可以简单的将任务在UI线程或者非UI线程中执行。
代码如下:(可以看作精简版的AsyncTask)
public class ThreadPool {
private static final int CORE_POOL_SIZE = 5;
private static final int MAXIMUM_POOL_SIZE = 128;
private static final int KEEP_ALIVE = 1;
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
private final AtomicInteger mCount = new AtomicInteger(1);
public Thread newThread(Runnable r) {
return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
}
};
private static final BlockingQueue<Runnable> sPoolWorkQueue = new LinkedBlockingQueue<Runnable>(
10);
private static Handler sUIHandler = new Handler(Looper.getMainLooper());
private static final Executor THREAD_POOL_EXECUTOR = new ThreadPoolExecutor(CORE_POOL_SIZE,
MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);
public static void runOnPool(Runnable command) {
THREAD_POOL_EXECUTOR.execute(command);
}
public static void runOnUI(Runnable command) {
sUIHandler.post(command);
}
public static void postUiDelay(Runnable command, long delayMillis) {
sUIHandler.postDelayed(command, delayMillis);
}
}
在代码的任何位置,你只要想在异步线程中执行一段代码:
ThreadPool.runOnPool(new Runnable(){...});
在任何线程中,你想在UI线程中执行一个更新:
ThreadPool.runOnUI(new Runnable(){...});
这会让你的代码实现异步加载然后更新UI布局变得非常简单。
例如:
ThreadPool.runOnPool(new Runnable(){
void run(){
loadData();//后台操作
ThreadPool.runOnUI(new Runnable(){
refreshUI();//更新界面
};
)
}
});