2D vs 3D Mode Settings
2D or 3D mode determines some settings for the Unity Editor. These are listed below.
To change modes between 2D or 3D mode:
- Bring up to the Editor Settings Inspector, via the Edit>Project Settings>Editor menu.
- Then set Default Behavior Mode to either 2D or 3D.
In 2D Project Mode:
- Any images you import are assumed to be 2D images (Sprites) and set to Sprite mode.
- The Sprite Packer is enabled.
- The Scene View is set to 2D.
- The default game objects do not have real time, directional light.
- The camera’s default position is at 0,0,–10. (It is 0,1,–10 in 3D Mode.)
- The camera is set to be Orthographic. (In 3D Mode it is Perspective.)
- In the Lighting Window:
- Skybox is disabled for new scenes.
- Ambient Source is set to Color. (With the color set as a dark grey: RGB: 54, 58, 66.)
- Precomputed Realtime GI is set to off.
- Baked GI is set to off.
- Auto-Building set to off.
In 3D Project Mode:
- Any images you import are NOT assumed to be 2D images (Sprites).
- The Sprite Packer is disabled.
- The Scene View is set to 3D.
- The default game objects have real time, directional light.
- The camera’s default position is at 0,1,–10. (It is 0,0,–10. in 2D Mode.)
- The camera is set to be Perspective. (In 2D Mode it is Orthographic.)
- In the Lighting Window:
- Skybox is the built-in default Skybox Material.
- Ambient Source is set to Skybox.
- Precomputed Realtime GI is set to on.
- Baked GI is set to on.
- Auto-Building is set to on.