excanvas.js

// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.


// Known Issues: (From VML version)
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
// different from the canvas one.
// * Coordsize. The width and height attribute have higher priority than the
// width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
// Quirks mode will draw the canvas using border-box. Either change your
// doctype to HTML5
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
// or use Box Sizing Behavior from WebFX
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Optimize. There is always room for speed improvements.

//Known Issues: Silverlight version
//
// * Doing a transformation during a path (ie lineTo, transform, lineTo) will
// not work corerctly because the transform is done to the whole path (ie
// transform, lineTo, lineTo)
// * Patterns are not yet implemented.


// only add this code if we do not already have a canvas implementation
if (!window.CanvasRenderingContext2D) {

(function () {

var xamlId;

var G_vmlCanvasManager_ = {
init: function (opt_doc) {
var doc = opt_doc || document;
// Create a dummy element so that IE will allow canvas elements to be
// recognized.
doc.createElement('canvas');
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
var self = this;

createXamlScriptTag();

doc.attachEvent('onreadystatechange', function () {
self.init_(doc);
});
}
},

init_: function (doc) {
// setup default css
var ss = doc.createStyleSheet();
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
// default size is 300x150 in Gecko and Opera
'text-align:left;width:300px;height:150px}' +
'canvas *{width:100%;height:100%;border:0;' +
'background:transparen;margin:0}' +
'canvas div {position:relative}' +
// Place a div on top of the plugin.
'canvas div div{position:absolute;top:0;' +
// needs to be "non transparent"
'filter:alpha(opacity=0);background:red}';

// find all canvas elements
var els = doc.getElementsByTagName('canvas');
for (var i = 0; i < els.length; i++) {
if (!els[i].getContext) {
this.initElement(els[i]);
}
}
},


/**
* Public initializes a canvas element so that it can be used as canvas
* element from now on. This is called automatically before the page is
* loaded but if you are creating elements using createElement you need to
* make sure this is called on the element.
* @param {HTMLElement} el The canvas element to initialize.
* @return {HTMLElement} the element that was created.
*/
initElement: function (el) {
el.getContext = function () {
if (this.context_) {
return this.context_;
}
return this.context_ = new CanvasRenderingContext2D_(this);
};

var attrs = el.attributes;
if (attrs.width && attrs.width.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + 'px';
} else {
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + 'px';
} else {
el.height = el.clientHeight;
}

// insert object tag
el.innerHTML = getObjectHtml();

// do not use inline function because that will leak memory
el.attachEvent('onpropertychange', onPropertyChange);
return el;
}
};

function onPropertyChange(e) {
var el = e.srcElement;

switch (e.propertyName) {
case 'width':
el.style.width = el.attributes.width.nodeValue + 'px';
el.getContext().clearRect();
break;
case 'height':
el.style.height = el.attributes.height.nodeValue + 'px';
el.getContext().clearRect();
break;
}
}

G_vmlCanvasManager_.init();

function createXamlScriptTag() {
// This script tag contains the boilerplate XAML.
document.write('<script type=text/xaml>' +
'<Canvas x:Name="root" ' +
'xmlns="http://schemas.microsoft.com/client/2007" ' +
'xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ' +
'Width="300" ' +
'Height="150" ' +
'Background="Transparent"> ' +
'</Canvas>' +
'</script>');
// Find the id of the writtenscript file.
var scripts = document.scripts;
var script = scripts[scripts.length - 1];
xamlId = script.uniqueID;
script.id = xamlId;
}

function getObjectHtml(fn) {
return '<div><object type="application/x-silverlight" >' +
'<param name="windowless" value="true">' +
'<param name="background" value="transparent">' +
'<param name="source" value="#' + xamlId + '">' +
'</object><div></div></div>';
}

function hasSilverlight() {
try {
new ActiveXObject('AgControl.AgControl');
return true;
} catch(_) {
return false;
}
}

