// set the screen buffer to be big enough to let us scroll text
HANDLE lStdHandle;
HANDLE lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(lStdHandle, &coninfo);
coninfo.dwSize.X = 1000;
coninfo.dwSize.Y = 500;
coninfo.dwSize.Y = 500;
SetConsoleScreenBufferSize(lStdHandle, coninfo.dwSize);
// set the color
SetConsoleTextAttribute(lStdHandle, 0x0002);