Graphics g1 = Graphics.FromHdc ( dc1 ) ;
//由一个指定设备的句柄创建一个新的Graphics对象
Bitmap MyImage = new Bitmap ( sz.Width , sz.Height , g1 ) ;
//根据屏幕大小创建一个与之相同大小的Bitmap对象
Graphics g2 = Graphics.FromImage ( MyImage ) ;
//获得屏幕的句柄
IntPtr dc3 = g1.GetHdc ( ) ;
//获得位图的句柄
IntPtr dc2 = g2.GetHdc ( ) ;
//把当前屏幕捕获到位图对象中
BitBlt ( dc2 , 0,0, sz.Width , sz.Height , dc3 , pt.X , pt.Y , 13369376 ) ;
//把当前屏幕拷贝到位图中
g1.ReleaseHdc ( dc3 ) ;
//释放屏幕句柄
g2.ReleaseHdc ( dc2 ) ;
//释放位图句柄
System.Windows.Forms.SaveFileDialog sf = new SaveFileDialog();
sf.Filter = "Bmp Image Files(*.bmp)|*.bmp"; //
if(sf.ShowDialog() == DialogResult.OK)
{
MyImage.Save ( @sf.FileName , ImageFormat.Bmp );
MessageBox.Show("图象保存成功!","提示",MessageBoxButtons.OK,MessageBoxIcon.Information);
}
MyImage.Dispose();
return true;
}
catch(Exception err)
{
throw new Exception(err.ToString());
}
}
}
}