# Skier program 游戏时间到了
import pygame,sys,random
skier_images = ["skier_down.png","skier_right1.png",
"skier_right2.png","skier_left2.png",
"skier_left1.png"]
#创建滑雪者
class SkierClass (pygame.sprite.Sprite):
def __init__(self): #注意,一定注意两边是两个_ 成为__(更长点)
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320,100]#注意是中括号,不是小括号
self.angle = 0
#滑雪者转向
def turn(self,direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load (skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle)*2]
return speed
#滑雪者左右移动
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
#创建树和小旗
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
#让场景上滚
def update(self):
global speed
self.rect.centery -= speed[1]
#删除屏幕上方滚下的障碍物
if self.rect.centery < -32:
self.kill()
#创建一个窗口,包含随随机的数和小旗
def create_map():
global obstacles
locations = []
for i in range(10):
row = random.randint(0,9)
col = random.randint(0,9)
location = [col * 64 +32, row * 64 + 32 +640]#书中代码是 +20 ,而下载的代码是+32
if not (location in locations):
locations.append(location)
type = random.choice(["tree","flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag.png"#注意:
obstacle = ObstacleClass(img,location,type)
obstacles.add(obstacle)
#重新绘制屏幕
def animate():
screen.fill([255,255,255])
obstacles.draw(screen)
screen.blit(skier.image,skier.rect)
screen.blit(score_text,[10,10])
pygame.display.flip()
#做好准备
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
speed = [0,6]
obstacles = pygame.sprite.Group()
skier = SkierClass()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None,50)
#开始循环
running = True
#检查按钮或者窗口是否关闭
while running:
clock.tick(30) #每秒更新30次图形
for event in pygame.event.get():
if event.type == pygame.QUIT: running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed) #移动滑雪者
map_position += speed[1] #滚动场景
#创建一个新窗口,包含场景
if map_position >=640:
create_map()
map_position = 0
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
#检查是否碰到数或者得到旗
if hit[0].type == "tree" and not hit[0].passed:
points = points - 100
skier.imagge = pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image = pygame.image.load("skier_down.png")
skier.angle = 0
speed = [0,6]
hit[0].passed = True
elif hit[0].type == "flag" and not hit[0].passed:
points += 10
hit[0].kill()
obstacles.update()
score_text = font.render("Score:" +str(points),1,(0,0,0)) #显示得分
animate()
pygame.quit()
import pygame,sys,random
skier_images = ["skier_down.png","skier_right1.png",
"skier_right2.png","skier_left2.png",
"skier_left1.png"]
#创建滑雪者
class SkierClass (pygame.sprite.Sprite):
def __init__(self): #注意,一定注意两边是两个_ 成为__(更长点)
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320,100]#注意是中括号,不是小括号
self.angle = 0
#滑雪者转向
def turn(self,direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load (skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle)*2]
return speed
#滑雪者左右移动
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
#创建树和小旗
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
#让场景上滚
def update(self):
global speed
self.rect.centery -= speed[1]
#删除屏幕上方滚下的障碍物
if self.rect.centery < -32:
self.kill()
#创建一个窗口,包含随随机的数和小旗
def create_map():
global obstacles
locations = []
for i in range(10):
row = random.randint(0,9)
col = random.randint(0,9)
location = [col * 64 +32, row * 64 + 32 +640]#书中代码是 +20 ,而下载的代码是+32
if not (location in locations):
locations.append(location)
type = random.choice(["tree","flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag.png"#注意:
obstacle = ObstacleClass(img,location,type)
obstacles.add(obstacle)
#重新绘制屏幕
def animate():
screen.fill([255,255,255])
obstacles.draw(screen)
screen.blit(skier.image,skier.rect)
screen.blit(score_text,[10,10])
pygame.display.flip()
#做好准备
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
speed = [0,6]
obstacles = pygame.sprite.Group()
skier = SkierClass()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None,50)
#开始循环
running = True
#检查按钮或者窗口是否关闭
while running:
clock.tick(30) #每秒更新30次图形
for event in pygame.event.get():
if event.type == pygame.QUIT: running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed) #移动滑雪者
map_position += speed[1] #滚动场景
#创建一个新窗口,包含场景
if map_position >=640:
create_map()
map_position = 0
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
#检查是否碰到数或者得到旗
if hit[0].type == "tree" and not hit[0].passed:
points = points - 100
skier.imagge = pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image = pygame.image.load("skier_down.png")
skier.angle = 0
speed = [0,6]
hit[0].passed = True
elif hit[0].type == "flag" and not hit[0].passed:
points += 10
hit[0].kill()
obstacles.update()
score_text = font.render("Score:" +str(points),1,(0,0,0)) #显示得分
animate()
pygame.quit()
来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/220205/viewspace-2074434/,如需转载,请注明出处,否则将追究法律责任。
转载于:http://blog.itpub.net/220205/viewspace-2074434/