blockstr[33] = {
{ 1, 3, 2, 3, 1, 2, 3, 4, 5, 6, 7, 0x00 },
.....
}
still blocks:
[index,FG1-3 , user1-7 , 0x(other3-1 ,BG Transparency)(collision)]
author:clapton_xpAThotmailDOTcom
animseq[11] = {
13, 13, 14, 15, 15, 16, 26, 29, 30, 27, 28
};
animated blocks:
[block1 reference image, block1 anim point 1 ... block1 anim point N]
.....
[blockN reference image, blockN anim point 1 ... blockN anim point N]
animstr[4] = {
{ 1, 10, 10, 0, 1, 1, 3 }, /* dummy entry as anim 0 never exists */
{ 1, 10, 10, 0, 1, 1, 3 },
{ 1, 3, 3, 0, 4, 4, 6 },
{ 1, 3, 3, 0, 7, 7, 11 }
};
animated blocks:
[loop type, delay , delay again? , ??? , reference image index, block info begin, block info end]
(index starts from 1)
map0[20][20] = {
{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2 },
.....
}
map index array