The producers of SWTOR have learned their lesson from this past year; no longer will one raid suffice nor sustain an audience. I don't want to give the impression that raiding is the only thing that people must do in this game, because it's not. However, raids are a major component
fifa 15 coins ps3 of a healthy SWTOR endgame. Last year, the developers experimented with stretch two raids over 12 months. Just read was also two raids that were clearly intended to be one raid and were just split into two parts.
In 2015, I predict we will see a total of four raids. The two we have actually with Yavin 4 and Rishi will receive Nightmare modules in February or Goal, then sometime come early july we will see two brand-new raids with the nightmare versions of the new raids hitting in fall. Although the Star Wars: The Old Republic team might be a bit slow at doling out raid content, it has always been good at making interesting raid repair. And I believe that we will see some fun raids this year.
The developers have mentioned multiple times that PvP maps are a lot harder to make than people believe. I agree, and I don't think think that creating PvP maps is usually as simple as taking a pre-existing locale and slapping down some crates and hiding spots. Although I'm not completely sure that SWTOR devs are focused on PvP, I believe that the team knows that it can't just release one new map and call it a day. or a year. or two years. An unparalleled than average increase sea-coast identify can help you execute your plans much better www.fifa15online.com.
In 2015, I predict we will see a total of four raids. The two we have actually with Yavin 4 and Rishi will receive Nightmare modules in February or Goal, then sometime come early july we will see two brand-new raids with the nightmare versions of the new raids hitting in fall. Although the Star Wars: The Old Republic team might be a bit slow at doling out raid content, it has always been good at making interesting raid repair. And I believe that we will see some fun raids this year.
The developers have mentioned multiple times that PvP maps are a lot harder to make than people believe. I agree, and I don't think think that creating PvP maps is usually as simple as taking a pre-existing locale and slapping down some crates and hiding spots. Although I'm not completely sure that SWTOR devs are focused on PvP, I believe that the team knows that it can't just release one new map and call it a day. or a year. or two years. An unparalleled than average increase sea-coast identify can help you execute your plans much better www.fifa15online.com.
来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/30076208/viewspace-1412989/,如需转载,请注明出处,否则将追究法律责任。
转载于:http://blog.itpub.net/30076208/viewspace-1412989/