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原创 C++并发编程实战(读书笔记)——C++内存模型不好理解;无锁数据结构?但是等待不就是被锁住了吗??

C++并发编程实战目录 [隐藏] 1 基本线程管理2 在线程间共享数据3 同步4 C++内存模型和原子操作5 基于锁的并发数据结构6 设计无锁并发数据结构7 设计并发代码8 高级线程管理9 多线程应用的测试与调试10 附录A C++部分语言特性简明参考11 附录B 并发类库对比12 附录C 消息传递框架与完整的ATM示例13 附录D

2017-04-11 17:11:41 1205

原创 C++高级编程(第3版) 读书笔记

C++高级编程(第3版)p163 RVO下返回const std::string&与string的区别?p196 ~T()中调用virtual函数式,执行基本的实现,而不是派生类的重载版本子类virtual中调用基类的版本,使用作用域限定语法:Base::f()p198 upcast时应使用&或*类型,而不是value类型(导致截断)Note:多

2017-04-10 20:59:42 889

原创 Designing Data-Intensive Applications(设计数据密集应用)- O'Reilly 2017 读书笔记

Designing Data-Intensive Applications The Big Ideas Behind Reliable, Scalable, and Maintainable Systems目录1可靠性、可伸展性、可维护性2数据模型与查询语言3存储与检索4编码与演进5复制6分区7事务8分布式系统的麻烦9

2017-04-05 19:01:48 8810

TCP/IP Sockets in Java, 2rd Edition

Contents Preface xi 1 Introduction 1 1.1 Networks, Packets, and Protocols 1 1.2 About Addresses 4 1.3 About Names 6 1.4 Clients and Servers 6 1.5 What Is a Socket? 7 1.6 Exercises 8 2 Basic Sockets 9 2.1 Socket Addresses 9 2.2 TCP Sockets 15 2.2.1 TCP Client 16 2.2.2 TCP Server 21 2.2.3 Input and Output Streams 25 2.3 UDP Sockets 26 2.3.1 DatagramPacket 27 2.3.2 UDP Client 29 2.3.3 UDP Server 34 2.3.4 Sending and Receiving with UDP Sockets 36 2.4 Exercises 38 3 Sending and Receiving Data 39 3.1 Encoding Information 40 3.1.1 Primitive Integers 40 3.1.2 Strings and Text 45 3.1.3 Bit-Diddling: Encoding Booleans 47 3.2 Composing I/O Streams 48 3.3 Framing and Parsing 49 3.4 Java-Specific Encodings 55 3.5 Constructing and Parsing Protocol Messages 55 3.5.1 Text-Based Representation 58 3.5.2 Binary Representation 61 3.5.3 Sending and Receiving 63 3.6 Wrapping Up 71 3.7 Exercises 71 4 Beyond the Basics 73 4.1 Multitasking 73 4.1.1 Java Threads 74 4.1.2 Server Protocol 76 4.1.3 Thread-per-Client 80 4.1.4 Thread Pool 82 4.1.5 System-Managed Dispatching: The Executor Interface 84 4.2 Blocking and Timeouts 86 4.2.1 accept(), read(), and receive() 87 4.2.2 Connecting and Writing 87 4.2.3 Limiting Per-Client Time 87 4.3 Multiple Recipients 89 4.3.1 Broadcast 90 4.3.2 Multicast 90 4.4 Controlling Default Behaviors 95 4.4.1 Keep-Alive 96 4.4.2 Send and Receive Buffer Size 96 4.4.3 Timeout 97 4.4.4 Address Reuse 97 4.4.5 Eliminating Buffering Delay 98 4.4.6 Urgent Data 98 4.4.7 Lingering after Close 99 4.4.8 Broadcast Permission 99 4.4.9 Traffic Class 100 4.4.10 Performance-Based Protocol Selection 100 4.5 Closing Connections 101 4.6 Applets 107 4.7 Wrapping Up 107 4.8 Exercises 108 5 NIO 109 5.1 Why Do We Need This? 109 5.2 Using Channels with Buffers 112 5.3 Selectors 115 5.4 Buffers in Detail 121 5.4.1 Buffer Indices 121 5.4.2 Buffer Creation 122 5.4.3 Storing and Retrieving Data 124 5.4.4 Preparing Buffers: clear(), flip(), and rewind() 126 5.4.5 Compacting Data in a Buffer 128 5.4.6 Buffer Perspectives: duplicate(), slice(), etc. 129 5.4.7 Character Coding 131 5.5 Stream (TCP) Channels in Detail 132 5.6 Selectors in Detail 135 5.6.1 Registering Interest in Channels 135 5.6.2 Selecting and Identifying Ready Channels 138 5.6.3 Channel Attachments 140 5.6.4 Selectors in a Nutshell 140 5.7 Datagram (UDP) Channels 141 5.8 Exercises 145 6 Under the Hood 147 6.1 Buffering and TCP 150 6.2 Deadlock Danger 152 6.3 Performance Implications 155 6.4 TCP Socket Life Cycle 155 6.4.1 Connecting 156 6.4.2 Closing a TCP Connection 160 6.5 Demultiplexing Demystified 163 6.6 Exercises 165 Bibliography 167 Index 169

