Map集合
Map集合概述
interface Map<K,V> K:键的类型;V:值的类型
Map集合的特点:
键值对映射关系
一个键对应一个值
键不能重复,值可以重复 (键重复,会覆盖前面键中的值)
元素存取无序
package com.itxuexi.it16.map01;
import java.util.HashMap;
import java.util.Map;
public class mapDemo {
public static void main(String[] args) {
//创建集合
Map<String,String> map = new HashMap<String,String>();
//put(k key ,v value) 将指定的值与该映射中的指定键相关联
map.put("张三","河南");
map.put("刘月","山东");
map.put("曲令","江西");
map.put("李欢","江西");
//输出集合对象
System.out.println(map);
}
}
Map集合的成员方法
方法名 | 说明 |
---|---|
V put(K key,V value) | 添加元素 |
V remove(Object key) | 根据键删除键值对元素 |
void clear() | 移除所有的键值对元素 |
boolean containsKey(Object key) | 判断集合是否包含指定的键 |
boolean containsValue(Object value) | 判断集合是否包含指定的值 |
boolean isEmpty() | 判断集合是否为空 |
int size() | 集合的长度,也就是集合中键值对的个数 |
package com.itxuexi.it16.map01;
import java.util.HashMap;
import java.util.Map;
public class mapDemo2 {
public static void main(String[] args) {
//创建集合对象
Map<String,String> map = new HashMap<String,String>();
//添加元素put
map.put("001","张悦");
map.put("002","刘静");
map.put("003","liliy");
//判断集合是否包含指定的键 Boolean
System.out.println(map.containsKey("002"));
//判断集合是否包含指定的值 Boolean
System.out.println(map.containsValue("liliy"));
//判断集合是否为空 Boolean
System.out.println(map.isEmpty());
//集合的长度,也就是集合中键值对的个数
System.out.println(map.size());
//根据键删除键值对元素 remove
map.remove("001");
//不会报错 null
System.out.println(map.remove("001"));
//移除所有的键值对元素
map.clear();
System.out.println(map);
}
}
Map集合的成员方法(二)
方法名 | 说明 |
---|---|
V get(Object key) | 根据键获取值 |
Set keySet() | 获取所有键的集合 |
Collection values() | 获取所有值的集合 |
Set<Map.Entry<K,V>> entrySet() | 获取所有键值对对象的集合 |
package com.itxuexi.it16.map01;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class mapDemo3 {
public static void main(String[] args) {
//创建集合
Map<String,String> map = new HashMap<String, String>();
//往集合中添加元素
map.put("001","array");
map.put("002","liliy");
map.put("003","haha");
//根据键获取值
System.out.println(map.get("002"));
//获取所有键的集合
System.out.println(map.keySet());
//循环获取 所有键
Set<String> ke = map.keySet();
for(String s : ke){
System.out.println(s);
}
//获取所有值的集合
System.out.println(map.values());
//循环获取 所有值
Collection<String> vs = map.values();
for(String s : vs){
System.out.println(s);
}
}
}
练习
package com.itxuexi.it16.map01;
/*
遍历思路
把所有的丈夫给集中起来
遍历丈夫的集合,获取到每一个丈夫
根据丈夫去找对应的妻子
转换为Map集合中的操作:
获取所有键的集合。用keySet()方法实现
遍历键的集合,获取到每一个键。用增强for实现
根据键去找值。用get(Object key)方法实现
*/
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class mapDemo4 {
public static void main(String[] args) {
Map<String,String> map = new HashMap<String, String>();
map.put("zhangfu01","qizhi01");
map.put("zhangfu02","qizhi02");
map.put("zhangfu03","qizhi03");
map.put("zhangfu04","qizhi04");
//获取所有键的集合
Set<String> st = map.keySet();
//遍历键的集合,获取到每一个键
for(String s : st){
// 根据键去找值
String value = map.get(s);
System.out.println("key:" + s + "," + "value:" + value);
}
}
}
package com.itxuexi.it16.map01;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class mapDemo5 {
public static void main(String[] args) {
Map<String,String> map = new HashMap<String, String>();
map.put("zhangfu01","qizhi01");
map.put("zhangfu02","qizhi02");
