#include <Windows.h>
#include <tchar.h>
LRESULT CALLBACK theProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static POINT aptFigure[10] = { 10,70, 50,70, 50,10,
90,10, 90,50, 30,50, 30,90, 70,90, 70,30, 10,30 };
static int cxClient, cyClient; /*声明两个变量存放鼠标 X,Y 坐标.在下面,我们为这两项赋值时,LOWORD(lParam)代表取 lParam 的低 16 位,HIWORD(lParam)代表取lParam 的高 16 位,在 lParam 中存放的实际就是鼠标的位置,低 16 位为 x 坐标,高 16 位为鼠标 y坐标.*/
HDC hdc;
int i;
PAINTSTRUCT ps;
POINT apt[10];
switch (uMsg)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT: //开始重绘
hdc = BeginPaint(hwnd, &ps);
SelectObject(hdc, GetStockObject(GRAY_BRUSH));
for (i = 0; i < 10; i++)
{
apt[i].x = cxClient * aptFigure[i].x / 200;
apt[i].y = cyClient * aptFigure[i].y / 100;
}
SetPolyFillMode(hdc, ALTERNATE);
Polygon(hdc, apt, 10);
for (i = 0; i < 10; i++)
{
apt[i].x += cxClient / 2;
}
SetPolyFillMode(hdc, WINDING);
//填充
Polygon(hdc, apt, 10);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPreInstance,
_In_ LPTSTR lpCmdLine, _In_ int nShowCmd)
{
static TCHAR szAppName[] = TEXT("AltWind");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = theProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;//判断是否注册窗口成功,若失败则弹出相应的消息警告框
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("Program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}//创建窗口
hwnd = CreateWindow(szAppName, TEXT("Alternate and Winding Fill Modes"),
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);//显示更新窗口
ShowWindow(hwnd, nShowCmd);
UpdateWindow(hwnd); //消息循环中进行消息处理
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}