原文出处:
https://blog.csdn.net/odaynot/article/details/7722240
混合颜色
#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN);
cout << "This text is yellow." << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "This text is cyan." << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED);
cout << "This text is magenta." << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "This text is white." << endl;
return 0;
}
明暗
#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
FOREGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_INTENSITY);
cout << "Red" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_INTENSITY);
cout << "Green" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "Blue" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_INTENSITY);
cout << "Yellow" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "Cyan" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED |
FOREGROUND_INTENSITY);
cout << "Magenta" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "White" << endl;
return 0;
}
背景色
#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
BACKGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Red " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Green " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Blue " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Yellow " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Cyan " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Magenta " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "White " << endl;
return 0;
}