Qt3D

#include <Qt3DQuickExtras/qt3dquickwindow.h>
#include <Qt3DQuick/QQmlAspectEngine>
#include <QGuiApplication>
#include <QQmlEngine>
#include <QQmlContext>
#include <QOpenGLContext>

#include <QQuickView>

int main(int argc, char* argv[])
{
    QGuiApplication app(argc, argv);

// Set to 1 to use Qt3DQuickWindow only
// Set to 2 to use default QQuickView+Scene3D
// Set to 3 to set a custom format to QtQuickView and use QQuickView+Scene3D
// Set to 4 to set a custom format as a default and use QQuickView+Scene3D
#define MODE 3

#if MODE == 1

    Qt3DExtras::Quick::Qt3DQuickWindow view;

    // Expose the window as a context property so we can set the aspect ratio
    view.engine()->qmlEngine()->rootContext()->setContextProperty("_window", &view);
    view.setSource(QUrl("qrc:/WireMain.qml"));
    view.show();

#endif
#if MODE == 2

    QQuickView view;

    view.resize(800, 600);
    view.setResizeMode(QQuickView::SizeRootObjectToView);
    view.setSource(QUrl("qrc:/main.qml"));
    view.show();

#endif
#if MODE == 3

    QSurfaceFormat format;
    if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
        format.setVersion(3, 2);
        format.setProfile(QSurfaceFormat::CoreProfile);
    }
    format.setDepthBufferSize(24);
    format.setStencilBufferSize(8);
    format.setSamples(4);

    QQuickView view;
    view.setFormat(format);
    view.setResizeMode(QQuickView::SizeRootObjectToView);
    view.setSource(QUrl("qrc:/main.qml"));
    view.setColor("#000000");
    view.show();

#endif
#if MODE == 4

    QSurfaceFormat format;
    if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
        format.setVersion(3, 2);
        format.setProfile(QSurfaceFormat::CoreProfile);
    }
    format.setDepthBufferSize(24);
    format.setStencilBufferSize(8);
    format.setSamples(4);
    QSurfaceFormat::setDefaultFormat(format);

    QQmlApplicationEngine engine;
    engine.load(QUrl(QLatin1String("qrc:/qml/main.qml")));

#endif

    return app.exec();
}

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