// precompute "00" to "FF"
var dec2hex = [];
for (var i = 0; i < 16; i++) {
for (var j = 0; j < 16; j++) {
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}

function createMatrixIdentity() {
return [
[1, 0, 0],
[0, 1, 0],
[0, 0, 1]
];
}

function matrixMultiply(m1, m2) {
var result = createMatrixIdentity();

for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
var sum = 0;

for (var z = 0; z < 3; z++) {
sum += m1[x][z] * m2[z][y];
}

result[x][y] = sum;
}
}
return result;
}

function doTransform(ctx) {
transformObject(ctx, getRoot(ctx), ctx.m_);
}

function transformObject(ctx, obj, m) {
var transform = obj.renderTransform;
var matrix;
if (!transform) {
transform = create(ctx, '<MatrixTransform/>');
matrix = create(ctx, '<Matrix/>');
transform.matrix = matrix;
obj.renderTransform = transform;
} else {
matrix = transform.matrix;
}

matrix.m11 = m[0][0];
matrix.m12 = m[0][1];
matrix.m21 = m[1][0];
matrix.m22 = m[1][1];
matrix.offsetX = m[2][0];
matrix.offsetY = m[2][1];
}

function copyState(o1, o2) {
o2.fillStyle = o1.fillStyle;
o2.lineCap = o1.lineCap;
o2.lineJoin = o1.lineJoin;
o2.lineWidth = o1.lineWidth;
o2.miterLimit = o1.miterLimit;
o2.shadowBlur = o1.shadowBlur;
o2.shadowColor = o1.shadowColor;
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
o2.globalAlpha = o1.globalAlpha;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
}

// precompute "00" to "FF"
var decToHex = [];
for (var i = 0; i < 16; i++) {
for (var j = 0; j < 16; j++) {
decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}

// Silverlight does not support spelling gray as grey.
var colorData = {
darkgrey: '#A9A9A9',
darkslategrey: '#2F4F4F',
dimgrey: '#696969',
grey: '#808080',
lightgrey: '#D3D3D3',
lightslategrey: '#778899',
slategrey: '#708090'
};


function getRgbHslContent(styleString) {
var start = styleString.indexOf('(', 3);
var end = styleString.indexOf(')', start + 1);
var parts = styleString.substring(start + 1, end).split(',');
// add alpha if needed
if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
alpha = +parts[3];
} else {
parts[3] = 1;
}
return parts;
}

function percent(s) {
return parseFloat(s) / 100;
}

function clamp(v, min, max) {
return Math.min(max, Math.max(min, v));
}

function hslToRgb(parts){
var r, g, b;
h = parseFloat(parts[0]) / 360 % 360;
if (h < 0)
h++;
s = clamp(percent(parts[1]), 0, 1);
l = clamp(percent(parts[2]), 0, 1);
if (s == 0) {
r = g = b = l; // achromatic
} else {
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hueToRgb(p, q, h + 1 / 3);
g = hueToRgb(p, q, h);
b = hueToRgb(p, q, h - 1 / 3);
}

return decToHex[Math.floor(r * 255)] +
decToHex[Math.floor(g * 255)] +
decToHex[Math.floor(b * 255)];
}

function hueToRgb(m1, m2, h) {
if (h < 0)
h++;
if (h > 1)
h--;

if (6 * h < 1)
return m1 + (m2 - m1) * 6 * h;
else if (2 * h < 1)
return m2;
else if (3 * h < 2)
return m1 + (m2 - m1) * (2 / 3 - h) * 6;
else
return m1;
}

function translateColor(styleString) {
var str, alpha = 1;

styleString = String(styleString);
if (styleString.charAt(0) == '#') {
return styleString;
} else if (/^rgb/.test(styleString)) {
var parts = getRgbHslContent(styleString);
var str = '', n;
for (var i = 0; i < 3; i++) {
if (parts[i].indexOf('%') != -1) {
n = Math.floor(percent(parts[i]) * 255);
} else {
n = +parts[i];
}
str += decToHex[clamp(n, 0, 255)];
}
alpha = parts[3];
} else if (/^hsl/.test(styleString)) {
var parts = getRgbHslContent(styleString);
str = hslToRgb(parts);
alpha = parts[3];
} else if (styleString in colorData) {
return colorData[styleString];
} else {
return styleString;
}
return '#' + dec2hex[Math.floor(alpha * 255)] + str;
}

function processLineCap(lineCap) {
switch (lineCap) {
case 'butt':
return 'flat';
case 'round':
return 'round';
case 'square':
default:
return 'square';
}
}

function getRoot(ctx) {
return ctx.canvas.firstChild.firstChild.content.findName('root');
}

function create(ctx, s, opt_args) {
if (opt_args) {
s = s.replace(/\%(\d+)/g, function(match, index) {
return opt_args[+index - 1];
});
}

try {
return ctx.canvas.firstChild.firstChild.content.createFromXaml(s);
} catch (ex) {
throw Error('Could not create XAML from: ' + s);
}
}

