C语言三子棋

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h> 
#include <stdlib.h> 
#include <string.h> 

#define ROWS 3 
#define COLS 3 
//函数声明
void init_board(char board[ROWS][COLS], int row, int col); 
void display_board(char board[ROWS][COLS], int row, int col); 
void player_move(char board[ROWS][COLS], int row, int col); 
void computer_move(char board[ROWS][COLS], int row, int col); 
int check_win(char board[ROWS][COLS], int row, int col);
int count_board(char board[ROWS][COLS], int row, int col);

int count_board(char board[ROWS][COLS], int row, int col)//计数棋盘已下格数
{
	char *p = &board[0][0];
	int count=0;
	for (int i = 0; i < row * col; i++)
	{
		if (*(p + i) != ' ')
			{
				count++;
			}
		
	}
	return count;
	
}
void init_board(char board[ROWS][COLS], int row, int col)//初始化棋盘
{
	char *p = &board[0][0];
	for (int i = 0; i < (row * col); i++)
	{
		*(p + i) = ' ';

	}
}
void display_board(char board[ROWS][COLS], int row, int col)//打印
{
	printf("       \n");
	for (int i = 0; i < row; i++)
	{
		
		for (int j = 0; j < col; j++)
		{
			printf("%c", board[i][j]);
			printf("__|");
		}
		printf("\n");
	}
}
void player_move(char board[ROWS][COLS], int row, int col)//玩家下棋
{
	int i, j;
	while (1)
	{
		printf("请输入您想要落子的位置坐标");
		scanf("%d %d", &i, &j);
		if (board[i - 1][j - 1] == ' ')
		{
			board[i - 1][j - 1] = 'x';
			break;
		}
		else{
			printf("输入坐标有误,重新输入\n");
		}
	}


}
void computer_move(char board[ROWS][COLS], int row, int col)//电脑下棋
{
	while (count_board(board,3,3)!=9)
	{
		srand((unsigned)time(NULL));
		int i = rand() % 3;
		int j = rand() % 3;
		if (board[i][j] == ' ')
		{
			board[i][j] = 'o';
			break;
		}
	}

}
int check_win(char board[ROWS][COLS], int row, int col)//判断输赢
{

	for (int i = 0; i < row; i++)
	{
		if (((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] == 'x')) ||
			((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] == 'x')))
			return 1;  //玩家胜利  横竖判断
	}
	if (((board[0][0] == board[1][1]) && (board[0][0] == board[2][2]) && (board[0][0] == 'x')) ||
		((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] == 'x')))
	{
		return 1;  //玩家胜利  对角判断
	}
	for (int i = 0; i < row; i++)
	{
		if (((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] == 'o')) ||
			((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] == 'o')))
			return 2;  //电脑胜利  横竖判断
	}
	if (((board[0][0] == board[1][1]) && (board[0][0] == board[2][2]) && (board[0][0] == 'o')) ||
		((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] == 'o')))
	{
		return 2;  //电脑胜利  对角判断
	}
	if (count_board(board,3,3) == 9)
	{
		return 0;//平局
	}
	else{
		return 4;//继续判断
	}
}

void meau()
{
	printf("********************\n");
	printf("*****1.开始游戏*****\n");
	printf("*****0.退出游戏*****\n");
	printf("********************\n");
}
int main()
{
	char board[3][3];
	int num;
	do
	{
		meau();
		printf("请选择>:");
		scanf("%d", &num);
		switch (num)
		{
		case 1:
			init_board(board,3,3);
			display_board(board, 3, 3);
			while (1){


				player_move(board, 3, 3);
				computer_move(board, 3, 3);
				display_board(board, 3, 3);
				int a = check_win(board, 3, 3);

				if (a == 1)
				{
					printf("玩家赢\n");
					break;
				}
				else if (a == 2)
				{
					printf("电脑赢\n");
					break;


				}
				else if (a == 0)
				{
					printf("平局\n");
					break;

