生产者消费者

using System;
using System.Collections.Generic;
using System.Threading;

namespace GMService {
    class Program {
        static void Main() {
            ProducerConsumerQueue q = new ProducerConsumerQueue(20);
            q.EnqueueTask("Hello");
            Random r = new Random();
            List<Thread> producers = new List<Thread>();
            for (int i = 0; i < 100; i ++) {
                Producer p = new Producer(q, i % 5 + r.Next(0, 5));
                Thread t = new Thread(p.Produce);
                producers.Add(t);
                t.Start();
            }

            foreach (Thread thread in producers) {
                thread.Join();
            }

            q.Exit();
            Console.Read();
        }
    }

    public class Producer {
        public Producer(ProducerConsumerQueue queue, int pause) {
            _queue = queue;
            _pause = pause;
        }

        public void Produce() {
            Thread.Sleep(_pause * 1000);
            _queue.EnqueueTask("Producer " + Thread.CurrentThread.ManagedThreadId + " says hello.");
        }

        private readonly ProducerConsumerQueue _queue;
        private readonly int _pause;
    }

    public class ProducerConsumerQueue {
        AutoResetEvent handle = new AutoResetEvent(false);
        List<Thread> workers = new List<Thread>();
        object locker = new object();
        Queue<string> tasks = new Queue<string>();
        private readonly int _maxWorkerNumber;

        public ProducerConsumerQueue(int maxWorkers) {
            _maxWorkerNumber = Math.Max(1, maxWorkers);
            for (int i = 0; i < _maxWorkerNumber; i ++) {
                Thread worker = new Thread(Work);
                workers.Add(worker);
                worker.Start();
            }
        }

        public void Exit() {
            EnqueueTask(null);

            foreach (Thread thread in workers) {
                thread.Join();
            }
            handle.Close();
        }

        private void Work() {
            while (true) {
                string task = null;
                lock (locker) {
                    if (tasks.Count > 0) {
                        if (tasks.Peek() == null) {
                            handle.Set();
                            return;
                        }
                        task = tasks.Dequeue();
                    }
                }
                if (task != null) {
                    Console.WriteLine("Performing task:" + task);
                    Thread.Sleep(500);
                } else {
                    handle.WaitOne();
                }
            }
        }

        public void EnqueueTask(string task) {
            lock (locker) {
                tasks.Enqueue(task);
                handle.Set();
            }
        }
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值