#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ROWS 3
#define COLS 3
//函数声明
void init_board(char board[ROWS][COLS], int row, int col);
void display_board(char board[ROWS][COLS], int row, int col);
void player_move(char board[ROWS][COLS], int row, int col);
void computer_move(char board[ROWS][COLS], int row, int col);
int check_win(char board[ROWS][COLS], int row, int col);
int count_board(char board[ROWS][COLS], int row, int col);
int count_board(char board[ROWS][COLS], int row, int col)//计数棋盘已下格数
{
char *p = &board[0][0];
int count=0;
for (int i = 0; i < row * col; i++)
{
if (*(p + i) != ' ')
{
count++;
}
}
return count;
}
void init_board(char board[ROWS][COLS], int row, int col)//初始化棋盘
{
char *p = &board[0][0];
for (int i = 0; i < (row * col); i++)
{
*(p + i) = ' ';
}
}
void display_board(char board[ROWS][COLS], int row, int col)//打印
{
printf(" \n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf("%c", board[i][j]);
printf("__|");
}
printf("\n");
}
}
void player_move(char board[ROWS][COLS], int row, int col)//玩家下棋
{
int i, j;
while (1)
{
printf("请输入您想要落子的位置坐标");
scanf("%d %d", &i, &j);
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = 'x';
break;
}
else{
printf("输入坐标有误,重新输入\n");
}
}
}
void computer_move(char board[ROWS][COLS], int row, int col)//电脑下棋
{
while (count_board(board,3,3)!=9)
{
srand((unsigned)time(NULL));
int i = rand() % 3;
int j = rand() % 3;
if (board[i][j] == ' ')
{
board[i][j] = 'o';
break;
}
}
}
int check_win(char board[ROWS][COLS], int row, int col)//判断输赢
{
for (int i = 0; i < row; i++)
{
if (((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] == 'x')) ||
((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] == 'x')))
return 1; //玩家胜利 横竖判断
}
if (((board[0][0] == board[1][1]) && (board[0][0] == board[2][2]) && (board[0][0] == 'x')) ||
((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] == 'x')))
{
return 1; //玩家胜利 对角判断
}
for (int i = 0; i < row; i++)
{
if (((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] == 'o')) ||
((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] == 'o')))
return 2; //电脑胜利 横竖判断
}
if (((board[0][0] == board[1][1]) && (board[0][0] == board[2][2]) && (board[0][0] == 'o')) ||
((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] == 'o')))
{
return 2; //电脑胜利 对角判断
}
if (count_board(board,3,3) == 9)
{
return 0;//平局
}
else{
return 4;//继续判断
}
}
void meau()
{
printf("********************\n");
printf("*****1.开始游戏*****\n");
printf("*****0.退出游戏*****\n");
printf("********************\n");
}
int main()
{
char board[3][3];
int num;
do
{
meau();
printf("请选择>:");
scanf("%d", &num);
switch (num)
{
case 1:
init_board(board,3,3);
display_board(board, 3, 3);
while (1){
player_move(board, 3, 3);
computer_move(board, 3, 3);
display_board(board, 3, 3);
int a = check_win(board, 3, 3);
if (a == 1)
{
printf("玩家赢\n");
break;
}
else if (a == 2)
{
printf("电脑赢\n");
break;
}
else if (a == 0)
{
printf("平局\n");
break;
}
}
break;
case 0:
break;
default:
printf("输入错误重新选择>\n:");
break;
}
} while (num);
system("pause");
return 0;
}