checkbox框选实现
判断item元素是否在mask区域中的原理图:
利用反向思维,更简单得到想要的结果。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>checkbox框选实现优化</title>
<style>
#box {
position: relative;
width: 100%;
height: 600px;
border: 1px solid transparent;
}
#box #mask {
display: none;
position: absolute;
outline: 1px dashed #aaa;
}
#box #group-checkbox {
margin: 100px auto;
width: 200px;
}
#box #group-checkbox input {
width: 20px;
height: 20px;
}
</style>
</head>
<body>
<div id="box">
<div id="group-checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
<input type="checkbox">
</div>
</div>
<script>
window.addEventListener("load", function() {
//获取元素
var bd = document.body;
var box = document.getElementById('box');
var ipts = document.getElementsByTagName('input');
//将获取伪数组转化为真数组
ipts = [...ipts];
//用一个对象存储mask的起始位置,终点位置,以及高宽
var frame = {
start_x: 0,
start_y: 0,
mask_height: 0,
mask_width: 0,
end_x: 0,
end_y: 0
}
//给body元素绑定mousedown事件
bd.addEventListener("mousedown", panelMouseDown);
function panelMouseDown(e) {
//在mousedown事件触发时,动态创建mask节点
var mask = document.createElement('div');
box.appendChild(mask);
mask.setAttribute("id", "mask");
//获得当前鼠标点击的位置,并赋值给mask的上侧和左侧偏移量
frame.start_x = e.clientX;
frame.start_y = e.clientY;
mask.style.left = frame.start_x + "px";
mask.style.top = frame.start_y + "px";
//触发mousedown事件时显示mask元素
mask.style.display = "block";
//在mousedown事件中,绑定mousemove和mouseup事件
bd.addEventListener("mousemove", panelMouseMove);
bd.addEventListener("mouseup", panelMouseUp);
}
function panelMouseMove(e) {
//用当前鼠标距离左侧和顶部的距离减去mousedown触发时鼠标距离左侧和顶部的距离
//得到mask的宽高
frame.end_x = e.clientX;
frame.end_y = e.clientY;
frame.mask_width = frame.end_x - frame.start_x;
frame.mask_height = frame.end_y - frame.start_y;
/* 这个部分,根据你鼠标按下的位置,和你拉框时鼠标松开的位置关系,可以把区域分为四个部分,根据四个部分的不同,
我们可以分别来画框,否则的话,就只能向一个方向画框,也就是点的右下方画框. */
mask.style.left = Math.min(frame.end_x, frame.start_x) + "px";
mask.style.top = Math.min(frame.end_y, frame.start_x) + "px";
//设置mask的宽高,由于拖动可能在左或右,值也可能为正,可能为负,所有使用绝对值来约束宽高
mask.style.width = Math.abs(frame.mask_width) + "px";
mask.style.height = Math.abs(frame.mask_height) + "px";
//右下角情况
if (frame.end_x > frame.start_x && frame.end_y > frame.start_y) {
mask.style.left = frame.start_x + "px";
mask.style.top = frame.start_y + "px";
}
//右上角情况
if (frame.end_x > frame.start_x && frame.end_y < frame.start_y) {
mask.style.left = frame.start_x + "px";
mask.style.top = frame.end_y + "px";
}
//左下角情况
if (frame.end_x < frame.start_x && frame.end_y > frame.start_y) {
mask.style.left = frame.end_x + "px";
mask.style.top = frame.start_y + "px";
}
// 左上角情况
if (frame.end_x < frame.start_x && frame.end_y < frame.start_y) {
mask.style.left = frame.end_x + "px";
mask.style.top = frame.end_y + "px";
}
//遍历元素,对在款选中的checkbox元素进行选中
for (var i = 0; i < ipts.length; i++) {
//利用排他思想
ipts[i].checked = false;
if (isItemInFrame(ipts[i])) {
ipts[i].checked = true;
}
}
// 阻止事件冒泡
e.stopPropagation();
// 阻止默认事件
e.preventDefault();
}
function panelMouseUp() {
//隐藏mask
mask.style.display = "none";
//mouseup事件触发时,将参数还原
frame = {
start_x: 0,
start_y: 0,
mask_height: 0,
mask_width: 0,
end_x: 0,
end_y: 0
}
//删除mask节点
box.removeChild(mask);
//解绑mousemove事件和mouseup事件
bd.removeEventListener("mousemove", panelMouseMove);
bd.removeEventListener("mouseup", panelMouseUp);
}
function isItemInFrame(item) {
//对非选中区域取反即的到可选中区域
return !(item.offsetTop > mask.offsetTop + mask.offsetHeight ||
item.offsetLeft > mask.offsetLeft + mask.offsetWidth ||
mask.offsetTop > item.offsetTop + item.offsetHeight ||
mask.offsetLeft > item.offsetLeft + item.offsetWidth
)
}
})
</script>
</body>
</html>