给控件设置阴影

@Override
protected void dispatchDraw(Canvas canvas) {
      //初始化一个绘制背景的画笔
       Paint shadowPaint = new Paint();
       shadowPaint.setColor(Color.WHITE);
       shadowPaint.setStyle(Paint.Style.FILL);
       shadowPaint.setAntiAlias(true);
       //计算阴影的偏移量 和 给画笔设置阴影
       int radius = Math.min(getHeight() / 12, 40);
       int shadowColor = Math.min(getHeight() / 16, 28);
       shadowPaint.setShadowLayer(radius, 0, 0, getDarkerColor(Color.parseColor("#fd6589")));

       //确定阴影的的整个大小
       RectF rectF = new RectF(getX() + (getWidth() / 20), getY(), getX() + getWidth() - (getWidth() / 20), getY() + getHeight() - ((getHeight() / 40)));
       canvas.drawRoundRect(rectF, 32, 32, shadowPaint);
       canvas.save();

       super.dispatchDraw(canvas);
}

public int getDarkerColor(int color) {
     float[] hsv = new float[3];
     Color.colorToHSV(color, hsv);
     hsv[1] = hsv[1] + 0.1f;
     hsv[2] = hsv[2] - 0.1f;
     int darkerColor = Color.HSVToColor(hsv);
     return darkerColor;
}
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public void SetBits() { //绘制绘图层背景 Bitmap bitmap = new Bitmap(Main.Width + 10, Main.Height + 10); Rectangle _BacklightLTRB = new Rectangle(20, 20, 20, 20);//窗体光泽重绘边界 Graphics g = Graphics.FromImage(bitmap); g.SmoothingMode = SmoothingMode.HighQuality; //高质量 g.PixelOffsetMode = PixelOffsetMode.HighQuality; //高像素偏移质量 ImageDrawRect.DrawRect(g, Properties.Resources.main_light_bkg_top123, ClientRectangle, Rectangle.FromLTRB(_BacklightLTRB.X, _BacklightLTRB.Y, _BacklightLTRB.Width, _BacklightLTRB.Height), 1, 1); if (!Bitmap.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bitmap.PixelFormat)) throw new ApplicationException("图片必须是32位带Alhpa通道的图片。"); IntPtr oldBits = IntPtr.Zero; IntPtr screenDC = Win32.GetDC(IntPtr.Zero); IntPtr hBitmap = IntPtr.Zero; IntPtr memDc = Win32.CreateCompatibleDC(screenDC); try { Win32.Point topLoc = new Win32.Point(Left, Top); Win32.Size bitMapSize = new Win32.Size(Width, Height); Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION(); Win32.Point srcLoc = new Win32.Point(0, 0); hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); oldBits = Win32.SelectObject(memDc, hBitmap); blendFunc.BlendOp = Win32.AC_SRC_OVER; blendFunc.SourceConstantAlpha = Byte.Parse("255"); blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA; blendFunc.BlendFlags = 0; Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA); } finally { if (hBitmap != IntPtr.Zero) { Win32.SelectObject(memDc, oldBits); Win32.DeleteObject(hBitmap); } Win32.ReleaseDC(IntPtr.Zero, screenDC); Win32.DeleteDC(memDc); } }

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