1.装饰模式的四个构件
1.抽象被装饰者,通常是抽象类
2.具体被装饰者
3.抽象装饰者,通常是抽象类,并继承自抽象被装饰者
4.具体抽象者
2.例子
2.1有一个饮品系统,其有具体饮品,以及配料。那么明显的配料就是饮品的装饰者。
2.2类图
2.3实现
Beverage.java (抽象被装饰者)
public abstract class Beverage {
public String description = "unkonw beverage";
public Beverage() {
}
public Beverage(String description) {
this.description = description;
}
public String getDescription() {
return description;
}
public abstract double Cost();
}
housblend.java (具体饮品,也就是具体的被装饰者)
public class HousBlend extends Beverage {
public HousBlend() {
super("housblend");
}
public double Cost() {
return 0.89;
}
}
codimentdecorator.java(抽象装饰者)
public abstract class CondimentDecorator extends Beverage {
protected Beverage beverage;
public CondimentDecorator(Beverage beverage) {
this.beverage = beverage;
}
public abstract String getDescription();
public double Cost() {
return beverage.Cost();
}
}
Mocha.java(具体装饰者)
public class Mocha extends CondimentDecorator {
public Mocha( Beverage beverage) {
super(beverage);
}
public String getDescription() {
return beverage.getDescription() + ", mocha ";
}
public double Cost() {
return beverage.Cost()+0.20;
}
}
装饰者对被装饰者的装饰。
//声明一个具体的饮品
Beverage be = new HousBlend();
//使用配料装饰、
be = new Mocha(be);
使用装饰者模式,在以后需要添加配料或者修改配料的价钱时,并不需要被装饰者的源码、