android 指针根据手势转动

 

enum _Quadrant{
  eQ_NONE,         
  eQ_ONE,         
  eQ_TWO,          
  eQ_THREE,         
  eQ_FOUR          
 }

设置变量组

canvas.rotate(mRotate,120 ,122);

画布 根据得到的数值转动

 

设置触摸

 public boolean onTouchEvent(MotionEvent event)  {
   // TODO Auto-generated method stub
    
         switch (event.getAction() & MotionEvent.ACTION_MASK) {

        
         case MotionEvent.ACTION_DOWN:
          
          calcDegree((int)event.getX(), (int)event.getY(), false);
          
          
    postInvalidate();
                     break;

         case MotionEvent.ACTION_MOVE:
                  calcDegree((int)event.getX(), (int)event.getY(), false);
    postInvalidate();
              
                 break;

         case MotionEvent.ACTION_UP:
          
                 break;

              }

         invalidate();

         return true;
  }

 

 public void calcDegree(int x, int y, boolean flag){
    int rx = -(x - (int)xx);
    int ry = y - (int)yy;
    
    Point point = new Point(rx, ry);
    
    mRotate = ZhuanpanTestActivity.GetRadianByPos(point);

   }
  
  
    }
   
 
 public static int GetRadianByPos(Point point) {
  // TODO Auto-generated method stub
  double dAngle = GetRadianByPosEx(point);
  
  return (int) (dAngle * (360 / (2 * Math.PI)));
 }

 private static double GetRadianByPosEx(Point point) {
  // TODO Auto-generated method stub
    
    if (point.x == 0 && point.y == 0)
    {
     return 0;
    }

//通过算法获得角度值
    double Sin = point.x / Math.sqrt(point.x * point.x + point.y * point.y);
    double dAngle = Math.asin(Sin);

//通过变量判断角度

    switch(GetQuadrant(point))
    {
    case eQ_NONE:
     {
      if (point.x == 0 && point.y == 0)
      {
       return 0;
      }

      if (point.x == 0)
      {
       if (point.y > 0)
       {
        return 0;
       }
       else
       {
        return Math.PI;
       }
      }
      
      if (point.y == 0)
      {
       if (point.x > 0)
       {
        return Math.PI/2;
       }
       else
       {
        return (float) (1.5*Math.PI);
       }
      }
     }
     break;
    case eQ_ONE:
     {
      return dAngle;
     }
    case eQ_TWO:
     {
      dAngle = Math.PI - dAngle;
     }
     break;
    case eQ_THREE:
     {
      dAngle = Math.PI - dAngle;
     }
     break;
    case eQ_FOUR:
     {
      dAngle += 2*Math.PI;
     }
     break;
    }

    return dAngle;
   }

 private static _Quadrant GetQuadrant(Point point) {
  // TODO Auto-generated method stub
   if (point.x == 0 || point.y == 0)
   {
    return _Quadrant.eQ_NONE;
   }
   
   if (point.x > 0)
   {
    if (point.y > 0)
    {
     return _Quadrant.eQ_ONE;
    }
    else
    {
     return _Quadrant.eQ_TWO;
    }

   }
   else
   {
    if (point.y < 0)
    {
     return _Quadrant.eQ_THREE;
    }
    else
    {
     return _Quadrant.eQ_FOUR;
    }
   }
 }

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