function drawShape(ctx, s, opt_args) {
var canvas = ctx.lastCanvas_ || create(ctx, '<Canvas/>');
var shape = create(ctx, s, opt_args);
canvas.children.add(shape);
transformObject(ctx, canvas, ctx.m_);
if (!ctx.lastCanvas_) {
getRoot(ctx).children.add(canvas);
ctx.lastCanvas_ = canvas;
}
return shape;
}

function createBrushObject(ctx, value) {
if (value instanceof CanvasGradient_) {
return value.createBrush_(ctx);
} else if (value instanceof CanvasPattern_) {
throw Error('Not implemented');
} else {
return create(ctx, '<SolidColorBrush Color="%1"/>',
[translateColor(value)]);
}
}

/**
* This class implements CanvasRenderingContext2D interface as described by
* the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
* be associated with
*/
function CanvasRenderingContext2D_(surfaceElement) {
this.m_ = createMatrixIdentity();
this.lastCanvas_ = null;

this.mStack_ = [];
this.aStack_ = [];
this.currentPath_ = [];

// Canvas context properties
this.strokeStyle = '#000';
this.fillStyle = '#000';

this.lineWidth = 1;
this.lineJoin = 'miter';
this.lineCap = 'butt';
this.miterLimit = 10;
this.globalAlpha = 1;
this.canvas = surfaceElement;
};


var contextPrototype = CanvasRenderingContext2D_.prototype;

contextPrototype.clearRect = function() {
var root = getRoot(this);
root.children.clear();

// TODO: Implement
this.currentPath_ = [];
this.lastCanvas_ = null;

};

contextPrototype.beginPath = function() {
// TODO: Branch current matrix so that save/restore has no effect
// as per safari docs.

this.currentPath_ = [];
};

contextPrototype.moveTo = function(aX, aY) {
this.currentPath_.push('M' + aX + ',' + aY);
};

contextPrototype.lineTo = function(aX, aY) {
if (this.currentPath_.length == 0) return;
this.currentPath_.push('L' + aX + ',' + aY);
};

contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
aCP2x, aCP2y,
aX, aY) {
if (this.currentPath_.length == 0) return;
this.currentPath_.push('C' + aCP1x + ',' + aCP1y + ' ' +
aCP2x + ',' + aCP2y + ' ' +
aX + ' ' + aY);
};

contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
if (this.currentPath_.length == 0) return;
this.currentPath_.push('Q' + aCPx + ',' + aCPy + ' ' +
aX + ',' + aY);
};

contextPrototype.arcTo = function(x1, y1, x2, y2, radius) {
if (this.currentPath_.length == 0) return;
// TODO: Implement
};

contextPrototype.arc = function(aX, aY, aRadius,
aStartAngle, aEndAngle, aClockwise) {
var deltaAngle = Math.abs(aStartAngle - aEndAngle);
// If start and stop are the same WebKit and Moz does nothing
if (aStartAngle == aEndAngle) {
// different browsers behave differently here so we do the easiest thing
return;
}

var endX = aX + aRadius * Math.cos(aEndAngle);
var endY = aY + aRadius * Math.sin(aEndAngle);

if (deltaAngle >= 2 * Math.PI) {
// if larger than 2PI
this.arc(aX, aY, aRadius, aStartAngle, aStartAngle + Math.PI, aClockwise);
this.arc(aX, aY, aRadius, aStartAngle + Math.PI,
aStartAngle + 2 * Math.PI, aClockwise);
// now move to end point
this.moveTo(endX, endY);
return;
}

var startX = aX + aRadius * Math.cos(aStartAngle);
var startY = aY + aRadius * Math.sin(aStartAngle);
var rotationAngle = deltaAngle * 180 / Math.PI; // sign, abs?
var sweepDirection = aClockwise ? 0 : 1;
var isLargeArc = rotationAngle >= 180 == Boolean(aClockwise) ? 0 : 1;

if (this.currentPath_.length != 0) {
// add line to start point
this.lineTo(startX, startY);
} else {
this.moveTo(startX, startY);
}

this.currentPath_.push('A' + aRadius + ',' + aRadius + ' ' +
rotationAngle + ' ' +
isLargeArc + ' ' +
sweepDirection + ' ' +
endX + ',' + endY);
};

contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
};

contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
// Will destroy any existing path (same as FF behaviour)
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.stroke();
this.currentPath_ = [];
};

contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
// Will destroy any existing path (same as FF behaviour)
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.fill();
this.currentPath_ = [];
};

contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
return new LinearCanvasGradient_(aX0, aY0, aX1, aY1);
};

contextPrototype.createRadialGradient = function(x0, y0,
r0, x1,
y1, r1) {
return new RadialCanvasGradient_(x0, y0, r0, x1, y1, r1);
};

contextPrototype.drawImage = function (image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;

