#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <Windows.h>
//函数外部全局变量定义
int position_x,position_y;//飞机位置
int bullet_x,bullet_y; //子弹位置
int enemy_x,enemy_y; //敌机位置
int high,width; //游戏画面尺寸
int score; //游戏得分
void HideCursor()//隐藏光标显示函数
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy(int x, int y) //将光标调整到(x,y)的位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void startup()
{
high = 30;
width = 18;
position_x = high / 2;
position_y = width / 2;
bullet_x = -1;
bullet_y = position_y;
enemy_x = 1;
enemy_y = width / 2;
HideCursor();
}
void show()//显示画面
{
int i,j;
gotoxy(0,0);
for ( i = 0; i < high; i ++)
{
for ( j = 0;j < width; j ++)
{
if (position_x == i && position_y == j)
printf("*");//输出飞机
else if (bullet_x == i&&bullet_y == j)
printf("|");//输出子弹
else if (enemy_x == i && enemy_y == j)
printf("@");//输出敌机
else
printf(" “);
}
printf (”\n");
}
printf(“得分;%d”,score);
}
void updatewithoutinput()//与用户输入无关的数据
{
static int speed = 0;
if (enemy_x ==bullet_x&& enemy_y == bullet_y)
{
score ++;
enemy_x = -1;
enemy_y = rand()%width;
}
if (speed < 10)
speed ++;
if (bullet_x > -1)
bullet_x --;
if (enemy_x > high)
{
enemy_x = 0;
enemy_y = rand()%width;
}
else
{
if (speed == 10)
{
enemy_x ++;
speed = 0;
}
}
}
void updatewithinput()//与用户输入有关的数据
{
char input;
if (kbhit())//检查是否有键盘输入;
{
input = getch();
if (input == ‘a’)
position_y–;
if (input == ‘d’)
position_y++;
if (input == 'w')
position_x--;
if (input == 's')
position_x++;
if (input == ' ')
{
bullet_x = position_x - 1;
bullet_y = position_y;
}
}
}
int main()
{
startup();//数据初始化
while(1)
{
show();//显示画面
updatewithoutinput();//与用户输入无关的数据
updatewithinput();//与用户输入有关的数据
}
return 0;
}