Map接口的解析

Map接口中的方法有

其中entrySet()是用来返回对应Entry(也就是键值对)的Set接口对象

其中values()是用来返回对应键值对中的"值"的Collection接口对象

其中KeySet()是用来返回对应键值对中的"键"的Set接口对象

注意上面的三个接口对象其实并不负责对数据进行存储,因为本质上这些接口对象只是重写了一些方法,这些方法可以方便地实现对相关数据的一些操作(对键值的操作,对“键”的操作,对“值”的操作),实际数据的存储是通过散列表+链表+红黑树来进行的。

public Collection<V> values() {
        Collection<V> vs = values;
        if (vs == null) {
            vs = new Values();
            values = vs;
        }
        return vs;
    }

    final class Values extends AbstractCollection<V> {
        public final int size()                 { return size; }
        public final void clear()               { HashMap.this.clear(); }
        public final Iterator<V> iterator()     { return new ValueIterator(); }
        public final boolean contains(Object o) { return containsValue(o); }
        public final Spliterator<V> spliterator() {
            return new ValueSpliterator<>(HashMap.this, 0, -1, 0, 0);
        }
        public final void forEach(Consumer<? super V> action) {
            Node<K,V>[] tab;
            if (action == null)
                throw new NullPointerException();
            if (size > 0 && (tab = table) != null) {
                int mc = modCount;
                for (int i = 0; i < tab.length; ++i) {
                    for (Node<K,V> e = tab[i]; e != null; e = e.next)
                        action.accept(e.value);
                }
                if (modCount != mc)
                    throw new ConcurrentModificationException();
            }
        }
    }

这是HashMap.java中的源码,HashMap是Map的实现类,HashMap重写了values方法,其返回的接口对象就可以像我刚才说的一样,用来对HashMap中存储的键值对数据中的“值”进行相关操作。这个接口对象类型是HashMap中的成员内部类Values,可以发现确实如之前所说,该类没有提供任何关于数据存储的成员。我们先看该类的迭代器,来看看他到底是如何迭代的

final class ValueIterator extends HashIterator
        implements Iterator<V> {
        public final V next() { return nextNode().value; }
    }

它的迭代器类型是ValueIterator,继承了HashIterator

 abstract class HashIterator {
        Node<K,V> next;        // next entry to return
        Node<K,V> current;     // current entry
        int expectedModCount;  // for fast-fail
        int index;             // current slot

        HashIterator() {
            expectedModCount = modCount;
            Node<K,V>[] t = table;
            current = next = null;
            index = 0;
            if (t != null && size > 0) { // advance to first entry
                do {} while (index < t.length && (next = t[index++]) == null);
            }
        }

        public final boolean hasNext() {
            return next != null;
        }

        final Node<K,V> nextNode() {
            Node<K,V>[] t;
            Node<K,V> e = next;
            if (modCount != expectedModCount)
                throw new ConcurrentModificationException();
            if (e == null)
                throw new NoSuchElementException();
            if ((next = (current = e).next) == null && (t = table) != null) {
                do {} while (index < t.length && (next = t[index++]) == null);
            }
            return e;
        }

        public final void remove() {
            Node<K,V> p = current;
            if (p == null)
                throw new IllegalStateException();
            if (modCount != expectedModCount)
                throw new ConcurrentModificationException();
            current = null;
            K key = p.key;
            removeNode(hash(key), key, null, false, false);
            expectedModCount = modCount;
        }
    }

我们发现ValueIterator的next方法就是调用了其父类的nextNode方法,然后取出返回值的value属性进行返回,这里的nextNode方法其实就是在用于存储数据的散列表+链表+红黑树的结构中逐次向后遍历一个元素(键值对)并取出该键值对

public Set<Map.Entry<K,V>> entrySet() {
        Set<Map.Entry<K,V>> es;
        return (es = entrySet) == null ? (entrySet = new EntrySet()) : es;
    }

    final class EntrySet extends AbstractSet<Map.Entry<K,V>> {
        public final int size()                 { return size; }
        public final void clear()               { HashMap.this.clear(); }
        public final Iterator<Map.Entry<K,V>> iterator() {
            return new EntryIterator();
        }
        public final boolean contains(Object o) {
            if (!(o instanceof Map.Entry))
                return false;
            Map.Entry<?,?> e = (Map.Entry<?,?>) o;
            Object key = e.getKey();
            Node<K,V> candidate = getNode(hash(key), key);
            return candidate != null && candidate.equals(e);
        }
        public final boolean remove(Object o) {
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>) o;
                Object key = e.getKey();
                Object value = e.getValue();
                return removeNode(hash(key), key, value, true, true) != null;
            }
            return false;
        }
        public final Spliterator<Map.Entry<K,V>> spliterator() {
            return new EntrySpliterator<>(HashMap.this, 0, -1, 0, 0);
        }
        public final void forEach(Consumer<? super Map.Entry<K,V>> action) {
            Node<K,V>[] tab;
            if (action == null)
                throw new NullPointerException();
            if (size > 0 && (tab = table) != null) {
                int mc = modCount;
                for (int i = 0; i < tab.length; ++i) {
                    for (Node<K,V> e = tab[i]; e != null; e = e.next)
                        action.accept(e);
                }
                if (modCount != mc)
                    throw new ConcurrentModificationException();
            }
        }
    }

类似的,HashMap中重写的entrySet()返回的接口对象就可以像我最上面说的一样,用来对HashMap中存储的键值对数据中的“键值”进行相关操作。

同样的看看该类的迭代器,来看看他到底是如何迭代的

 final class EntryIterator extends HashIterator
        implements Iterator<Map.Entry<K,V>> {
        public final Map.Entry<K,V> next() { return nextNode(); }
    }

我们发现EntryIterator的next方法就是调用了其父类的nextNode方法,nextNode返回的键值结果就是一个键值对,然后next方法将其返回

public Set<K> keySet() {
        Set<K> ks = keySet;
        if (ks == null) {
            ks = new KeySet();
            keySet = ks;
        }
        return ks;
    }

    final class KeySet extends AbstractSet<K> {
        public final int size()                 { return size; }
        public final void clear()               { HashMap.this.clear(); }
        public final Iterator<K> iterator()     { return new KeyIterator(); }
        public final boolean contains(Object o) { return containsKey(o); }
        public final boolean remove(Object key) {
            return removeNode(hash(key), key, null, false, true) != null;
        }
        public final Spliterator<K> spliterator() {
            return new KeySpliterator<>(HashMap.this, 0, -1, 0, 0);
        }
        public final void forEach(Consumer<? super K> action) {
            Node<K,V>[] tab;
            if (action == null)
                throw new NullPointerException();
            if (size > 0 && (tab = table) != null) {
                int mc = modCount;
                for (int i = 0; i < tab.length; ++i) {
                    for (Node<K,V> e = tab[i]; e != null; e = e.next)
                        action.accept(e.key);
                }
                if (modCount != mc)
                    throw new ConcurrentModificationException();
            }
        }
    }

类似的,HashMap中重写的KeySet()返回的.....

 final class KeyIterator extends HashIterator
        implements Iterator<K> {
        public final K next() { return nextNode().key; }
    }

大致了解了关于Map接口的宏观概览后,我们再细致研究一下键值对

在Map接口中有一个内部接口Entry

该接口的内部成员如下:

在HashMap的源码中

static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }

        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }

其实HashMap中真正存储着的节点Node<K,V>其实是Map接口中的静态内部类Entry<K,V>的实现

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