				}
			}
			break;
		case 0:
			break;
		default:
			printf("输入错误重新选择>\n:");
			break;
		}
	} while (num);


	system("pause");
	return 0;
}


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以下是一个简单的 C 语言三子棋游戏示例: ```c #include <stdio.h> // 定义棋盘大小 #define BOARD_SIZE 3 // 定义棋子类型 #define EMPTY 0 #define PLAYER1 1 #define PLAYER2 2 // 定义玩家类型 #define HUMAN 1 #define COMPUTER 2 // 定义函数声明 void initialize_board(int board[][BOARD_SIZE]); void print_board(int board[][BOARD_SIZE]); int make_move(int board[][BOARD_SIZE], int row, int col, int player); int get_winner(int board[][BOARD_SIZE]); int get_move(int board[][BOARD_SIZE], int player); int check_move(int board[][BOARD_SIZE], int row, int col); // 主函数 int main() { int board[BOARD_SIZE][BOARD_SIZE]; int winner = 0; int player = PLAYER1; int move_row = 0; int move_col = 0; // 初始化棋盘 initialize_board(board); // 游戏循环 while (winner == 0) { // 打印棋盘 print_board(board); // 获取玩家移动 if (player == HUMAN) { printf("Player %d's turn\n", player); printf("Enter row (1-%d) and column (1-%d): ", BOARD_SIZE, BOARD_SIZE); scanf("%d %d", &move_row, &move_col); } else { printf("Computer's turn\n"); get_move(board, player); } // 检查合法性并进行移动 if (check_move(board, move_row - 1, move_col - 1)) { make_move(board, move_row - 1, move_col - 1, player); winner = get_winner(board); player = (player == PLAYER1) ? PLAYER2 : PLAYER1; } else { printf("Invalid move. Please try again.\n"); } } // 游戏结束 print_board(board); if (winner == PLAYER1) { printf("Player 1 wins!\n"); } else if (winner == PLAYER2) { printf("Player 2 wins!\n"); } else { printf("Tie game.\n"); } return 0; } // 初始化棋盘 void initialize_board(int board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } } // 打印棋盘 void print_board(int board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { switch (board[i][j]) { case EMPTY: printf(" "); break; case PLAYER1: printf("X"); break; case PLAYER2: printf("O"); break; } if (j < BOARD_SIZE - 1) { printf("|"); } } printf("\n"); if (i < BOARD_SIZE - 1) { printf("-+-+-\n"); } } printf("\n"); } // 进行移动 int make_move(int board[][BOARD_SIZE], int row, int col, int player) { if (board[row][col] == EMPTY) { board[row][col] = player; return 1; } else { return 0; } } // 检查是否获胜 int get_winner(int board[][BOARD_SIZE]) { int i, j; int row_sum = 0; int col_sum = 0; int diag1_sum = 0; int diag2_sum = 0; // 检查每行和每列 for (i = 0; i < BOARD_SIZE; i++) { row_sum = 0; col_sum = 0; for (j = 0; j < BOARD_SIZE; j++) { row_sum += board[i][j]; col_sum += board[j][i]; } if (row_sum == PLAYER1 * BOARD_SIZE || col_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (row_sum == PLAYER2 * BOARD_SIZE || col_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } } // 检查对角线 for (i = 0; i < BOARD_SIZE; i++) { diag1_sum += board[i][i]; diag2_sum += board[i][BOARD_SIZE - i - 1]; } if (diag1_sum == PLAYER1 * BOARD_SIZE || diag2_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (diag1_sum == PLAYER2 * BOARD_SIZE || diag2_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } // 检查是否平局 for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] == EMPTY) { return 0; } } } return -1; } // 获取玩家移动 int get_move(int board[][BOARD_SIZE], int player) { // todo: 实现计算机 AI } // 检查移动是否合法 int check_move(int board[][BOARD_SIZE], int row, int col) { if (row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE && board[row][col] == EMPTY) { return 1; } else { return 0; } } ``` 这只是一个简单的示例,计算机 AI 部分需要进行更复杂的实现。

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