cocos study notes-Scene
reference: [jellythink](“http://www.jellythink.com/archives/733“)
1.create a scene
Usually, we write like this:
auto scene=Scene::create();
We create a scene by this way and then add layers to it.We can’t see scene directly.It is a container of Layer
which is used to manage and store Layer
.Such as:
auto layer=HelloWorld::create();
scene->addChild(layer);
Now we add a layer to the scene.That’s it.
2.Who is in charge
When we created the scene,who present it to us?Director
.In AppDelegate::applicationDidFinishLaunching
function,it sets the first scene to be presented when the programe is lauched.
director->runWithScene(scene);
Now ,let’s see some API about Scene
in Director
:
//set the scene,then go into the main cycle of Director
void runWithScene(Scene* scene);
/*push the current scene to the stack and
run with a new scene from parameter */
void pushScene(Scene* scene);
/*pop a scene from the stack and run it*/
void popScene();
void replaceScene(Scene *scene);
//pause all of scenes and schedules
void pause();
void resume();
virtual void stopAnimation();
//only be used after using `stopAnimation`
virtual void startAnimation();
3.switch the Scene
Honestly speaking , I haven’t saw any blog writing it in details.So I refuse to writing it…hhh~