To be a woman in game development was unusual rs gold

While growing up, Duringer enjoyed doing school projects. As she learned more from her mother, she felt like it was a good analogy for building a game, which required a lot of discipline, flexibility, ad hoc management, and an ability to convince others to believe in your project and get them to join you.

“To be a woman in game development was unusual rs gold in the ’90s, but Theresa didn’t know that,” said Klingman Duringer, in an email to GamesBeat. “As an extremely creative and intelligent girl engaged with technology, it was comfortable for Theresa to pursue a career in game development. What could honor a parent more than to have a child follow in their footsteps? To be a woman in game development is unusual. To have my daughter choose the same career is exciting.”

Duringer helped tutor the kids of one of her mother’s friends. That friend helped Duringer get a job managing focus groups for Zowie Intertainment, a Silicon Valley company that combined electronic sensors and toys in the late 1990s. Duringer didn’t set out to be a game developer, but she studied psychology at the University of California at Berkeley, and that helped her in her career in games.

Starting out as a tester, Duringer spent five years as a developer at EA’s Maxis division. She contributed to multiple games, including Spore, Sim City, Darkspore, Spore Galactic Adventures, and others. By the time she left, she was doing programming and graphic design with the online team.

With Spore, Duringer was able to create a kind of mini game on her own. www.rsfarmer.com She took the Spore applications programming interface, which enabled players to create their own games within the Spore universe, and created a game where players had to view a bunch of Spore creations and guess the tag word they had in common.

来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/30177539/viewspace-1479692/,如需转载,请注明出处,否则将追究法律责任。

转载于:http://blog.itpub.net/30177539/viewspace-1479692/

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