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3D Game Engine Architecture
The game industry is a powerful and driving force in the evolution of computer technology.
As the capabilities of personal computers, peripheral hardware, and game
consoles have grown, so has the demand for quality information about the algorithms,
tools, and descriptions needed to take advantage of this new technology. To
satisfy this demand and establish a new level of professional reference for the game
developer, we created the Morgan Kaufmann Series in Interactive 3D Technology.
Books in the series are written for developers by leading industry professionals and
academic researchers, and cover the state of the art in real-time 3D. The series emphasizes
practical, working solutions and solid software-engineering principles. The
goal is for the developer to be able to implement real systems from the fundamental
ideas, whether it be for games or other applications.
2008-12-09
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