Map接口中的方法有
其中entrySet()是用来返回对应Entry(也就是键值对)的Set接口对象
其中values()是用来返回对应键值对中的"值"的Collection接口对象
其中KeySet()是用来返回对应键值对中的"键"的Set接口对象
注意上面的三个接口对象其实并不负责对数据进行存储,因为本质上这些接口对象只是重写了一些方法,这些方法可以方便地实现对相关数据的一些操作(对键值的操作,对“键”的操作,对“值”的操作),实际数据的存储是通过散列表+链表+红黑树来进行的。
public Collection<V> values() {
Collection<V> vs = values;
if (vs == null) {
vs = new Values();
values = vs;
}
return vs;
}
final class Values extends AbstractCollection<V> {
public final int size() { return size; }
public final void clear() { HashMap.this.clear(); }
public final Iterator<V> iterator() { return new ValueIterator(); }
public final boolean contains(Object o) { return containsValue(o); }
public final Spliterator<V> spliterator() {
return new ValueSpliterator<>(HashMap.this, 0, -1, 0, 0);
}
public final void forEach(Consumer<? super V> action) {
Node<K,V>[] tab;
if (action == null)
throw new NullPointerException();
if (size > 0 && (tab = table) != null) {
int mc = modCount;
for (int i = 0; i < tab.length; ++i) {
for (Node<K,V> e = tab[i]; e != null; e = e.next)
action.accept(e.value);
}
if (modCount != mc)
throw new ConcurrentModificationException();
}
}
}
这是HashMap.java中的源码,HashMap是Map的实现类,HashMap重写了values方法,其返回的接口对象就可以像我刚才说的一样,用来对HashMap中存储的键值对数据中的“值”进行相关操作。这个接口对象类型是HashMap中的成员内部类Values,可以发现确实如之前所说,该类没有提供任何关于数据存储的成员。我们先看该类的迭代器,来看看他到底是如何迭代的
final class ValueIterator extends HashIterator
implements Iterator<V> {
public final V next() { return nextNode().value; }
}
它的迭代器类型是ValueIterator,继承了HashIterator
abstract class HashIterator {
Node<K,V> next; // next entry to return
Node<K,V> current; // current entry
int expectedModCount; // for fast-fail
int index; // current slot
HashIterator() {
expectedModCount = modCount;
Node<K,V>[] t = table;
current = next = null;
index = 0;
if (t != null && size > 0) { // advance to first entry
do {} while (index < t.length && (next = t[index++]) == null);
}
}
public final boolean hasNext() {
return next != null;
}
final Node<K,V> nextNode() {
Node<K,V>[] t;
Node<K,V> e = next;
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
if (e == null)
throw new NoSuchElementException();
if ((next = (current = e).next) == null && (t = table) != null) {
do {} while (index < t.length && (next = t[index++]) == null);
}
return e;
}
public final void remove() {
Node<K,V> p = current;
if (p == null)
throw new IllegalStateException();
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
current = null;
K key = p.key;
removeNode(hash(key), key, null, false, false);
expectedModCount = modCount;
}
}
我们发现ValueIterator的next方法就是调用了其父类的nextNode方法,然后取出返回值的value属性进行返回,这里的nextNode方法其实就是在用于存储数据的散列表+链表+红黑树的结构中逐次向后遍历一个元素(键值对)并取出该键值对
public Set<Map.Entry<K,V>> entrySet() {
Set<Map.Entry<K,V>> es;
return (es = entrySet) == null ? (entrySet = new EntrySet()) : es;
}
final class EntrySet extends AbstractSet<Map.Entry<K,V>> {
public final int size() { return size; }
public final void clear() { HashMap.this.clear(); }
public final Iterator<Map.Entry<K,V>> iterator() {
return new EntryIterator();
}
public final boolean contains(Object o) {
if (!(o instanceof Map.Entry))
return false;
Map.Entry<?,?> e = (Map.Entry<?,?>) o;
Object key = e.getKey();
Node<K,V> candidate = getNode(hash(key), key);
return candidate != null && candidate.equals(e);
}
public final boolean remove(Object o) {
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>) o;
Object key = e.getKey();
Object value = e.getValue();
return removeNode(hash(key), key, value, true, true) != null;
}
return false;
}
public final Spliterator<Map.Entry<K,V>> spliterator() {
return new EntrySpliterator<>(HashMap.this, 0, -1, 0, 0);
}
public final void forEach(Consumer<? super Map.Entry<K,V>> action) {
Node<K,V>[] tab;
if (action == null)
throw new NullPointerException();
if (size > 0 && (tab = table) != null) {
int mc = modCount;
for (int i = 0; i < tab.length; ++i) {
for (Node<K,V> e = tab[i]; e != null; e = e.next)
action.accept(e);
}
if (modCount != mc)
throw new ConcurrentModificationException();
}
}
}
类似的,HashMap中重写的entrySet()返回的接口对象就可以像我最上面说的一样,用来对HashMap中存储的键值对数据中的“键值”进行相关操作。
同样的看看该类的迭代器,来看看他到底是如何迭代的
final class EntryIterator extends HashIterator
implements Iterator<Map.Entry<K,V>> {
public final Map.Entry<K,V> next() { return nextNode(); }
}
我们发现EntryIterator的next方法就是调用了其父类的nextNode方法,nextNode返回的键值结果就是一个键值对,然后next方法将其返回
public Set<K> keySet() {
Set<K> ks = keySet;
if (ks == null) {
ks = new KeySet();
keySet = ks;
}
return ks;
}
final class KeySet extends AbstractSet<K> {
public final int size() { return size; }
public final void clear() { HashMap.this.clear(); }
public final Iterator<K> iterator() { return new KeyIterator(); }
public final boolean contains(Object o) { return containsKey(o); }
public final boolean remove(Object key) {
return removeNode(hash(key), key, null, false, true) != null;
}
public final Spliterator<K> spliterator() {
return new KeySpliterator<>(HashMap.this, 0, -1, 0, 0);
}
public final void forEach(Consumer<? super K> action) {
Node<K,V>[] tab;
if (action == null)
throw new NullPointerException();
if (size > 0 && (tab = table) != null) {
int mc = modCount;
for (int i = 0; i < tab.length; ++i) {
for (Node<K,V> e = tab[i]; e != null; e = e.next)
action.accept(e.key);
}
if (modCount != mc)
throw new ConcurrentModificationException();
}
}
}
类似的,HashMap中重写的KeySet()返回的.....
final class KeyIterator extends HashIterator
implements Iterator<K> {
public final K next() { return nextNode().key; }
}
大致了解了关于Map接口的宏观概览后,我们再细致研究一下键值对
在Map接口中有一个内部接口Entry
该接口的内部成员如下:
在HashMap的源码中
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
其实HashMap中真正存储着的节点Node<K,V>其实是Map接口中的静态内部类Entry<K,V>的实现