载入位图文件到DirectDraw的方法(转)

载入位图文件到DirectDraw的方法(转)[@more@]

  Introduction

  介绍

  

  In this article I will briefly describe the process of using Windows' functions to load a bitmap (.bmp) file of any type, and place it on a newly-created DirectDraw surface. In this particular article, we will be using the DirectX 7.0 SDK.

  在这篇文章里,我将简要叙述一下使用Windows函数来载入任何类型的BMP图象文件数据,并将数据存

  放到一个新建立的DirectDraw的表面中。在这以后的篇幅里,我们将使用DirectX 7.0 SDK。

  

  DirectDraw Surface Creation

  创建DirectDraw表面

  

  Creating a new DirectDraw surface is very easy, and this function will create a surface of any size. This can also be used as a general-purpose surface creation function, and if you were writing an engine class you'd probably put it in there somewhere.

  创建一个DirectDraw表面是非常容易的,这个函数将根据大小来创建一个表面。这同样能用于多种多

  样的表面创建函数,如果你要制作一个引擎类,你也许会把这个放在引擎的某处。

  

  Listing 1

  代码列表 1

  

  void CreateSurface(LPDIRECTDRAWSURFACE7 *lpSource, int xs, int ys)

  {

  DDSURFACEDESC2 ddsd;

  

  ZeroMemory(&ddsd, sizeof(ddsd));

  ddsd.dwSize = sizeof(ddsd);

  ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;

  ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;

  ddsd.dwWidth = xs;

  ddsd.dwHeight = ys;

  lpdd->CreateSurface(&ddsd, lpSource, NULL);

  }

  

  All this code does is create a DDSURFACEDESC2 structure that describes the dimensions of the surface, and tells DirectDraw that it's an off-screen surface. Then, the call to DirectDraw (in this case, DirectDraw is the lpdd pointer) just creates the surface.

  所有的这些代码是为表面建立一个DDSURFACEDESC2的数据结构来记录大小尺度,并且告诉DirectDraw

  那是一个离屏表面。然后,呼叫DirectDraw(在这部分,DirectDraw是lpdd的指针)真正创建这个表面

  。

  

  Bitmap Loading

  位图载入

  

  To load .bmp files we will use the standard Windows graphics library (GDI). This is best because if we're in a mode with a palette then Windows will automatically re-map the bitmap colours to the nearest in the palette. Here is the code that blits a loaded bitmap to a surface….

  要载入.BMP图形文件,我们将使用标准的Windows图形库(GDI)。这个是最好的方法,因为如果我们是

  在一个调色板的视频模式,那么Windows将自动将位图映射到最接近的调色板颜色。以下的代码是绘

  制一个位图数据到表面……

  

  Listing 2

  代码列表 2

  

  void DrawHBitmap(IDirectDrawSurface7 *lpSurface, HBITMAP hBitmap, int x, int y, int width, int height)

  {

  HDC hdcImage;

  HDC hdc;

  BITMAP bm;

  

  if (lpSurface == NULL || hBitmap == NULL)

  return;

  lpSurface->Restore();

  

  hdcImage = CreateCompatibleDC(NULL);

  SelectObject(hdcImage, hBitmap);

  

  GetObject(hBitmap, sizeof(bm), &bm);

  width = width == 0 ? bm.bmWidth : width;

  height = height == 0 ? bm.bmHeight : height;

  

  lpSurface->GetDC(&hdc);

  BitBlt(hdc, x, y, width, height, hdcImage, 0, 0, SRCCOPY);

  lpSurface->ReleaseDC(hdc);

  DeleteDC(hdcImage);

  }

  

  

  and here is the code that loads, blits, then unloads the bitmap:

  以下的代码是把位图载入、绘制、到数据释放:

  

  Listing 3

  代码列表 3

  

  void CreateBitmapSurface(LPDIRECTDRAWSURFACE7 lpSurface, char *fname, int xs, int ys)

  {

  HBITMAP hBitmap;

  

  CreateSurface(&lpSurface, xs, ys);

  hBitmap = LoadImage(NULL, fname, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);

  DrawHBitmap(lpSurface, hBitmap, 0, 0, xs, ys);

  DeleteObject(hBitmap);

  }

  

  

  Quick Example

  快速例程

  

  And to round it all up, here's some example code that loads the file "test.bmp" (width = 128, height = 128) into the lpddsTest surface, and then releases it again:

  围绕着以下部分,我们将结束此章节,这里是一些例程代码,它载入"test.bmp"文件(宽=128,高=12

  8)到lpddTest表面中,并且将其释放:

  

  Listing 4

  代码列表 4

  

  void Example(void)

  {

  /*

  * Declare the surface object

  * 声名表面对象

  */

  LPDIRECTDRAWSURFACE7 lpddsTest;

  

  /*

  * Load the bitmap file into it

  * 载入位图文件

  */

  CreateBitmapSurface(lpddsTest, “test.bmp”, 128, 128);

  

  /*

  * The lpddsTest surface now contains the “test.bmp” file

  * lpddsTest表面已经包含了"test.bmp"文件数据

  */

  

  /*

  * Release the surface

  * 释放表面

  */

  lpddsTest->Release();

  

来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/8225414/viewspace-952205/,如需转载,请注明出处,否则将追究法律责任。

转载于:http://blog.itpub.net/8225414/viewspace-952205/

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