出栈和入栈的实现与上一篇的队列的入队与出队处理方式基本相同,此处要注意栈的出栈操作。
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
typedef struct Node
{
int data;
struct Node *next;
}node;
typedef struct Stake //notice :栈的数据结构只是包括两个节点指针(bottom and top);
{
node* bottom;
node* top;
}stake;
//入栈
stake* push(stake* My_stake,int x)
{
node* s;
s = (node*)malloc(sizeof(node));
s->data = x;
s->next = NULL;
if(My_stake->bottom == NULL)
{
My_stake->bottom = s;
My_stake->top = s;
}
else
{
My_stake->top->next = s;
My_stake->top = s;
}
return My_stake;
}
//出栈
stake* pop(stake* My_stake)
{
node*p;int x;
if(NULL == My_stake->bottom)
{
printf("Noting to pop !!!WRONG");
}
else
{
x = My_stake->bottom->data;
p = My_stake->bottom;
if(My_stake->bottom == My_stake->top)
{
My_stake->bottom = NULL;
My_stake->top = NULL;
}
else
{
while(p->next != My_stake->top)
{
p = p->next;
}
My_stake->top = p;
My_stake->top->next = NULL;//chu zhan
}
return My_stake;
}
}