map.put("zhangfu03","qizhi03");
map.put("zhangfu04","qizhi04");
Set<Map.Entry<String,String>> se = map.entrySet();
for (Map.Entry<String,String> me : se){
String key = me.getKey();
String value = me.getValue();
System.out.println(key + "," + value);
}
}
}
HashMap集合练习之键是String,值是Student
创建一个HashMap集合,键是学号(String),值是学生对象(Student)。存储三个键值对元素,并遍历
package com.itxuexi.it16.map02;
public class Student {
private String name;
private int number;
public Student() {
}
public Student(String name, int number) {
this.name = name;
this.number = number;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getNumber() {
return number;
}
public void setNumber(int number) {
this.number = number;
}
}
//--------------------------------------------------------------
package com.itxuexi.it16.map02;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class StudentMap {
public static void main(String[] args) {
HashMap<String,Student> hm = new HashMap<String,Student>();
//
Student s1 = new Student("lili",12);
Student s2 = new Student("anan",15);
Student s3 = new Student("huahua",13);
Student s4 = new Student("niuniu",14);
hm.put("001",s1);
hm.put("002",s2);
hm.put("003",s3);
hm.put("004",s4);
//键找值
Set<String> st = hm.keySet();
for(String key : st){
Student value = hm.get(key);
System.out.println(key + "," + value.getName() + "," + value.getNumber());
}
System.out.println("--------------------------");
//键值对对象找键和值
Set<Map.Entry<String,Student>> sae = hm.entrySet();
for(Map.Entry<String,Student> me : sae){
String key = me.getKey();
Student value = me.getValue();
System.out.println(key + "," + value.getName() + "," + value.getNumber());
}
}
}
HashMap集合练习之键Student,值是String
package com.itxuexi.it16.map03;
public class Student {
private String name;
private int age;
public Student() {
}
public Student(String name, int age) {
this.name = name;
this.age = age;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Student student = (Student) o;
if (age != student.age) return false;
return name != null ? name.equals(student.name) : student.name == null;
}
@Override
public int hashCode() {
int result = name != null ? name.hashCode() : 0;
result = 31 * result + age;
return result;
}
}
//----------------------------------------------
package com.itxuexi.it16.map03;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class StudentMap {
public static void main(String[] args) {
HashMap<Student,String> hm = new HashMap<Student,String>();
//创建学生对象
Student s1 = new Student("张三",13);
Student s2 = new Student("李四",15);
Student s3 = new Student("王五",13);
Student s4 = new Student("李四",17);
Student s5 = new Student("李四",17);
//将对象加入到集合中
hm.put(s1,"001");
hm.put(s2,"002");
hm.put(s3,"003");
hm.put(s4,"004");
hm.put(s5,"005");
Set<Student> sk = hm.keySet();
for(Student key : sk){
String value = hm.get(key);
System.out.println(key.getName() + "," + key.getAge() + "," + value);
}
}
}
集合嵌套之ArrayList嵌套HashMap
创建一个ArrayList集合,存储三个元素,每一个元素都是HashMap
每一个HashMap的键和值都是String,并遍历。
package com.itxuexi.it16.map04;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Set;
public class ArrayListHash {
public static void main(String[] args) {
//创建ArrayList集合