// For Silverlight we don't need to get the size of the image since
// Silverlight uses the image original dimension if not provided.

if (arguments.length == 3) {
dx = arguments[1];
dy = arguments[2];
// Keep sx, sy, sw, dw, sh and dh undefined
} else if (arguments.length == 5) {
dx = arguments[1];
dy = arguments[2];
dw = arguments[3];
dh = arguments[4];
// Keep sx, sy, sw and sh undefined
} else if (arguments.length == 9) {
sx = arguments[1];
sy = arguments[2];
sw = arguments[3];
sh = arguments[4];
dx = arguments[5];
dy = arguments[6];
dw = arguments[7];
dh = arguments[8];
} else {
throw Error('Invalid number of arguments');
}

var slImage;

// If we have a source rect we need to clip the image.
if (arguments.length == 9) {
slImage = drawShape(this, '<Image Source="%1"/>', [image.src]);

var clipRect = create(this,
'<RectangleGeometry Rect="%1,%2,%3,%4"/>', [sx, sy, sw, sh]);
slImage.clip = clipRect;

var m = createMatrixIdentity();

// translate to 0,0
m[2][0] = -sx;
m[2][1] = -sy;

// scale
var m2 = createMatrixIdentity();
m2[0][0] = dw / sw;
m2[1][1] = dh / sh;

m = matrixMultiply(m, m2);

// translate to destination
m[2][0] += dx;
m[2][1] += dy;

transformObject(this, slImage, m);

} else {
slImage = drawShape(this,
'<Image Source="%1" Canvas.Left="%2" Canvas.Top="%3"/>',
[image.src, dx, dy]);
if (dw != undefined || dh != undefined) {
slImage.width = dw;
slImage.height = dh;
slImage.stretch = 'fill';
}
}
};

contextPrototype.stroke = function() {
if (this.currentPath_.length == 0) return;
var path = drawShape(this, '<Path Data="%1"/>',
[this.currentPath_.join(' ')]);
path.stroke = createBrushObject(this, this.strokeStyle);
path.opacity = this.globalAlpha;
path.strokeThickness = this.lineWidth;
path.strokeMiterLimit = this.miterLimit;
path.strokeLineJoin = this.lineJoin;
// Canvas does not differentiate start from end
path.strokeEndLineCap = path.strokeStartLineCap =
processLineCap(this.lineCap);
};

contextPrototype.fill = function() {
if (this.currentPath_.length == 0) return;
var path = drawShape(this, '<Path Data="%1"/>',
[this.currentPath_.join(' ')]);
// The spec says to use non zero but Silverlight uses EvenOdd by defaul
path.data.fillRule = 'NonZero';
path.fill = createBrushObject(this, this.fillStyle);
path.fill.opacity = this.globalAlpha;
// TODO: What about even-odd etc?
};

contextPrototype.closePath = function() {
this.currentPath_.push('z');
};

/**
* Sets the transformation matrix and marks things as dirty
*/
function setM(self, m) {
self.m_ = m;
self.lastCanvas_ = null;
};

contextPrototype.save = function() {
var o = {};
copyState(this, o);
this.aStack_.push(o);
this.mStack_.push(this.m_);
setM(this, matrixMultiply(createMatrixIdentity(), this.m_));
};

contextPrototype.restore = function() {
copyState(this.aStack_.pop(), this);
setM(this, this.mStack_.pop());
};

contextPrototype.translate = function(aX, aY) {
var m1 = [
[1, 0, 0],
[0, 1, 0],
[aX, aY, 1]
];

setM(this, matrixMultiply(m1, this.m_));
};

contextPrototype.rotate = function(aRot) {
var c = Math.cos(aRot);
var s = Math.sin(aRot);

var m1 = [
[c, s, 0],
[-s, c, 0],
[0, 0, 1]
];

setM(this, matrixMultiply(m1, this.m_));
};

contextPrototype.scale = function(aX, aY) {
var m1 = [
[aX, 0, 0],
[0, aY, 0],
[0, 0, 1]
];

setM(this, matrixMultiply(m1, this.m_));
};

contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
var m1 = [
[m11, m12, 0],
[m21, m22, 0],
[ dx, dy, 1]
];

setM(this, matrixMultiply(m1, this.m_));
};

contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
setM(this, [
[m11, m12, 0],
[m21, m22, 0],
[ dx, dy, 1],
]);
};

contextPrototype.clip = function() {
if (this.currentPath_.length) {
var clip = this.currentPath_.join(' ');
var canvas = create(this, '<Canvas Width="%1" Height="%2" Clip="%3"/>',
[getRoot(this).width, getRoot(this).height, clip]);
var parent = this.lastCanvas_ || getRoot(this);

parent.children.add(canvas);
this.lastCanvas_ = canvas;
}
};

contextPrototype.createPattern = function() {
return new CanvasPattern_;
};

// Gradient / Pattern Stubs
function CanvasGradient_() {
this.colors_ = [];
}

CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
aColor = translateColor(aColor);
this.colors_.push({offset: aOffset, color: aColor});
};

CanvasGradient_.prototype.createStops_ = function(ctx, brushObj, colors) {
var gradientStopCollection = brushObj.gradientStops;
for (var i = 0, c; c = colors[i]; i++) {
var color = translateColor(c.color);
gradientStopCollection.add(create(ctx,
'<GradientStop Color="%1" Offset="%2"/>', [color, c.offset]));
}
};

function LinearCanvasGradient_(x0, y0, x1, y1) {
CanvasGradient_.call(this);
this.x0_ = x0;
this.y0_ = y0;
this.x1_ = x1;
this.y1_ = y1;
}
LinearCanvasGradient_.prototype = new CanvasGradient_;

LinearCanvasGradient_.prototype.createBrush_ = function(ctx) {
var brushObj = create(ctx, '<LinearGradientBrush MappingMode="Absolute" ' +
'StartPoint="%1,%2" EndPoint="%3,%4"/>',
[this.x0_, this.y0_, this.x1_, this.y1_]);
this.createStops_(ctx, brushObj, this.colors_);
return brushObj;
};

function isNanOrInfinite(v) {
return isNaN(v) || !isFinite(v);
}

function RadialCanvasGradient_(x0, y0, r0, x1, y1, r1) {
if (r0 < 0 || r1 < 0 || isNanOrInfinite(x0) || isNanOrInfinite(y0) ||
isNanOrInfinite(x1) || isNanOrInfinite(y1)) {
// IE does not support DOMException so this is as close as we get.
var error = Error('DOMException.INDEX_SIZE_ERR');
error.code = 1;
throw error;
}

CanvasGradient_.call(this);
this.x0_ = x0;
this.y0_ = y0;
this.r0_ = r0;
this.x1_ = x1;
this.y1_ = y1;
this.r1_ = r1;
}
RadialCanvasGradient_.prototype = new CanvasGradient_;

CanvasGradient_.prototype.createBrush_ = function(ctx) {
if (this.x0_ == this.x1_ && this.y0_ == this.y1_ && this.r0_ == this.r1_) {
return null;
}

var radius = Math.max(this.r0_, this.r1_);
var minRadius = Math.min(this.r0_, this.r1_);
var brushObj = create(ctx, '<RadialGradientBrush MappingMode="Absolute" ' +
'GradientOrigin="%1,%2" Center="%3,%4" ' +
'RadiusX="%5" RadiusY="%5"/>',
[this.x0_, this.y0_, this.x1_, this.y1_, radius]);

var colors = this.colors_.concat();

if (this.r1_ < this.r0_) {
// reverse color stop array
colors.reverse();
for (var i = 0, c; c = colors[i]; i++) {
c.offset = 1 - c.offset;
}
}

// sort the color stops
colors.sort(function(c1, c2) {
return c1.offset - c2.offset;
});

if (minRadius > 0) {
// We need to adjust the color stops since SL always have the inner radius
// at (0, 0) so we change the stops in case the min radius is not 0.
for (var i = 0, c; c = colors[i]; i++) {
c.offset = minRadius / radius + (radius - minRadius) / radius * c.offset;
}
}

this.createStops_(ctx, brushObj, colors);
return brushObj;
};

function CanvasPattern_() {}

// set up externs
G_vmlCanvasManager = G_vmlCanvasManager_;
CanvasRenderingContext2D = CanvasRenderingContext2D_;
CanvasGradient = CanvasGradient_;
CanvasPattern = CanvasPattern_;

})();

} // if
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