2008-11-28

Advanced Data Structures

里面讲述了许多特殊的索引树结构,推荐! Preface page xi 1 Elementary Structures 1 1.1 Stack 1 1.2 Queue 8 1.3 Double-Ended Queue 16 1.4 Dynamical Allocation of Nodes 16 1.5 Shadow Copies of Array-Based Structures 18 2 Search Trees 23 2.1 Two Models of Search Trees 23 2.2 General Properties and Transformations 26 2.3 Height of a Search Tree 29 2.4 Basic Find, Insert, and Delete 31 2.5 Returning fromLeaf to Root 35 2.6 Dealing with Nonunique Keys 37 2.7 Queries for the Keys in an Interval 38 2.8 Building Optimal Search Trees 40 2.9 Converting Trees into Lists 47 2.10 Removing a Tree 48 3 Balanced Search Trees 50 3.1 Height-Balanced Trees 50 3.2 Weight-Balanced Trees 61 3.3 (a, b)- and B-Trees 72 3.4 Red-Black Trees and Trees of Almost Optimal Height 89 3.5 Top-Down Rebalancing for Red-Black Trees 101 3.6 Trees with Constant Update Time at a Known Location 111 3.7 Finger Trees and Level Linking 114 vii 3.8 Trees with Partial Rebuilding: Amortized Analysis 119 3.9 Splay Trees: Adaptive Data Structures 122 3.10 Skip Lists: Randomized Data Structures 135 3.11 Joining and Splitting Balanced Search Trees 143 4 Tree Structures for Sets of Intervals 148 4.1 Interval Trees 148 4.2 Segment Trees 154 4.3 Trees for the Union of Intervals 162 4.4 Trees for Sums of Weighted Intervals 169 4.5 Trees for Interval-Restricted Maximum Sum Queries 174 4.6 Orthogonal Range Trees 182 4.7 Higher-Dimensional Segment Trees 196 4.8 Other Systems of Building Blocks 199 4.9 Range-Counting and the Semigroup Model 202 4.10 kd-Trees and Related Structures 204 5 Heaps 209 5.1 Balanced Search Trees as Heaps 210 5.2 Array-Based Heaps 214 5.3 Heap-Ordered Trees and Half-Ordered Trees 221 5.4 Leftist Heaps 227 5.5 Skew Heaps 235 5.6 Binomial Heaps 239 5.7 Changing Keys in Heaps 248 5.8 Fibonacci Heaps 250 5.9 Heaps of Optimal Complexity 262 5.10 Double-Ended Heap Structures and Multidimensional Heaps 267 5.11 Heap-Related Structures with Constant-Time Updates 271 6 Union-Find and Related Structures 278 6.1 Union-Find: Merging Classes of a Partition 279 6.2 Union-Find with Copies and Dynamic Segment Trees 293 6.3 List Splitting 303 6.4 Problems on Root-Directed Trees 306 6.5 Maintaining a Linear Order 317 7 Data Structure Transformations 321 7.1 Making Structures Dynamic 321 7.2 Making Structures Persistent 330 8 Data Structures for Strings 335 8.1 Tries and Compressed Tries 336 8.2 Dictionaries Allowing Errors in Queries 356 8.3 Suffix Trees 360 8.4 Suffix Arrays 367 9 Hash Tables 374 9.1 Basic Hash Tables and Collision Resolution 374 9.2 Universal Families of Hash Functions 380 9.3 Perfect Hash Functions 391 9.4 Hash Trees 397 9.5 Extendible Hashing 398 9.6 Membership Testers and Bloom Filters 402 10 Appendix 406 10.1 The Pointer Machine and Alternative Computation Models 406 10.2 External Memory Models and Cache-Oblivious Algorithms 408 10.3 Naming of Data Structures 409 10.4 Solving Linear Recurrences 410 10.5 Very Slowly Growing Functions 412 11 References 415 Author Index 441 Subject Index 455

2008-11-28

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