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Qt
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Concentrate on(dedicated to) Qt OpenGL C Algorithm Linux Programming
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Qt Ogre Integration
#ifndefOGREWIDGET_H#defineOGREWIDGET_H#include#includeclassOgreWidget:publicQWidget{Q_OBJECTpublic:OgreWidget(QWidget*parent=0);~OgreWidget();//OverrideQWidget::paintEnginetoreturnNULLQPaintEngine*paintEngine()const;//TurnoffQTspaintenginefortheOgr转载 2011-04-16 17:30:00 · 1047 阅读 · 0 评论 -
QtCreator Bug: No valid Qt versions found / Failed to detect the ABI (only Static compile)
DetailsType: Bug Status: Resolved Priority: P2: Important Resolution: Done Affects Version/s:Qt Creator 2.原创 2011-05-07 02:23:00 · 2122 阅读 · 0 评论 -
Qt Creator 2.2 released
<br />We are happy to announce the release of Qt Creator 2.2.<br />Even if this release is following the previous release after not even ten weeks it contains a whole lot of new features as well as bug fixes and enhancements making an update worthwhile.<转载 2011-05-06 23:18:00 · 550 阅读 · 0 评论 -
Building Qt Static (and Dynamic) and Making it Small with GCC, Microsoft Visual Studio, and the Intel Compiler
<br />This article will show you how to build Qt, the popular C++ framework from Nokia, so that it is both small and, if you prefer, available for static linking. Your Qt applications will be smaller, possibly faster, and can be distributable as a sing转载 2011-05-06 09:46:00 · 629 阅读 · 0 评论 -
How to statically link Qt 4
<br />Make your entire Qt application work entirely from a single file.<br /><br /><br />I was downloading Ubuntu Netbook Remix for my EeePC 900A and found that it’s installer is not a CD image, but a raw image meant to be written to a USB FLASH driv转载 2011-05-06 09:47:00 · 637 阅读 · 0 评论 -
Ogre射线场景查询
#ifndef OGREWIDGET10_H#define OGREWIDGET10_H#include #include class OgreWidget10 : public QWidget{ Q_OBJECTpublic: explicit OgreWidget10(QWidget *parent = 0); ~OgreWidget10(); QPaintEngine *paintEngine() const;signals:pu原创 2011-05-04 19:47:00 · 686 阅读 · 0 评论 -
Threads, Events and QObjects
Threads, Events and QObjects<br />Warning: Beta Version<br />The article is almost done, but it needs a bit of polishing and some good examples. Any review or contribution is welcome! Discussion about this article happens in this thread[developer.qt.nokia.转载 2011-05-01 18:36:00 · 756 阅读 · 0 评论 -
线程、事件与QObject
线程、事件与QObject<br />敬告:测试版本<br />本译文接近定稿,但还须一些加工和更好的例子。欢迎任何评阅和贡献。有关本文的讨论参见如下“链接”:http://developer.qt.nokia.com/forums/viewthread/2423/<br />介绍<br />You’re doing it wrong. — Bradley T. Hughes<br />线程是qt channel里最流行的讨论话题之一。许多人加入了讨论并询问如何解决他们在运行跨线程编程时所遇到的问题。<br转载 2011-05-01 18:40:00 · 1114 阅读 · 0 评论 -
OGRE骨骼动画
#ifndef OGREWIDGET9_H#define OGREWIDGET9_H#include #include #include using namespace std;class OgreWidget9 : public QWidget, public Ogre::FrameListener, public Ogre::WindowEventListener{ Q_OBJECTpublic: explicit OgreWidget9(QWidge原创 2011-04-28 23:23:00 · 599 阅读 · 0 评论 -
Accelerate your Widgets with OpenGL
<br /> by Samuel Rødal<br />Qt 4.4 introduced a powerful feature to allow any QWidget subclass tobe put into QGraphicsView. It is now possible to embed ordinary widgets in aQGLWidget, a feature that has been missing in Qt's OpenGL support forsom转载 2011-04-25 23:47:00 · 695 阅读 · 0 评论 -
不可思议的Qt GrahpicView演示-重返德军总部(有视频哦)
<br />没有看过的同学可以先看一下这个video:<br />http://v.youku.com/v_show/id_XNzkzNjc4MDQ=.html<br /><br />源代码可以在这里下载<br /> 这个不可思议的demo演示了如何使用Qt中的GrahphicView来创造3d世界,在利用QTransform创建出3d世界之后,你可以任意的将任何Qt的widget放入其中,不论是简单的button,还是复杂的Webview和MediaPlayer,甚至是另外一个Grah转载 2011-04-26 11:34:00 · 2425 阅读 · 6 评论 -
OGRE Intermediate Tutorial 4 Volume Selection and Basic Manual Objects Print
/* Intermediate Tutorial 4 * Volume Selection and Basic Manual Objects */#ifndef OGREWIDGET12_H#define OGREWIDGET12_H#include #include #include "selectionbox.h"class OgreWidget12 : pub转载 2011-06-15 17:57:00 · 503 阅读 · 0 评论 -
Ogre Basic Tutorial 8 : Multiple and Dual SceneManagers
<br />#ifndef OGREWIDGET8_H#define OGREWIDGET8_H#include <QWidget>#include <Ogre.h>#include <OISEvents.h>#include <OISInputManager.h>#include <OISKeyboard.h>#include <OISMouse.h>#include <SdkTrays.h>#include <SdkCameraMan.h>class OgreWi原创 2011-04-22 18:47:00 · 437 阅读 · 0 评论 -
Qt Paint System
<br />http://doc.trolltech.com/4.5/paintsystem.html#creating-a-paint-device<br /> <br />Qt's paint system enables painting on screen and print devices using the same API, and is primarily based on the QPainter, QPaintDevice, and QPaintEngine classes.<br />转载 2011-04-23 21:22:00 · 542 阅读 · 0 评论 -
OGRE Mouse Picking (3D Object Selection) and SceneQuery Masks
/* Intermediate Tutorial 3 * Mouse Picking (3D Object Selection) and SceneQuery Masks (Part 2 of 2) */#ifndef OGREWIDGET11_H#define OGREWIDGET11_H#include #include class OgreWidget11 : p原创 2011-06-11 22:02:00 · 854 阅读 · 0 评论 -
Qt的插件机制
<br />Qt有两种与插件有关的API。一种用来扩展Qt本身的功能,如自定义数据库驱动,图像格式,文本编解码,自定义分格,等等,称为Higher-Level API。另一种用于应用程序的功能扩展,称为Lower-Level API。前一种是建立在后一种的基础之上的。这里讨论的是后一种,即用来扩展应用程序的Lower-level API。<br /><br /><br />让应用程序支持插件扩展的步骤:<br /> 1. 定义一个接口集(只有纯虚函数的类),用来与插件交流。<br /> 2.转载 2011-05-06 19:29:00 · 594 阅读 · 0 评论