ArrayList<HashMap<String,String>> arr = new ArrayList<HashMap<String, String>>();
//创建HashMap集合
HashMap<String,String> hm1 = new HashMap<String, String>();
hm1.put("小学","一年级");
hm1.put("中学","二年级");
hm1.put("高中","三年级");
hm1.put("大学","四年级");
HashMap<String,String> hm2 = new HashMap<String, String>();
hm2.put("小学","1年级");
hm2.put("中学","2年级");
hm2.put("高中","3年级");
hm2.put("大学","4年级");
HashMap<String,String> hm3 = new HashMap<String, String>();
hm3.put("小学","一年级");
hm3.put("中学","二年级");
hm3.put("高中","三年级");
hm3.put("大学","四年级");
//把HashMap作为元素添加到ArrayList集合
arr.add(hm1);
arr.add(hm2);
arr.add(hm3);
//遍历ArrayList集合
for (HashMap<String,String> hm : arr){
Set<String> keyset = hm.keySet();
for(String key : keyset){
String value = hm.get(key);
System.out.println(key + "," + value);
}
}
}
}
集合嵌套之HashMap嵌套ArrayList
package com.itxuexi.it16.map04;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Set;
public class HashMapArray {
public static void main(String[] args) {
//创建HashMap集合
HashMap<String, ArrayList<String>> hma = new HashMap<String,ArrayList<String>>();
//创建ArrayList
ArrayList<String> sgyy = new ArrayList<String>();
sgyy.add("周瑜");
sgyy.add("小乔");
ArrayList<String> xyj = new ArrayList<String>();
xyj.add("孙悟空");
xyj.add("白龙马");
ArrayList<String> shz = new ArrayList<String>();
shz.add("武松");
shz.add("鲁智深");
//把ArrayList作为元素添加到HashMap集合
hma.put("三国演义",sgyy);
hma.put("西游记",xyj);
hma.put("水浒传",shz);
System.out.println(hma);
//遍历HashMap集合
Set<String > keyset = hma.keySet();
for(String key: keyset){
System.out.println(key);
ArrayList<String> value = hma.get(key);
for(String s : value){
System.out.println("\t" + s);
}
}
}
}
统计字符串中每个字符出现的次数
package com.itxuexi.it16.map04;
import java.util.HashMap;
import java.util.Scanner;
import java.util.Set;
public class HashMapDemo01 {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
System.out.println("请输入你的字符串");
String line = sc.nextLine();
//创建HashMap集合,键是Character (char),值是Integer (int)
HashMap<Character,Integer> hm = new HashMap<Character, Integer>();
//遍历字符串,得到每一个字符
for(int i = 0;i<line.length();i++){
char key = line.charAt(i);
//拿得到的每一个字符作为键到HashMap集合中去找对应的值,看其返回值
Integer value = hm.get(key);
//如果返回值是null:说明该字符在HashMap集合中不存在,就把该字符作为键,1
if (value == null){
hm.put(key,1);
}else{
//如果返回值不是null:说明该字符在HashMap集合中存在,把该值加1,然后重新存储该字符和对应的值
value++;
hm.put(key,value);
}
}
//遍历HashMap集合,得到键和值,按照要求进行拼接
StringBuilder sb = new StringBuilder();
Set<Character> keyset = hm.keySet();
for(Character key:keyset){
Integer value = hm.get(key);
sb.append(key).append("(").append(value).append(")");
}
String result = sb.toString();
//输出结果
System.out.println(result);
}
}
Collections集合工具类
Collections类的作用:是针对集合操作的工具类
Collections类常用方法:
public static void sort(List list) 将指定的列表按升序排序
public static void reverse(List list) 反转指定列表中元素的顺序
public static void shuffle(List list) 使用默认的随机源随机排列指定的列表
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class CollectionsDemo01 {
public static void main(String[] args) {
//创建集合对象
List<Integer> li = new ArrayList<Integer>();
//添加元素
li.add(10);
li.add(50);
li.add(20);
li.add(30);
//sotr 升序排序
Collections.sort(li);
System.out.println(li);
//reverse 反转指定列表中元素的顺序
Collections.reverse(li);
System.out.println(li);
//shuffle 使用默认的随机源随机排列指定的列表
Collections.shuffle(li);
System.out.println(li);
练习题
通过程序实现斗地主过程中的洗牌,发牌和看牌。要求:对牌进行排序
package com.itxuexi.it16.Collections03;
import java.util.ArrayList;
import java.util.Collections;
public class PokerDemo01 {
public static void main(String[] args) {
//创建集合,即牌盒
ArrayList<String> arr = new ArrayList<String>();
//定义花色数组
String[] colors = {"♦", "♣", "♥", "♠"};
//定义点数组
String[] numbers = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};
//创建牌
for (String color : colors) {
for (String number : numbers) {
arr.add(color + number);
}
}
arr.add("大王");
arr.add("小王");
//洗牌
Collections.shuffle(arr);
//发牌,也就是遍历集合,给三个玩家发牌
ArrayList<String> poker01 = new ArrayList<>();
ArrayList<String> poker02 = new ArrayList<>();
ArrayList<String> poker03 = new ArrayList<>();
ArrayList<String> poker04 = new ArrayList<>();
for (int i = 0; i < arr.size(); i++) {
String poker = arr.get(i);
if (i >= arr.size() - 3) {
poker04.add(poker);
} else if (i % 3 == 0) {
poker03.add(poker);
} else if (i % 3 == 1) {
poker02.add(poker);
} else if(i%3 == 2){
poker01.add(poker);
}
}
//看牌
lookPoker("lili",poker01);
lookPoker("anan",poker02);
lookPoker("shaly",poker03);
lookPoker("底牌",poker04);
}
//循环看牌 poker01
public static void lookPoker(String name,ArrayList<String> array){
System.out.println(name + "的牌是:" + array);
for (String s : array){
System.out.print(s);
}
System.out.println();
}
}
通过程序实现斗地主过程中的洗牌,发牌和看牌。要求:对牌进行排序
package com.itxuexi.it16.Collections03;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.TreeSet;
public class PokerDemo02 {
public static void main(String[] args) {
//创建HashMap,键是编号,值是牌
HashMap<Integer, String> hm = new HashMap<Integer, String>();
//创建ArrayList,存储编号
ArrayList<Integer> array = new ArrayList<Integer>();
//创建花色数组和点数数组
String[] colors = {"♦", "♣", "♥", "♠"};
String[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
//从0开始往HashMap里面存储编号,并存储对应的牌。同时往ArrayList里面存储编号
int index = 0;
for (String number : numbers) {
for (String color : colors) {
hm.put(index, color + number);
array.add(index);
index++;
}
}
hm.put(index, "小王");
array.add(index);
index++;
hm.put(index, "大王");
array.add(index);
//洗牌(洗的是编号),用Collections的shuffle()方法实现
Collections.shuffle(array);
//发牌(发的也是编号,为了保证编号是排序的,创建TreeSet集合接收)
TreeSet<Integer> lqxSet = new TreeSet<Integer>();
TreeSet<Integer> lySet = new TreeSet<Integer>();
TreeSet<Integer> fqySet = new TreeSet<Integer>();
TreeSet<Integer> dpSet = new TreeSet<Integer>();
for (int i = 0; i < array.size(); i++) {
int x = array.get(i);
if (i >= array.size() - 3) {
dpSet.add(x);
} else if (i % 3 == 0) {
lqxSet.add(x);
} else if (i % 3 == 1) {
lySet.add(x);
} else if (i % 3 == 2) {
fqySet.add(x);
}
}
//调用看牌方法
lookPoker("林青霞", lqxSet, hm);
lookPoker("柳岩", lySet, hm);
lookPoker("风清扬", fqySet, hm);
lookPoker("底牌", dpSet, hm);
}
//定义方法看牌(遍历TreeSe
//定义方法看牌(遍历TreeSet集合,获取编号,到HashMap集合找对应的牌)
public static void lookPoker(String name, TreeSet<Integer> ts, HashMap<Integer, String> hm) {
System.out.print(name + "的牌是:");
for (Integer key : ts) {
String poker = hm.get(key);
System.out.print(poker + " ");
}
System.out.println();
}
}